1. Basic Info

Type: Dragon

Alignment: neutral

Moral Points: 0

Build: N/A

Habitat: Fairy Dragons are typically found in forests and places rich in mystic or life energy. They are also attracted to large thunderstorms.

Appearance: Fairy Dragons are moderate size dragons that would reach to a height of 18 feet should they stand upright. They possess 2 large dragonfly-like wings wings, but are incapable of flight. Instead, their wings allow them to gain added bursts of speed, allowing them to dart around faster than normal.  Fairy Dragons are covered in sequin-like scales that display a variety of colors depending upon the angle of the light hitting the scales. Because of this, they often look like they are bathed in rainbows. They Fairy Dragons do not have a mane. A fairy dragon's build is long and slender, closer to that of a wvern or snake than that of a typical dragon. A fairy dragons's tail is equal in length to their body, reaching an additional 18 feet. The only part of their body not covered by scales are their wings. Their eyes are large and pearl like with the yellow-gold pupils. Their snout is short and rounded with no exposed teeth. Their talons are 6 inches long and retract into their thick, swollen paws. Fairy Dragons must remain on all four legs when moving but can stand upright on their hind legs when needed. 

Runic Element: Life

Runic Element Information:

  • Effects on Magic Damage: Increase magical damage done against those of the death element by +10. Decrease magical damage done against those of the time element by -10.
  • Effects on Magic Defense: 20% chance for immunity to life and death magic attacks.
  • Supportive Effects: Automatically increase HP or SA by 10. You can only choose one and it is a permanent effect.

2. Vital Stats

Stat NameCurrentFullModifiers
 HP 400 400 +10 (runic element)
 SA 400 400  
 EP 400 400  

3. Armor Stats

Stat NameCurrentFullModifiers
 PR 0 50 Natural PR: 75
 MR 0 30 Natural MR: 60

Dragons don't wear armor as their scales are their armor. However if all of their scales counted as natural armor that doesn't diminish, dragons would be virtually invincible. Therefore a portion of their scales can be broken off, giving the normal PR and MR that can diminish and the natural PR and MR that can't diminish.

4. Main Stats

Stat NameStatRace MaxModifiers
Fortitude 100 100 +100
Speed 70 100  
Mental 100 100 +100
Strength 100 100 +100
Luck 50 75  
Will 50 60  

5. Secondary Stats

Stat NameStatModifiers
Influence 50 +25 
Perception 100  
Weight Limits Carry:  2000
Lift 1H:  334
Lift 2H:  667
Success Points 21  
Failure Points 19  
Move Rates World:  7
Area:  70
Battle:  10
Area Ranges Throw:  20
Jump Up:  7
Jump Across:  9
Battle Ranges Throw:  40
Jump Up:  14
Jump Across:  18
Aim 55  
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
Attack: +2
Defense: +1
Support: +2
Magic: +2
Initiative 7 -4 "large"
Evade 74 -50 "Large Target"
Offense Melee:  20
Throw:  22
Bow:  N/A
Critical:  100*
Melee: +50
Throw: +30
*Always Critical Damage
Magic Stats Magic Power:  20
Critical:  100*
Magic Power: +50
Magic Power is added to breath and aura attacks
*Always Critical Damage

6. Damage Dealing

Dragons don't carry weapons or equipment to attack with. They do, however, possess body parts that could be counted as weapons. 

  • Talons/Paws: Attack Power of 4d12, Range of 1, Slashing Attack
  • Tail: Attack Power of 5d8, Range of 8, Bashing Attack
  • Bite: Attack Power of 5d10, Range of 1, 1d6 Roll (6=death), 3 Attacks to use

7. Skills & Abilities

Skill or AbilityEffectStat & Action CostRange & AreaDurationSkill Points to Skill MasterySkill Mastery
Mysticism Magic Able to cast any life spell with its mastery depending on the tier. Tier 1 = 90%, Tier 2 = 80%, Tier 3 = 70%, Tier 4 = 60%, Tier 5 = 50%, Tier 6 = 40% depends on spell depends on spell depends on spell N/A Tier 1:90
Tier 2:80
Tier 3:70
Tier 4:60
Tier 5:50
Tier 6:40
Magic Absorb Using this skill allows you to absorb ½ of the magical damage, having only 1/3rd of it affect your SA. This is a free action. 1 /3 rddamage to SA self instant 1 skill point =
2 skill mastery %
Magic Redirect This skill allows you to redirect either 25%, 50%, 75% or all of the stored magic damage into your magic spell attack, increasing your total damage by that amount. This is a free action. N/A spell's range instant 1 skill point =
2 skill mastery %
Electrified Scales Charge scales with violent energy, anyone that comes within 1 hex of the dragon receives 2d10 magic damage and anyone who melee attacks the dragon has a 50% chance of being stunned for 1d3 rounds 10 SA per round;
1 support
self plus surrounding hexes 1d6 rounds 1 skill point =
1 skill mastery %
Life Fire This is a breath attack used by the fairy dragon. With this skill, the fairy dragon releases a cone of green fire from its mouth. Any target within the fire will take 3d20 + magic power damage as well as receive serious burns. The affected target will also steadily lose 1d12 HP per round for 4 rounds after escaping the fire. 10 SA;
1 magic
cone effect - 12 hex long, starts with one hex and adds 1 hex to each side every 2 hexes instant 2 skill points = 1 skill mastery % 50
Magic Store This ability allows you to store your absorbed magical damage so that you can release it later with the Magic Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to SA per round.
Unnatural Movement
The Fairy Dragon can use its wings to triple its movement rates for that movement. It costs 5 EP per use.
Elemental Warrior
Race Ability
Dragons are at one with their element. Therefore, they can empower their physical attacks to also deal magic power damage. This makes their physical attacks take on the properties of their element, applying the Runic Element Effects on Attack. Enemies will treat the whole attack as a physical attack however their Runic Element Effects on Defense will apply. It costs the dragon 5 SA to use this ability. 
Crush This is more of an effect of the dragon's size than any ability. Should the dragon fall on or step on a target, there is a 60% chance of crushing the target and therefore instantly killing the target. The target can evade this. 

8. Combat Notes

Dragons are massive, intelligent, and dangerous. Fairy Dragons are no different here. Their large size and incredible power make fairy dragons very dangerous targets that are best avoided. Fairy Dragons are however more interested in living beings and their use of mysticisim than other dragons would be, and oddly have a caring side to them. If a fairy dragon sees that you are hurt when you enter its lair, there is a 50% chance it won't attack you and a 40% chance that instead it will heal you. Showing the dragon your use of mysticisim also has a 40% chance of the dragon not being threatened by you and therefore not attacking you. If you encroach on the dragon's horded treasure though, you will first be warned with a load roar and then attacked if you do not back away.

Adventurers wishing to take on fairy dragons would do well to guard against electrical attacks and fire as well as watch out for its tail and mouth. Such adventurers should also take care not to get too close to the fairy dragon or risk being crushed or shocked. 

Fairy Dragons take up 6x1 hexes/squares on a battle map due to their large size. Killing a dragon of any type will automatically make all other dragons hostile to you.

9. Spoils

24 pounds of Pearl (Fairy) Dragon Scale: Make a luck check to see if the dragon leaves behind 2d12 pounds of Pearl Dragon Scale.
Alchemical Loot: Fairy Dragons can be looted for their eyes, tongues, and blood for use in alchemical potions.
Hoarded Treasure: Dragons like to hoard treasure, even chaos dragons. Once defeated, one could take whatever treasure the dragon hoarded. The treasure would be up to the GM, but be careful, some of it might be cursed and some of it might just be shiny junk.

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