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1. Basic Info

Type: Large Xenic Creature

Alignment: evil

Moral Points: -35

Build: small

Habitat: Most often found in dark caves, the Echo Shiff has also been spotted in deep forests and ancient ruins. If there are ruins along a roadside, the echo shiff may act as highway
men at night, robbing and murdering any hapless traveler.

Appearance: Echo Shiffs appear as humanoids with lanky, greasy hair that reaches to their knees. The eyes of the echo shiff are flat, reflection-less black, and their noses tiny. They have no visible orifices. Their hands and feet are clawed and they typically move in jerky manners.

Runic Element: Time

Runic Element Information:

  • Effects on Magic Damage: Increase magical damage done against those of the life element by +10 . Decrease magical damage done against those of the death element by -10.
  • Effects on Magic Defense: 20% chance for immunity to time and life magic attacks.
  • Supportive Effects: Able to sacrifice your magic actions for an extra non-skill attack, potion use, or evasion chance for that round.

2. Vital Stats

Stat NameCurrentFullModifiers
 HP 60 60  
 SA 30 30  
 EP 80 80  

3. Armor Stats

Stat NameCurrentFullModifiers
 PR 61 61  
 MR 77 77  
 Block 0 Weapon 0 Armor  

4. Main Stats

Stat NameStatRace MaxModifiers
Fortitude 30 65  
Speed 60 95  
Mental 15 40  
Strength 40 50  
Luck 20 95  
Will 20 50  

5. Secondary Stats

Stat NameStatModifiers
Influence 20  
Perception 18  
Weight Limits Carry:  120
Lift 1H:  20
Lift 2H:  40
 
Success Points 2  
Failure Points 1  
Move Rates World:  6
Area:  60
Battle:  9
move rates x 2
Area Ranges Throw:  4
Jump Up:  6
Jump Across:  8
 
Battle Ranges Throw:  8
Jump Up:  12
Jump Across:  16
 
Aim 50  
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
attack 4 times with one attack (no skill use with this)
Initiative 6  +2
Evade 32  
Offense Melee:  4
Throw:  6
Bow:  2
Critical:  30
Melee: +10
Magic Stats Magic Power:  1
Critical:  18
 

6. Equipped Weapons

LocationItemAttackBlockDPRangeWeightRune Stone or Enhantments
Right Hand Echo Shiff Claws 5 + 2d8 0 N/A 1 N/A  
Left Hand Echo Shiff Claws 5 +2d8 0 N/A 1 N/A  

7. Equipped Armor

LocationItemBlockPRMRWeightOther Information
Over Garment Leather Cloak + cured, enchanted, cowl 0 9 13 2.6  
Torso Leather Brigandine + cured, enchanted, belted 0 27 35 19.5 no protection against axes
Legs Leather Greaves + cured, enchanted 0 25 29 13 no protection against axes
TOTAL ARMOR VALUES 0 61 77 35.1 no protection against axes
 

8. 
Skills & Abilities

Skill or AbilityEffectStat & Action CostRange & AreaDurationSkill Points to Skill MasterySkill Mastery
Powered Claw Slash Puts full strength into claw slash, doubling total damage: can't use the 4 attack with this skill. 15 EP;
1 attack
1 hex affecting 1 target instant 1 skill point =
2 skill mastery %
50
Latching Attack Leaps up and grabs onto the target's back, holding on and constantly gnawing on the target causing claw damage increased by melee power damage per round. This also decreases the target's actions by half and prevents the target from moving while the echo shiff is latched on. 20 EP;
1 support and 1 attack
jump range affecting 1 target 1d6 rounds 2 skill points =
1 skill mastery %
30
Frenzy With this skill the echo shiff flails claws madly at the target. The echo shiff has to roll a 1d10. The
number showed on the 1d10 represents how many claw slashes land onto the target, each doing claw
damage plus melee power damage but no critical hit chance. The target can try to evade each claw individually or defend against the entire attack, but cannot evade against the entire attack with one evade action.
25 EP;
1 attack
1 hex affecting 1 target instant 4 skill points =
1 skill mastery %
35
Counter Attack This skill allows you to counter an enemy's attack with a normal attack. No skills may be used. You must be able to reach the attacker. You can move to reach the attacker if you have any movement left. 15 EP;
1 defense
weapon's + movement range affecting 1 target instant 1 skill point =
1 skill mastery %
60

9. 
Combat Notes

Perhaps one of the most malicious beasts, Echo Shiffs are more than willing to kill for the sake of killing and enjoy torturing their victims. They attack without provocations, are thieves, and will lie without moral dilemma or delay.


Echo Shiffs are hard to hit. In addition, Echo Shiffs are able of attacking four times faster than most other races, giving them 4 attacks for one action. These extra attack actions can only be used for normal attacks however, and not skill usage. Their two major weaknesses is their ability to get distracted with the idea of torture and their inability to decide upon a group leader. Echo Shiffs are never alone and are always encountered in odd numbered groups from three to twenty three.

10. Spoils

5d20 worth of Shillings: You may loot the body for 5d20 worth of shillings. If you are trying to pick pocket or steal the money from a living target, you will first need to determine how much shillings the target has by rolling 5d20. Then on a successful pick pocket or steal you will roll the percent dice, getting a percentage of the target's money.
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.
Echo Shiff Claws: You may remove the claws of a dead Echo Shiff. Each claw weighs 0.5 pounds and has the same values as steel, except that its attack value is 5 + 2d8 and its worth is 9.00 (all values per pound), making each claw worth 4.50. Each echo shiff has a total of 8 claws. Claws cannot be used like other materials to make weapons however you can make a set of claw weapons with the claws, or attach the claws to your gloves or gauntlets to use them as a weapon.

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