Magic Type: Water Magic

  • Aquamancy
  • Phobiamancy
  • Dehydramancy

Element is strong against: Fire
Element is weak against: Air
Stat Bonuses:  2 to Mental; increase Mental Race Maximum by 10

Information about the element: The runic sign of water is the third element of the year. Those born under this element are usually clear-headed, calm, and resourceful. They often clash with those born under the runic element of air. Water Magic often involves the use of support spells.

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1) 1. Elemental Effects

Effects on Magic Damage: Double magic power for magic attacks done against those of the fire element.

Effects on Magic Defense: 20% chance for immunity to water and fire magic attacks.

Supportive Effects: 20% chance for status effect immunity.

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2) 2. The Soul of Water

All who live upon Nor'Ova have within them what is known as their runic soul. It is the very part of their being that connects them to their runic element. By connecting and using your runic element more and more, your runic soul grows and strengthens.

The runic soul of water is that of the great and legendary master of the seas, the Leviathan. The water soul can be awakened when the aquamancer is terrified for his or her life, or when the aquamancer is driven to bitter rage. Should any of those conditions exist, the aquamancer gets a 10% chance to awaken his or her runic soul. Doing so would bring forth a terrifying tsunami that would push away all enemies within three spaces of the aquamancer, and fuel the aquamancer with greater power by doubling his or her melee, throw, bow, and magic power and making all attacks - magical and physical, instant crits for the next 2d4 rounds. If the aquamancer's reason for fear is being near death, the aquamancer will be fully restored. If the aquamancer's reason for rage is the death of an ally, said ally will be returned to the world of the living. For the awakening to happen, a true reason must exist to throw the aquamancer into a state of deep fear or deep rage, which is up to the GM. However, the empathy talent can cause this state to exist faster, and any spell that causes fear on the aquamancer could bring about this awakening.

This chance does increase as your connection to water increases. For every 10 spell levels that you have acquired, the chance increases by 5. The max increase is up to 60%.

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Submitted by mythus on Sun, 11/07/2021 - 08:03