Race: Deztunian
 
Race Maximums:

Fortitude: 50
Speed: 80
Mental: 100
Strength: 50
Luck: 80
Will: 60
React: 80
Perceive: 70

 
Builds:

Small;
Medium

 
Weight Range: 80 - 195
 
Height Ranges: 4 foot to 7 foot
 
Genders: Male, Female
 
Life Expectancy: 250
 
Quick List of Modifiers:
+5 to Mental
+5 to Perceive
+1d4 to Runic Energy
+2 to Critical Magic %
+5 to SA
+1 to Initiative

 

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1) Basic History

Deztunians, like Talusians, were once humans who suffered great and terrible injuries to their body due to either disease or war during the end of the First Era. However, instead of simply using DNA from the same creature as they did that eventually created Talusians, they used DNA from a type of spider that had the ability to quickly heal from its wounds. It was the hope at the time that this regeneration ability would transfer to these humans, restoring their body, but would be more stable than with the Talusians. While it did restore their body, it didn't prove any more stable. These humans began to develop strange, hook-like hairs on their feet and hands and develop spider-like senses and traits. The people of the time attempted to keep these changed humans locked away for further study, but some of them soon developed yet another unexpected trait, and teleported away. Many teleported into situations that got themselves killed, but some were able to have more focus and simply got themselves out of the research compound and into hiding.

It took several generations of breeding before these changed humans would become stable and share common traits with one another. They named themselves a new race, calling themselves Deztunians - a name which is simply a play on the word "destinations". Eventually these deztunians would re-enter the world, many choosing to hide their abilities and differences from others.

 

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2) Positives & Negatives

Deztunian’s power of teleport has lost power over the years and now can only be used to teleport to places they can visibly see. All deztunians learn this skill at the age of 60, (approximately the equivalent of a 14-year-old human.) Once they learn it, they must practice it till they can do it with little effort. It does drain a deztunian’s endurance to teleport, but only by 5 points. Deztunians also possess small hook-like skin-colored scales on the palms of their hands, their feet, and their shin which allow them to climb up walls and walk upside down along ceilings. Deztunians have multi-faceted eyes which catch more color and visual clues than most races. They also have natural danger sense. A deztunian’s drawback is their care-free attitude, which makes them less persuasive and less liked than other races. They also suffer from varying degrees of pyrophobia, though continual exposure to fire will lessen this. Those born under the elemental sign of fire have a 50% chance of not having any pyrophobia. Fire elemental deztunians who have pyrophobia must make a will check when casting fire spells until they mastery 5 spells.

Deztunians have the natural ability to teleport and climb walls and because of this they make great rogues and adventurers.

2.1) 2a. Racial Skills

Deztunians start with the following racial skills at Level 1 mastery.
 

Skill Stat Cost Description Level Effects Cost to Acquire
Heightened Senses 5 SA

+5 to Perceive and Detect for 1d4 hours

 

Level 1: +5; 5 SA
Level 2: +10; 10 SA
Level 3: +15; 15 SA
Level 4: +20; 20 SA

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Quick Evasion 6 EP

5% chance to completely evade an attack, even if the attacker successfully rolled their Hit Chance to hit you.

Level 1: 5%; 6 EP
Level 2: 10%; 12 EP
Level 3: 15%; 18 EP
Level 4: 20%; 24 EP

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Realm Jumping 5 EP and 5 SA

With this skill the Deztunian can teleport via phasing out of the real realm and back into the real realm at another location. To others it would look like standard teleportation like powerful aeromancers can do, however in reality they are leaving the realm and reentering it.

Level 1: Short Range TeleportTeleport to areas that you can plainly see; 5 EP & 5 SA
Level 2: Long Range TeleportTeleport to a location that you have been within the game week; 5 EP & 10 SA
Level 3: Time TeleportationTeleport to a time in the past as a spiritual witness for up to an hour then come back; 5 EP & 15 SA
Level 4: Spiritual DisplacementAllows you to separate your spirit from your body and travel around as a spirit until EP wears out. IF EP reaches 0, your character dies; 10 EP & 20 SA, 5 EP per Adventure Action

Level 1: acquired
Level 2: 50
Level 3: 75
Level 4: 100

Wall Clinging 2 EP

Deztunians can cling to walls and ceilings, allowing them to scale walls and walk on ceilings almost as effortless as walking.

N/A: only one level

acquired

 

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3) Lifespan

Deztunians have three stages to their life-cycle; Childhood, adolescence, and adulthood. Childhood last from birth until 12. During this stage they are completely dependent on their parents and seem and look like normal humans. This is also the stage that they learn all they need to know to make it out in the world.

During adolescence, which last from 13 until 20, deztunians learn and master their short-range teleportation, begin to resemble adult deztunians, begin to take on a deztunian personality, and become more independent of their parents.

During adulthood, which last from 21 until death, deztunians fully take on the form of adults, have the deztunian personality, and are completely independent of their parents. In fact, they break all ties with their parents during a ‘Departing’ ceremony held on their 21st birthday. After a deztunian reaches this stage of life, he or she begins to age a lot slower than humans.


 

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4) Appearance

While as a child a Deztunian looks like a human, an adult Deztunian looks more elven. After becoming an adult other things have also changed about a Deztunian’s appearance. Their hair turns to either a dull gray if male or a brilliant silver if female. Their hair usually becomes long and thick because a Deztunian has lost the interest to keep up with it. Their nose becomes short and pug-like, and their eye color changes to a faint gray- almost white color. They develop scaly skin under their hands, feet, and on their shins that can cling to most surfaces, and they become multi-jointed.
 

 

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5) Living Habitat

Deztunians like living in the mountains and hills but good luck finding them there because of their ability to hide. The only time one would usually see a Deztunian is either in the market or out causing mischief.
 

 

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6) Food & Sleeping Requirements

A deztunian must eat solid food and consume water at least twice a day to keep up their energy. A deztunian must sleep at least a full night’s cycle and 1/4th of a day’s cycle. Failure to do so will cause the deztunian to be cranky, worn-out, and twice as lazy as normal.
 

 

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7) Culture

Deztunian children are very compassionate while deztunian adults are carefree, sarcastic, and rude. Deztunian adults tend to enjoy watching others suffer the blunt end of their practical jokes, and love to brag and exaggerate about their latest prank. Ask a deztunian to work and he will laugh, as they rather lie around and watch other do the work than work themselves. But tell a deztunian of treasure and he will search until he dies to find it, for they have an obsession to have the rarest and most unusual items. Deztunians only celebrate stages of life and are monotheistic in their beliefs.

Deztunians make use of the family surname simply because that is the simplest way to do things, and deztunians are all about doing things as simply as possible. For first names they will typically pick the first thing that comes to mind, which more often than not leads to deztunians being named weird things.

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8) Racial Relations

Deztunians are more willing to deal with other races than most races are, however often times the deztunian’s carefree attitude and practical jokes turns relations with other races sour. Deztunians are one of the few races who are not afraid of the orc. They are also one of the few human types that have managed to get along with the ascian elf. They are distrustful of the dark elf though will give them a chance. They are also tolerant of the xodian race.

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9) World Movement

Deztunians have a slightly slower gait and average speed.

Race 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-100 101 +
Human, Talusian, Deztunian, Xodian 1 + 1d8 1 + 1d12 2 + 2d8 2 + 2d12 3 + 3d10 3 + 2d20 4 + 4d12 4 + 2d20 + 2d6 5 + 3d20 5 + 3d20 + 2d6 5 + 4d20 (+1d10 per every 10 speed)
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Submitted by mythus on Sat, 11/13/2021 - 04:43