Race: Fae
 
Race Maximums:

Fortitude: 45
Speed: 100
Mental: 80
Strength: 40
Luck: 100
Will: 55
React: 100
Perceive: 70

 
Builds:

Small

 
Weight Range: 40 - 80
 
Height Ranges: 3 foot to 5 foot
 
Genders: Male, Female
 
Life Expectancy: 300
 
Quick List of Modifiers:
+10 to Speed
+15 to Evade
+0.2 to Character Point Rate for entertainer skills
+1d6 to Runic Energy
+5 to Critical when casting Magic
+5 to Runic Spirit and Runic Soul
+4 to Initiative
-5 from Melee

 

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1) Brief History

Fae are often remembered not for any great accomplishments, but for their mischief. For that reason, fae do not have a comprehensive history to them. Instead they interact with the histories of other races and people.

 

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2) Positives & Negatives

Fae are a quick, agile race which can shrink themselves as small as a large insect. However they are a physically weak race.

Fae are able to shrink and grow at will and are highly agile, making them great rogues, archers, and mages.

2.1) Racial Skills

Faes start with the following skills at level 1 mastery:

Skill Stat Cost Description Level Effects Cost to Acquire
Change Size 5 SA

This skill allows the fae to shrink, return to normal height, or grow. 

Level 1: Shrink by 15% normal height, increasing Evade and decreasing Strength by 5 or Grow by 15% greater than normal height decreasing Evade and increasing Strength by 5; 5 SA
Level 2: Shrink by 30% normal height, increasing Evade and decreasing Strength by 10 or Grow by 30% greater than normal height decreasing Evade and increasing Strength by 10; 10 SA
Level 3: Shrink by 45% normal height, increasing Evade and decreasing Strength by 15 or Grow by 45% greater than normal height decreasing Evade and increasing Strength by 15; 15 SA
Level 4: Shrink by 60% normal height, increasing Evade and decreasing Strength by 20 or Grow by 60% greater than normal height decreasing Evade and increasing Strength by 20; 20 SA

Level 1: acquired
Level 2: 50
Level 3: 75
Level 4: 100

Fly 5 EP

This skill allows for flying at double running movement rates. If the character is carrying more than 50% of its weight limit, then the character cannot fly.

N/A - there's only 1 level.

acquired

Herbal Knowledge 5 SA

+10 to Perceive to identify a plant and its properties.

Level 1: +10; 5 SA
Level 2: +20; 10 SA
Level 3: +30; 15 SA
Level 4: +40; 20 SA

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

The Natural Bard N/A

Fae's are natural bards. They increase the effects of their dancing and singing skills by 25%.

Level 1: 25%
Level 2: 50%
Level 3: 75%
Level 4: 100%

Level 1: acquired
Level 2: 50
Level 3: 75
Level 4: 100

Tone & Rhythm N/A

Able to hold a beat and sing or play instruments.

N/A: only one level

In Profession: 25
Out of Profession: 50

Faes also start with the following talents.

Talent Effects Requirements Handicap Cost
Acquired Immunity

After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Resist check. If you pass after you are infected, then your character will develop an immunity chance of 20% to that particular infliction. Each time you succeed at the check for that affliction, your character's immunity chance increases by 20 until your character is completely immune, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health affecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect.

N/A

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Strong Willed

This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of 20 points to Will to guard against any effect that would take away the control of your character. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100.

This talent cannot be used if you have any handicap that lowers your character's Will against being controlled or influenced.

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

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3) Lifespan

Fae have two stages of life. The first stage, age of development, last from birth until 20. During this stage the young fae grows and develops it’s many skills needed for survival, following the same path a typical human would follow. The young fae stays at home until he or she is at least 20.

The final stage, adulthood, last from 21 until death. During this stage the fae has left his or her family and tries to find a way to fit into this world. It is during this stage as well that a fae may mate and learn to make moral decisions. Basically this is the stage of life when a fae develops who he or she will be. At the end of their life span, the fae create a cocoon out of silk materials and hangs it in a tree. The fae will then seal him or herself in it and perish. The body of the fae during this time shrinks and transforms into a multicolored butterfly, which will fly out of the cocoon and join the natural world.

 

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4) Appearance

Fae are your basic fairy. Though their true form is somewhat shorter than a human, they can shrink themselves to 3 inches tall. Fae usually all have long hair of either blond, reed, blue, pink, purple, or green color. Their eyes match their hair color. Fae also have large butterfly wings which match their hair color. They also have feelers that protrude 18 inches from their head.

 

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5) Living Habitat

Fae live out in the woods in colorful huts within the trees. They are a very flirtatious race who will gladly tease and jest with other races, though are unable of reproducing with them.

 

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6) Food & Sleeping Requirements

Fae must sleep a full night cycle and eats a diet consisting of insects and nectar, or give way to fatigue.

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7) Culture

Fae live in a matriarchal society where there is a queen fae that dictates the lives and routine of the fae race. While this is especially true in the small fae nation, the influence of the queen fae is felt no matter where the fae lives. In the household, it is the mother or the female who is the head while the males take on the domestic matters. Fae are extremely flirtatious and born practical jokers. They are polytheistic in belief, worshiping the four winds and nature, and as so in relationship matters with one fae female often having multiple fae husbands.

Fae do not care so much about surnames, but when relating to others they will state that they are the daughter of and give their mother's name. First names often have something to do with nature or magic.

 

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8) Racial Relations

Fae’s are flirtatious and friendly and will try to get along with anyone, regardless of race. However their practical jokes often make more enemies than friends.

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9) World Movement

Fae have a slow gait, but are quick.

Race 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-100 101 +
Fae 1 + 1d10 2 + 2d8 3 + 1d20 4 + 2d12 5 + 3d10 6 + 3d12 7 + 2d20 8 + 5d10 9 + 3d20 10 + 2d20 + 2d12 11 + 3d20 + 2d10 (+ 1d12 per every 10)

World Movement doesn't change if size changes. While a shrunken Fae moves faster, they are covering the same area as normal, and while a giant fae is slower, their large gait allows them to cover the same area as normal.
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Submitted by mythus on Sat, 11/13/2021 - 09:35