Talents are a special type of feat or ability which sets your character apart from the others. These are special abilities that your character is born with, and thus must be acquired during character creation . Talents are unique because you can acquire them without having to spend any skill points. Below is how you can get talents:

  • You are able to choose 1 talent without any handicaps during character creation.
  • What you roll during Character Origins might also give you additional talents. Those talents come without handicaps.
  • Your race might also come with a talent. That talent comes without any handicaps.
  • For any additional talent you desire, you will also acquire its matching handicap.

Talents are something that you do not have to have for your character, which sets them apart from abilities and skills. Talents can give you a certain edge over other characters and help to ensure that your character can handle better the dangers that face him or her.

Talents: List of talents that you can have for your character, only available during character creation.

Talent Effects Requirements Handicap Cost
Acquired Immunity

After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Resist check. If you pass after you are infected, then your character will develop an immunity chance of 20% to that particular infliction. Each time you succeed at the check for that affliction, your character's immunity chance increases by 20 until your character is completely immune, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health affecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect.

N/A

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Cat-Like Agility

This talent gives a bonus of +10 to Agility as a modifier. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

Your character's race must have a race maximum for Speed no lower than 50.

Having this talent makes you clumsy, giving you a 15% chance each time you attack that you will drop your weapon.

Empathy

This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. This talent also gives your character an Initiative bonus of +2. This is a permanent effect. With this talent you can simply go in rage when you feel a lot of anger around you, or suffer loss of self if you feel a lot of depression around you. The rage however won't prevent you from using your skills while still doubling your Melee, Throw, or Bow Power and Runic Energy, but could cause you to need to make will checks not to attack your allies.

Your character's race must have a race maximum for Mental no lower than 50.

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks by 10 points. Your character also has a 15% chance of mental breakdown, stunning the character for an entire round, should the character be exposed to high levels of emotion.

Faster Reflexes

This talent increases the racial maximum for React by x 1.5, but not higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

Your character cannot have a race max for React greater than 90. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for React.

Having this talent adversely affects your character's ability to defend and to cause physical damage. Having this talent requires you to make a react check to use defensive skills, as well as reducing your character's Melee Power and Throw Power by 10%

Faster Than Most

This talent increases the racial maximum for Speed by x 1.5, but not over 100. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Speed.

Having this talent adversely affects your character's mental potential. Your character's race maximum for Luck is immediately reduced by 20% by having this talent.

Ghost Hunter

This is a good talent to have with Spirit Sight. With this talent, you are naturally more aware of spirits around you. You have a bonus of +10 to Detect. If you have Spiritual Communication, you have a chance to befriend spirits before they become your foes or learn where traps and dangers are. If you have the Spirit Sight talent, you get an extra round in before the battle against a spirit begins. 

N/A

It is unfortunately easier for a spirit to possess you, giving you a 10 penalty to Will against spiritual possession.

Great Orator

This talent give you a bonus of +5 to Influence when speaking. 

N/A

Having this talent makes you paranoid. You must make perceive checks constantly to see if someone is watching you or following you, and should you succeed on the perceive check, you must make a self control check to keep calm, even if nothing or no one is there. 

Healthy as a Dragon

This talent greatly increases your character's HP. It does so by increasing it by your Fortitude as a percentage. So if your character's Fortitude is 50, you'll increase your character's HP by 50%. 

N/A

Having this talent reduces your character's EP by your Strength as a percentage. So if your character's Strength is 50, you'll reduce your EP by 50%.

Heartier and Healthier

This talent increases your character's Fortitude racial maximum by x 1.5, but not higher than 100. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Fortitude.

Having this talent adversely affects your character's Luck potential. Your character's race maximum for Luck is immediately reduced by 25% by having this talent.

Higher Perception

This talent gives your character a bonus to his or her Perceive of +15. This talent also gives your character an Initiative bonus of +2 and an Hit Chance bonus of +2. This is a permanent effect and can be listed as a modifier.

N/A

Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty to Resist by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker.

Human Ingenuity

This talent gives the human character a +0.5 to Character Point Rate, on top of any modifiers they may already have. This is a permanent effect talent. 

Your character must be a human.

Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 20% by having this talent.

Luckier Than Most

This talent increases the racial maximum for Luck by x 1.5, but not over 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Luck.

Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 20% by having this talent.

Natural Mage

This talent gives your character +1 Runic Speed and +2 Runic Soul.

N/A

Having this talent causes it to be harder to learn from any other skill. It does so by decreasing the character point rate for any skill that is not a mage skill or magic spell by 0.5.

Natural Marksman

This talent gives your character a +10 bonus to Hit Targeting and Hit Chance.

N/A

Having this talent makes you clumsy, giving you a 15% chance each time you attack that you will drop your weapon.

Natural Politician

This talent increases your character's ability to resist psychological affecting status effects, such as fear, depression, loss of will, and berserk. It does so by giving your character a bonus of 20 points to Will to guard against any psychological affecting status effects and attacks. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100.

This talent cannot be used if you have any handicap that lowers your character's Will against psychological affecting status effects and attacks.

Having this talent lowers your Will when resisting being controlled or influenced, such as charm, seduction, and possession, by 20 points.

Natural Sprinter

This talent gives you a permanent increase to your movement speeds. You get a +1d6 to World Move, +2 to Battle Move, and +5 to Adventure Actions.

N/A

You are however slower at casting spells, decreasing your Runic Speed by 1.

Night Vision

This talent gives the character night vision, allowing the character to see as well in the dark as he or she can in daylight. This talent removes any perception penalties due to lack of light.

N/A

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Potion Sensitive

This talent causes you to be extra sensitive to potions, causing their effects to be doubled for you.

N/A

This talent also applies for negative effect potions, such as poisons, doubling their effect on you as well. Furthermore you will need to make a Resist Check with each potion use against becoming addicted to the potion.

Psychic

This talent gives you a +10 to Mental for an intuition check, and for also having prophetic dreams.

N/A

Having this talent makes your character more easily intoxicated or addicted. It does so by increasing the alcohol penalty to Resistance by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker. You also have to make a Resist check when using any potion with an effect that is 50 or greater.

Quick on Your Feet

This talent allows you to be quick on your feet, giving you a +1 to initiative and +5 to Evade.

Your character must have a racial maximum for React of at least 50.

Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty to Resistance by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker.

Spirit Sight

This talent allows you to see spirits. This skill won’t show you all of the spirit world, or even all spirits. What it does is shows you spirits who are still strongly tied to this world. This talent is always in effect and the GM will describe any spirits that you might see. 

N/A

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Strong Willed

This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of 20 points to Will to guard against any effect that would take away the control of your character. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100.

This talent cannot be used if you have any handicap that lowers your character's Will against being controlled or influenced.

Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Stronger Than Most

This talent increases the racial maximum for Strength by x 1.5, but not over 100. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Strength.

Having this talent adversely affects your character's mental potential. Your character's race maximum for Mental is immediately reduced by 20% by having this talent.

Survivor

Having this talent gives you a +5 to Saving Grace and Resist.

You cannot have any handicaps that reduce Resist or Fortitude.

Often you are a survivor of your own mistakes and misfortunes. Because of this you have a penalty of 5 to Luck and 5 to Perceive.

The Barbarian

Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, you may choose either Chopping Proficiency or Bashing Proficiency free of charge to start with. Your character will also increase their damage power with chopping or bashing weapons by an extra 50%. 

Your character must have a Strength Race Max at 60 or above.

Your character's damage power with other weapons that are not chopping or bashing is decreased by 30%.

The Deft

You are one slippery fool. You have a +5 modifier to Evade.

You cannot have any handicaps that reduce React, Evade, or Speed.

Constantly evading harm has left you with no need for greater strength. You will take a penalty of 5 to Strength and your Weight Limit is reduced by 25%.

The Genius

This talent increases the character's Mental race maximum by x 1.5 but no higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

Your character cannot have a race max for Mental higher than 90. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Mental.

Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 20% by having this talent.

Tough Skin

This talent permanently reduces all damage done to HP. It does so by giving you a Defense that is 20% of your Fortitude stat and Spirit that is 20% of your Mental stat. The defense given will reduce any felt physical damage, and the spirit will reduce any felt magical damage. This would be a reduction of any damage that would actually be felt by HP, after any absorption or blocking done by armor. This does not protect against damaging status effects, such as poisons or burns. This does protect against piercing attacks. 

Your character's race must have a race maximum for Fortitude no lower than 60.

Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 20% by having this talent.

Unnatural Luck

With this talent your character has unnatural luck. This talent allows you to spend SA or character points to gain a temporary boost to your character's luck. Every 2 character points or 5 SA spent with activating this talent gives your character a boost of 1 point to Luck. The maximum increase allowed is 25 points. This talent can be activated whenever desired.

Your character's race must have a race maximum for Luck no lower than 60.

Having this talent causes any and all skills and spells to always cost 10% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased.

Submitted by mythus on Sun, 11/14/2021 - 10:02