Profession: Crafter
Starting Gear: A standard set of tools for weapon crafting, armor crafting, or construction - your choice.
Pay Rate: 100 shillings per game week
Starting Bonuses: 50 character points at character creation
Bonuses:
  • Starts with Item Combination, Carry, and Material Identify, all at level 1.
  • Do double damage to target's DR%
Penalties:
  • None
Weapon & Armor Types:
  • Deal 50% more damage with war hammers and mallets
  • Can wear light armor but can't use shields

The crafter is one who specializes in crafting and repairing.

You excel at making and repairing things.  You can easily tell what something is made of and easily deal with traps. You aren't a warrior but you aren't completely clumsy in a fight either. You would leave the talking and spell casting to others though.

 

Back to top

1) Starting Bonuses and Penalties

You already know that playing as a crafter grants you a 100 shillings per week salary and 50 skill points during character creation. However these are not the only benefits a crafter receives.

  • A crafter also starts out with Item Combination, Carry, and Material Identify, each at level 1.
  • Since they know all about armor, crafters do double damage to a target's DR%.
  • Crafters are perhaps the only profession without any penalties.

 

Back to top

2) Effects on Weapon Usage

Crafters are not warriors. They can use any weapon, but have -5 to their hit chance with them. They are however more effective with war hammers and mallets, dealing 50% more damage with those weapons and not having the hit chance penalty. 

Back to top

3) Effects on Armor Usage

Crafters can wear light to medium armor but can't use shields. Crafters can wear other armor types if they acquire the right skill.

Back to top

4) Character Point Rate

Crafters are your master craftsmen. These might be your blacksmiths, armor smiths, fletchers, or even house builders. Crafters specialize in skills that allow them to craft.

The Crafter's character point rate is:

  • Mental x 0.03; with an additional +0.25 for every level in Crafting obtained
  • A crafter who gets all skills in the Item Combination skill chain at level 1 gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A crafter who gets all skills in the Item Combination skill chain at level 4 gets to roll  2d% increased by Mental as a percentage for extra character points.
  • A crafter's End of Session Bonus rate is your character point rate increased by 1/2 Strength. So if your character point rate is 1.5 and your Strength is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 
Back to top

5) Skills

Crafters specialize in skills that deal with identifying items, repairing items, and crafting items. Any of the skills listed below would have their cost cut in half.

5.1) Crafter Skills Progression 

5.2) Crafter Skills

Skill Stat Cost Description Level Effects Cost to Acquire
Arcane Crafting N/A

Lets you add spell components to your items to make magical items based on level of mastery. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components.

Level 1: Level 1 complexity
Level 2: Level 2 complexity
Level 3: Level 3 complexity
Level 4: Level 4 complexity

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Carry 5 EP

Increase weight limit by 20% for 1 hour.

Level 1: 20%; 5 EP
Level 2: 40%; 10 EP
Level 3: 60%; 15 EP
Level 4: 80%; 20 EP

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Carving N/A

Lets you carve wood, bone, and stone materials with a knife, dagger, or any other blade.

N/A: only one level

In Profession: 25
Out of Profession: 50

Crafting N/A

Lets you create weapons, armor, and other items based on level of mastery.

Level 1: Level 1 crafting
Level 2: Level 2 crafting
Level 3: Level 3 crafting
Level 4: Level 4 crafting

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Design Improvement N/A

Lets you improve blueprints based on level of mastery.

Level 1: Level 1 improvement
Level 2: Level 2 improvement
Level 3: Level 3 improvement
Level 4: Level 4 improvement

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Disassemble 5 SA

Causes attack to decrease target's DR% by 2 per level of mastery. This can be combined with any attack skill chain. 

Level 1: 2; 5 SA
Level 2: 4; 10 SA
Level 3: 6; 15 SA
Level 4: 8; 20 SA

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Identify Weak Points 5 SA

See weak points in target's armor increasing damage dealt by 10%. This can be combined with any attack skill chain. 

Level 1: 10%; 5 SA
Level 2: 20%; 10 SA
Level 3: 30%; 15 SA
Level 4: 40%; 20 SA

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Invention N/A

Lets you create new designs from scratch.

N/A: only one level

In Profession: 25
Out of Profession: 50

Item Combination N/A

Lets you combine a number of items based on mastery to make a new item.

Level 1: Combine 2 items
Level 2: Combine 3 items
Level 3: Combine 4 items
Level 4: Combine 5 items

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Lifting Mastery 5 EP

More easily lift things, including your target, with a 20% increase to weight limit for that instance. 

Level 1: 20%; 5 EP
Level 2: 40%; 10 EP
Level 3: 60%; 15 EP
Level 4: 80%; 20 EP

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Material Identify 5 SA

+10 to Perceive to identify a material and its properties. 

Level 1: +10; 5 SA
Level 2: +20; 10 SA
Level 3: +30; 15 SA
Level 4: +40; 20 SA

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Repair 10 EP

Repair an item by 25% per level of mastery.

Level 1: 25%; 10 EP
Level 2: 50%; 20 EP
Level 3: 75%; 30 EP
Level 4: 100%; 40 EP

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Trained Endurance N/A

Decrease SA or EP cost of skill (not spell) by 10% per level of mastery.

Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Back to top

6) Crafter Growth

As you develop and master skills within your crafter profession, you will become a more capable crafter. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

6.1) Tier 1: Basic Craftsmanship

This is the tier level you start out as. The starting bonuses listed earlier apply here.

6.2) Tier 2: Novice Craftsmanship

To reach this tier, you must acquire all of the skills in the Item Combination skill chain at level 1. As a novice crafter you benefit from the following bonuses:

  • Crafters can repair item in half the time needed
  • +0.5 to Character Point rate
  • Add 10% of Strength to Strength as a modifier.

6.3) Tier 3: Skilled Craftsmanship

To reach this tier, you must acquire all of the skills in the Item Combination skill chain at level 2. As a skilled crafter you benefit from the following bonuses:

  • Items crafted are 25% better
  • Increase Weight Limit by 50%
  • Add 10% of Strength to SA and EP as modifiers
  • +0.5 to Character Point rate

6.4) Tier 4: Master Craftsmanship

To reach this tier, you must acquire all of the skills in the Item Combination skill chain at level 3. As a master crafter you benefit from the following bonuses:

  • Items crafted are 50% better
  • Add first digit of Strength to Melee Power when using hammers or mallets
  • All attacks with hammers or mallets will do 10% damage to HP
  • Design Improvement components cost 50% less
  • +0.5 to Character Point rate
Back to top
Submitted by mythus on Sun, 11/14/2021 - 23:55