Spears are a weapon that uses a piercing, jabbing, or thrusting attack as a primary means to cause damage. For the most part, this consist of your spears, halberds, and  tridents. These weapons have always been meant as just that, weapons.

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1) Basic Information

Type of Attack: Piercing

Weapon Proficiencies: Piercing, Pole Arms

Extra Info: If you have Level 1 or higher in Pole Arms Proficiency, and if you are attacking a target not wearing armor or wearing cloth armor, you have a chance of inflicting Serious Wounds to the target, if you crit. If you have Level 3 or higher this applies even if wearing armor.

If you are attacking an armored target with a piercing weapon, the target's DR% will decrease by an additional 1 point per hit, automatically.

Piercing attacks are extra effective against cloth and chain armor. Cloth Armor DR% is ignored. Attacks against chain armor have 20% of the damage being dealt directly to the target's HP.

Attacks against all other armor types deal 10% of the damage directly to the target's HP.

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2) Spear Shaft

The spear shaft is simply a long pole of hard material. You need to attach a spear head to it to make a completed spear. If you attack with a spear shaft without a spear head, you will only use the spear shaft's attack power and treat it as a bashing attack or bludgeoning attack - depending on if you bash someone with it or ram someone with it. Spear shafts typically are made to be about as tall as the wielder and are best used as a two-handed weapon, though can be used as a single handed weapon. You cannot dual wield spears. 

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Bone Spear Shaft 3 + 1d10 10 batting, swinging, stabbing: 2; can also be used in close combat -5 if used as a bashing weapon, 0 otherwise 11.58 400 uses as a bashing weapon, N/A otherwise 4
  • can be used with a spear head to make a complete spear
  • can be used on its on as a bashing weapon
  • always crit (hit and magic) if wielded by an earth element
72.51
Oak Spear Shaft 2 + 1d8 N/A batting, swinging, stabbing: 2; can also be used in close combat -5 if used as a bashing weapon, 0 otherwise 22.48 400 uses as a bashing weapon, N/A otherwise 4
  • can be used with a spear head to make a complete spear
  • can be used on its on as a bashing weapon
  • flammable
40.28
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3) Spear Head

The spear head is a piece of hard material that is brought to a point in either a pyramid like fashion or a conical fashion. Spear heads need to be combined with spear shafts to make a completed spear. If you decide to throw your spear head at a target without an attached spear shaft, you will use only the spear head's attack value. 

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Bone Spear Head 3 + 1d10 N/A Melee: No added range to spear shaft; Thrown: throw range + 5 if throwing spear head Melee: 0; Thrown: +5 0.54 1000 uses 0.25
  • Can be thrown or used with sling shot or attached to spear shaft to make a complete spear.
  • always crit (hit and magic) if wielded by a earth element
3.81
Oak Spear Head 2 + 1d8 N/A Melee: No added range to spear shaft; Thrown: throw range + 5 if throwing spear head Melee: 0; Thrown: +5 1.04 1000 uses 0.25
  • Can be thrown or used with sling shot or attached to spear shaft to make a complete spear.
  • flammable
2.29
Stone Spear Head 2 + 1d10 N/A Melee: No added range to spear shaft; Thrown: throw range + 5 if throwing spear head Melee: 0; Thrown: +5 0.48 1000 uses 0.25

Can be thrown or used with sling shot or attached to spear shaft to make a complete spear.

1.74

3.1) Spear Head Modifications

Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Double Bill Head 1d10 N/A 0 0 0.3 N/A 0
  • Instant Bleeding Out status effect
  • allows for slashing attacks
10.00
Gold Edged x 1.5 if wielded by one who is of the fire element x 1.25 if wielded by one who is of the fire element 0 +5 if wielded by one who is of the fire element 0 N/A 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25

10.00
Harpoon Point 1d8 N/A 0 0 0 N/A 0
  • Luck chance for total damage to be increased by 50%.
  • Critical Success Luck chance causes attack to do double damage.
  • Instant Bleeding Out status effect
25.00
Holy Symbol x 2 damage against spirits x 1.5 Parry against spirits 0 +5 against spirits 0 N/A 0

This etches a holy symbol upon your weapon that is significanly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit. 

10.00
Jade Stone Embedded x 1.5 versus those of water element N/A 0 +5 against those of water element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of air. Whenever attacking a target that is of the element of water your weapon attack value will increase by x 1.5.

10.00
Ruby Stone Embedded x 1.5 versus those of the earth element N/A 0 +5 against those of earth element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of fire. Whenever attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.

10.00
Sapphire Stone Embedded x 1.5 versus those of the fire element N/A 0 +5 against those of fire element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of water. Whenever attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.

10.00
Silver Edged x 1.5 against undead N/A 0 +5 against undead 0 N/A 0

This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.

7.00
Topaz Stone Embedded x 1.5 versus those of the air element N/A 0 +5 against those of air element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of earth. Whenever attacking a target that is of the element of air your weapon attack value will increase by x 1.5.

10.00
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4) Solid Spears

These are solid spears where the spear point is part of the spear itself, such as tridents and halbreds. Solid spears cannot be dual wielded. You can swing at the enemy using the spear as a bashing weapon but the damage will be decreased by 20%.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Billhook 15 11 2 0 14 1000 uses 5

This spear can be used with a Hit Targeting Check to pull target to the ground, add a strength check (with any needed penatly) to pull the target 1 space closer to you.

120.00
Glaive 30 18 3 0 20 1000 uses 8

This spear can also use slashing attacks and sword skills and slashing bonuses.

169.07
Halberd 26 13 2 0 18 1000 uses 8
  • Can use chopping and piercing attacks and attack bonuses
  • Can use Pole Axe Proficiency or Pole Arm Proficiency, but both won't apply
153.13

4.1) Solid Spear Modifications

Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Gold Edged x 1.5 if wielded by one who is of the fire element x 1.25 if wielded by one who is of the fire element 0 +5 if wielded by one who is of the fire element 0 N/A 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25

10.00
Harpoon Point 1d8 N/A 0 0 0 N/A 0
  • Luck chance for total damage to be increased by 50%.
  • Critical Success Luck chance causes attack to do double damage.
  • Instant Bleeding Out status effect
25.00
Holy Symbol x 2 damage against spirits x 1.5 Parry against spirits 0 +5 against spirits 0 N/A 0

This etches a holy symbol upon your weapon that is significanly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit. 

10.00
Jade Stone Embedded x 1.5 versus those of water element N/A 0 +5 against those of water element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of air. Whenever attacking a target that is of the element of water your weapon attack value will increase by x 1.5.

10.00
Ruby Stone Embedded x 1.5 versus those of the earth element N/A 0 +5 against those of earth element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of fire. Whenever attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.

10.00
Sapphire Stone Embedded x 1.5 versus those of the fire element N/A 0 +5 against those of fire element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of water. Whenever attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.

10.00
Silver Edged x 1.5 against undead N/A 0 +5 against undead 0 N/A 0

This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.

7.00
Topaz Stone Embedded x 1.5 versus those of the air element N/A 0 +5 against those of air element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of earth. Whenever attacking a target that is of the element of air your weapon attack value will increase by x 1.5.

10.00
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Submitted by mythus on Sat, 01/01/2022 - 07:36