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1. Quick Reference

RaceStarting Stats &
Race Maximums
BuildsWeight RangesHeight RangesLife ExpectancyGenders
Orc Fortitude: 30/100
Speed: 10/65
Mental: 5/55
Strength: 35/100
Luck: 5/40
Will: 10/60
Orc-Large O-L: 250-450 Male: 7'-9'
Female: 6'8-8'8
Male: 40
Female: 35
 
Male
Female

2. Brief History

Orcs are a violent, nomadic, and strong race. Their history is filled with wars, and most wars go on for centuries, even if the reason was forgotten.

Orcs are not present in the Saga of Ablution campaign.

3. Positives & Negatives

Orcs are a strong and rugged race. They have impressive strength and can easily hold their own in a fight. They

3.1. Quick List of Modifiers

+30 to Melee Power
+20 to Throw Power
+10 to Critical Hit %
+1 to Attack Actions
+1 to Reach
+25 to EP
+20 to HP

are also the fastest race in the orc racial family. However they are very quick to anger. They also have no concern for politeness and tact which often puts them at odds with other races.

Orcs benefit from bonuses of +30 to Melee Power, +20 to Throw Power, +10 to Critical Hit %, +1 to Battle Attack Actions, +1 to Reach (they have a reach range of 2 instead of 1), +20 to HP, and +25 to EP. They however are not as mentally strong as other races and therefore do not make great spell casters or scholars. Orcs serve best as warriors.

4. Lifespan

Orcs have two cycles in their extremely short life span. The first stage, which last from birth until 9 is their childhood. During this stage they are completely dependent upon their clan, as the entire orc clan helps out with the children. They will learn skills needed for survival in this stage, as well learn what it means to be an orc.

The second stage, which last from 10 until their death, is their adulthood. They still usually stay part of the clan, unless it is decidedly better for them to go off on their own. Death is met with open arms as orcs long to be with their ancestors.

5. Appearance

All orcs are generally tall, large, rarely fat. The actual orc have tanned skin and very little hair, except on their backs, chest, hands, and feet.

6. Living Habitat

Orcs are very nomadic, calling the open plains home.

7. Food & Sleeping Requirements

Orcs will eat anything they can find or catch, and require at least 2 meals a day. They must sleep a full night’s cycle every night or suffer from fatigue (-5 from endurance per missed hour).

8. Culture

All orcs have a similar culture. They are typically all nomadic and have a very barbarian lifestyle. They are polytheistic worshiping gods of power and brutality.

Orcs of any kind do not use a last name. All orcs of any orc race only have one name, which often sounds primitive and guttural to other races.

9. Racial Relations

Orcs don't relate to other races as other races. Instead they relate on an individual basis. If the other person has wronged them, a friend of theirs, or their family, that other person and his immediate family becomes the orc's enemy. If another person is respectful and helps the orc, the orc's friends, or family, then that person and his immediate family is considered a friend to the orc. Otherwise the orc thinks little of others, seeing most as insignificant and weak.

10. Racial Skills & Abilities

SkillEffectStat CostRange & AreaDurationSkill Points to Skill MasteryMastery
Damage Absorb
Tier 1
Using this skill allows you to absorb ½ of the physical damage, having only 1/3rd of it affect your EP. This is a free action. 1 /3 rddamage to EP self instant 1 skill point =
2 skill mastery %
10%
Damage Redirect
Tier 1
Allows you to redirect 25%, 50%, 75%, or all of your stored damage into your melee strike, increasing your damage dealt by that amount. This is a free action. N/A weapon's range instant 1 skill point =
2 skill mastery %
10%
Intimidation
Tier 1
This skill causes you to look more intimidating or important. It does so by temporarily increasing your Will by 5, which affects all Will based stats, and your Influence by 5. 5 SA;
1 support
self instant 1 skill point =
2 skill mastery %
50%
Damage Store
Support Ability
This ability allows you to store your absorbed physical damage so that you can release it later with the Damage Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to EP per round.
Weapons Mastery - Blunt Weapons
Offensive Ability
This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by + 5. These effects are permanent. You must choose a weapon type to be profiecent in when acquring the ability and must repurchase the ability per weapon type. The weapon types are: swords, knives, spears, axes, blunt weapons, whips, projectiles, thrown weapons, and unarmed combat. Blunt Weapons specialization applied.
Burst of Speed
Racial Ability
With this ability the orc is able to gain an extra move in battle. The orc can spend 10 SA for an extra combat action for that round where the orc can act again. This can only be used once per battle.
Blood Warrior
Racial Ability
The orc can become more aggressive when taking damage. With this ability, you will take 10% of any actual HP damage dealt to your orc character and add it to your next melee attack damage. This added damage stacks until used or battle is over. This is a permanent effect ability.
Tough Skin
Talent
This talent permanently reduces all damage done to HP by 25% of any felt physical or magical damage. This would be 25% of any damage that would actually be felt by HP, after any absorption or blocking done by armor. This does not lessen ongoing damaging effects, such as poisons or burns.
Ambidextrous
Talent
This talent makes it so that weapons used in both or either hand will do the same damage. This talent removes the penalty to damage done by a weapon used by the weaker hand. With this talent, you will add Offense and Melee Power to the weapons in each hand when attack with a weapon in each hand, not just Offense and Melee Power to the first hand only.

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