1. Quick Reference
|Race||Starting Stats &|
|Builds||Weight Ranges||Height Ranges||Life Expectancy||Genders|
2. Brief History
Canids are a nomadic race who never stay put in one area. Because of this, they have had little to no impact with the rest of the world. Their only fights have been against their sword enemies, cathar. It is widely believed that they came to exist after during the Great Magic War. It is believed that the effects of the Great Magic War mutated the wild dogs changing them forever into a race of sentient upright beings with human like intelligence yet dog senses.
3. Positives & Negatives
Canids have human-like intelligence and speed and skills. They boost excellent hearing, a great sense of smell,
3.1. Quick List of Modifiers
+30 to Perception %
+1 to World Movement Rate
+10 to Area Movement Rate
+3 to Battle Movement Rate
+2 to Initiative
Natural PR of 20
Claws Attack Power: 2d6
Saga of Ablution: -10 to Magic Stability
and amazing speed. Canids however are very territorial and aggressive, though are loyal to friends and allies.
Canids benefit from bonuses of +30 to Perception %, +1 to World Movement Rate, +10 to Area Movement Rate, +3 to Battle Movement Rate, and +2 to Initiative. Canids also have a Natural PR of 20 . Canids excel at skills that make them great hunters, trackers, and warriors.
Canids have claws that have an attack power of 2d6. They can also bite doing Melee Power + 1d8 damage.
In the Saga of Ablution campaign, canids have a penalty of -10 to their chance for casting stable magic.
Canids have two stages of life. The first stage, puppy or pup, last from birth until 14. During this stage the young canid grows and develops it’s many skills needed for survival. The young canid stays at home during this stage. The canid also learns hunting and tracking skills during this stage.
The final stage, adulthood, last from 15 until death. To be accepted as an adult, the canid must prove his or her worth as an adult by hunting down a cathar. It is also during this stage that a canid may find a spouse. According to canid custom, the male must win the love of his hopeful mate by showing off and proving to the sought after mate that he is worth her attention. Death comes naturally and expectantly to the canid.
Canids have a human stance, standing on two legs and have human reproductive organs and human-like features. However canids are covered from head to toe in fur. Some canids have single color fur while some have multicolored fur. Some have long fur while some have short fur. Some have long tails while some have bobbed tails. Also with the fur they have human hair on their heads, usually in red, brown, blond, or black… of any length. They have dog ears, some pointed, some droopy. Canids have dog-shaped faces, dog-shaped eyes that are blue or gray. They also have dog noses.
6. Living Habitat
Canids can be found in many various locations trying to fit in and make a home for themselves. They also enjoy the plains. Canids are constantly traveling.
7. Food & Sleeping Requirements
They require one meal a day, and must sleep for one cycle, whether it be day or night, lest they tire out (-5 endurance per missed hour). The sleep cycle must come after seven awake cycles.
Canids, similar to Cathar and the anthropoids, are very tribal. They are also a nomadic people, migrating across the great plains or the deep forests of the world. They are polytheistic in belief, worshiping nature and their ancestors.
Canids do not use surnames. Instead they will refer to the tribe that they are part of, for example, Grim of the Jagged Tooth. First names are often very beast-like.
9. Racial Relations
Canids have actually had very little interaction with most races partly because most of them live in the more remote areas of the world. Thus canids generally do not have a per race relationship, it is more of a per individual or per tribe relationship with their relationships being based on need, desire, or circumstance. The few races that almost always drive them to violence are the cathar and the liontaur.
10. Racial Skills & Abilities
|This ability allows you to identify and follow tracks. You will be able to learn what made the tracks, how old the tracks are, and be able to follow them as long as they are able to be followed. This is a permanent effect ability.|
|With this ability you can increase your damage against a predetermined beast type by + 10. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again. Pick one.|
|For the Pack
|Canids are a very communal, for the pack race, even if the 'pack' that they are traveling with does not consist of other canids. With this ability, the canid can share up to half of his or her HP, SA, or EP to any friend that the canid is traveling with. This ability can be used when or as needed.|
|The canid has a greatly enhances sense of smell. When tracking they can use their sense of smell and get a +25 to their Perception % during the time they are tracking. This allows them to be hyper aware of hidden dangers and enemies.|