The next step in the character creation process deals with determining your character’s stats. This is a very crucial and important step as these stats will determine your character’s strengths and weaknesses. While the stats will change throughout the game play, the way you set your stats now will determine how well your character can progress and grow in certain areas. Therefore it is very important that you take your time on this step, make sure you understand the process completely, and know how each stat functions. The game master should be present with you when doing this step to ensure that you are following the procedure correctly and to help answer any questions you may have.
It may be a good idea to keep this section bookmarked, and maybe even print off a copy for your character folder. This section will deal not only with generating stats for character creation, but also provide definitions on the various stats and tables that show percentage stats and other derived stat progressions. This section may be one of the sections of this book that you refer to often.
Most players who play this game will already have experience with other role-playing games. Therefore they may think they understand what the stats are and wish to jump ahead with stat generation and rush through the procedure. This is very unwise and could give them a character that does not work the way they wanted the character to. Please note that while some stats may seem familiar, like HP for example, you should take the time to make sure that the stat functions in the same way you are accustomed to in other games. Also there are many stats here that are not present in other game systems and you will want to understand how they function so that you can make the best use of them for your character.
Before continuing on with this important step in character creation, you need to make sure that you have already completed the following steps:
Have you chosen your character's Runic Element yet? If not, you need to do so.
Have you recorded the stat bonuses that the chosen Runic Element gives to your character?
Have you recorded the effects on magical attack and magical defense provided by your character's Runic Element?
Have you chosen a race yet? It is very important to choose a race before completing this step.
Have you recorded your chosen race's Race Maximum stat?
Have you recorded any and all bonuses given by your character's race, including stat bonuses?
Have you recorded your character's build (and all other descriptive information)?
Have you recorded your character's racial skills (skills provided by your chosen race)?
If you have complete the above important steps, then you can safely continue on with this step. If you haven't, then you need to do so now. Otherwise your character's stats will be wrong.
Did you use Character Origins to generate backstory bonuses for your character? If so, you may have additional rolls to add to your point pools! Make sure that you add in those rolls in the point pool generating steps below!
1) 1. Initial Stats and Generating a Stat Point Pool
The very first step you will undertake to create stats for your character is to get your initial stats given by your character's profession. They are listed below.
1.1) 1.1 Initial Stats Based On Profession
Simply apply the initial stat points listed in the table above to the stat that they fall under, for your profession. You will add to those with your initial stat point pool, and with stat tiles as you grow your character.
1.2) 1.2 Initial Stat Point Pool
The next step is to generate a stat point pool. The point pool will be used to add to your character's stats. To create a stat point pool, you will need the following items:
A 1d10 (one 10-sided dice).
You will need a piece of scrap paper to record your dice rolls on.
You may want to have a calculator, as you will be adding up your dice rolls.
You should already have a pencil. You never want to complete your character sheet with a pen.
Once you have your supplies ready follow these steps to generate your point pool:
Step 1: Roll your 1d10 and record the number shown. You will repeat this step nine (9) more times so that you have recorded ten (10) numbers.
Step 2: Once you have completed Step 1, your GM will let you roll, one ten-sided dice. The number shown on this dice is how many re-rolls you have. If the dice shows a 1, then you can re-roll one of your twenty numbers from Step 1. If the dice shows a 10 or a 0, then you have ten re-rolls that you can use. You do not have to use all of your re-rolls, or any re-rolls. However the number you re-roll for is replaced by the new number. So if you re-rolled for a 15, and got a 3, that 15 is replaced by that 3, despite the 3 being a lower number. You can re-roll a number again if you have enough re-rolls left. Once you are out of re-rolls, or are done using your re-rolls, proceed to Step 3.
Step 3: Once you have completed Step 2 you will need to add all of your ten numbers together. The sum is your stat point pool.
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2) 2. Generating a Character Point Pool
Character Points are what you will use to acquire skills and stats for your character, as well as to obtain talents during character creation. Therefore, character points are a very important “stat” for your character. We will go into more depth regarding character points later on, but for now you simply need to know how you will acquire your character's initial amount of character points.
The character point pool is a separate pool of points from your stat point pool. You will use the same supplies as you did to generate your stat point pool.
Once you have your supplies ready follow these steps to generate your character point pool:
Step 1: Roll a 1d20. The number rolled is how many times you will get to roll the 1d10 in step 2.
Step 2: Roll your 1d10 and record the number shown. You will repeat this step 2 more times, for a total of three (3) free rolls. After that, you will roll the 1d10 the number of times shown on the 1d20. So if you rolled 18 on the 1d20, you will get to roll the 1d10 eighteen more times.
Step 3: Once you have completed Step 2, your GM will let you roll a 1d10. The number shown on this dice is how many re-rolls you have. If the dice shows a 1, then you can re-roll one of your twenty numbers from Step 2. If the dice shows a 20, then you have twenty re-rolls that you can use. You do not have to use all of your re-rolls, or any re-rolls. However the number you re-roll for is replaced by the new number. So if you re-rolled for a 15, and got a 3, that 15 is replaced by that 3, despite the 3 being a lower number. You can re-roll a number again if you have enough re-rolls left. Once you are out of re-rolls, or are done using your re-rolls, proceed to Step 4.
Step 4: Once you have completed Step 3 you will need to add all of your numbers together. The sum is your character point pool.
2.1) Character Point Rate
Character Point Rate is a special stat that will show how many character points your character gets whenever he or she succeeds at using a skill.
The Skill Point Rate will be Mental x 0.03. So if your character's Mental is 24, your rate is 0.72. Your character's profession may give you extra bonuses to character point rate as well as determine your character's End of Session Character Point Bonus.
The End of Session Character Point Bonus is extra character points given to your character at the end of a gaming session. Your character's profession will tell you your bonus rate. Your GM may give extra character points based on your role playing for that session.
3) 3. Assigning Stats
Stats & Modifiers
Your race, profession, runic element, and rolls in Character Origins might give you stats and stat modifiers. If the stat given is listed as a Stat Modifier, than it would go in the Modifiers box, not in the actual stat field. This is important because while stats cannot exceed the Race Maximum, there is no such rule for stat modifiers. Therefore, with stat modifiers, it is possible to exceed race maximums.
Now that you have your point pools generated, it is time to assign stats to your character.
You have eight main stats that you can assign stat points to. These are Fortitude, Speed, Mental, Strength, Luck, Will, React, and Perceive. You cannot exceed your character’s race maximum when assigning points, meaning if the race maximum for Speed is 100, you can not put more than 100 points into the stat field for Speed. You may already have some points in your stat fields from bonuses given to you from your character’s runic element, profession, and race. Those points are free points for that particular stat. Just because there are points there doesn’t mean you can exceed your character’s race maximum for that stat. Therefore if you already have 20 points in Fortitude from your character’s runic element, and your race maximum for Fortitude is 100, you can only add 80 points into that stat. You cannot go over by 20 points.
You should not try to balance your character out. While stats themselves can change, balancing your stats will still provide a weaker character that is more difficult to play and one which will become boring to play. Instead you should strive to make your character reflect how you wish to play him or her by giving more stat points to the stats you feel you will use more. You could go based on the race maximums by giving more stat points to the stats that have the highest race maximums if you plan to play to the strengths of your character's race.
While assigning stat points, you may be confused by some of the fields that are available. Here is a quick run down on those fields.
- Stat: This is where you will put your stat points into.
- Race Max: This number shows the limit for that particular stat based on your character’s race. Your stat will never exceed your race maximum.
- Modifiers: These are modifiers to your stat. These modifiers increase your total stat. Some modifiers are temporary, some are permanent. With Modifiers, it is possible to exceed your race maximum.
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