Spell Modifications

These are components that can only be added or applied to mastered spells.

Component Description Restrictions SA Cost Change Cost for Component
Decrease Action Cost Decreases a spell's action cost by 1. Can only be applied once. N/A 2 skill points
Decrease Stat Cost Decrease a spell's stat cost by 1. Can not make a spell cost less than half original cost. N/A 2 skill points
Double Area of Effect Double a spell's area of effect. You can only double a spell's area of effect, so if the area of effect is 3x3 applying this modification will change it to 6x6. This modification obviously can only apply to spells that have an area of effect.

When determining the cost for this modification you have to take the total of the increased or added area of effect x 10. So if you increased an area of effect from 3x3 to 6x6, the increase was 3x3. You would take (3x10)+(3x10) = 60, so in this example this modification would cost 60 skill points.
N/A added area of effect x 10 skill points
Double Damaging Power Double a spell's damaging power. If the damaging power is 4d20 then you add another 4d20 to it.

If you added 4d20 then this modification will cost 160 skill points (4*20 = 80*2 = 160).
N/A 2 x added power skill points
Double Duration Double a spell's duration. When increasing a spell's duration, you simply add to the existing duration as it is originally written. So if the duration was 1d4 rounds, you would add another 1d4, changing it to 2d4 rounds.

When determining the cost of this modification, you take the total number of duration (typically rounds) added x 10. So if you added 1d4 rounds, you would take 4*10 = 40 skill points. Therefore in this example, this modification would cost you 40 skill points.
N/A 10 x added rounds skill points
Double Healing Power Double a spell's healing power. If the spell's healing power is 4d20, then you add another 4d20 to it.

If you added 4d20 then this modification will cost 160 skill points (4*20 = 80*2 = 160).
N/A 2 x added power skill points
Increase Range Increase a spell's range by 1 hex/block.Increase a spell's range by 1 hex/block. Can not increase a range more than double original range. N/A 2 skill points
Maximum Effect Changes a spell's healing or damage effect from a dice roll to a flat number, making the spell always do maximum healing or damage effect.

What this modification does is simply take whatever healing or damaging power you have and change it to a flat number, allowing you to cast the spell and always do maximum healing or damage without rolling dice for healing power or damage.

For example, if your spell does 5d20 damage, this modification would change it so that the spell now does 100 damage. You would not need to roll 5d20. If the spell did 10d10 + 50 damage, this modification would change it so that the spell now does 150 damage (10*10 = 100+50 =150).

This can even be applied to spells that have already had their damage or healing power upgraded, and can apply to spells that have healing or damage components added to them. However it only works on healing or damage power values.

If you apply the Increase Damage modification after this modification, you would simply double the new flat rate instead of the previous dice roll. So if the new flat rate is 100 and you apply Increase Damage, it would become 200.

To determine the cost of applying this modification, simply take the spell's total damage value x 3. If the spell's total damage value is 100, this modification will cost 300 skill points. Obviously, it is a better idea to apply this modification before you apply the Increase Damage modification.
Cannot be applied with action or stat cost decreasing modifications. N/A 50 character points

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  • mythus
    mythus  4 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  4 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  4 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  1 month ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  1 month ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  1 month ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  1 month ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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