Damage Components

These are components that give a spell its damage power.

Component Description Restrictions SA Cost Change Cost for Component
1 Flat Damage Add 1 flat rate damage power to your spell. N/A +8 SA 50 skill points
1d4 Damage Add 1d4 damage power to your spell. N/A +1 SA (first application is free) 10 skill points
1d6 Damage Add 1d6 damage effect to your spell. N/A +2 SA 12 skill points
1d8 Damage Add 1d8 damage power to your spell. N/A +3 SA 14 skill points
1d10 Damage Add 1d10 damage power to your spell. N/A +4 SA 16 skill points
1d12 Damage Add 1d12 damage power to your spell. N/A +5 SA 18 skill points
1d20 Damage Add 1d20 damage power to your spell. N/A +6 SA 20 skill points
Magically Enhance Offense This allows you to add your magic power to your physical attacks. You choose either Melee, Throw, or Bow Power. You can apply this component up to three times to cover all three offensive stats. You need to apply a duration component with this component. +5 SA 20 skill points
Damage Armor Add 1 damage to the opponent's PR or MR. You choose which (PR or MR) with each application of this component. N/A +4 SA 15 skill points
Cause Weakness This component allows you to make a spell that makes its target weak against a certain type of attack, causing the attack to double damage. You would need to apply this component for each type of attack. The default duration is 1 round but that can be changed by applying a duration component.

Here are the attack types to choose from with each application.

  • Weapons: Choose a weapon type from the equipment list
  • Piercing Attacks: double damage to piercing attacks
  • Slashing Attacks: double damage to slashing attacks
  • Chopping Attacks: double damage to chopping attacks
  • Bashing Attacks: double damage to bashing attacks
  • Magic: choose a element per application
Cannot apply permanent duration component. +10 SA 50 skill points
Change Damage Type Applying this component to your spell allows you to change the spell's damage power type. Damage type would be HP damage, SA damage, or EP damage. You can apply this component a total of 3 times to cover all damage types. N/A +5 SA 20 skill points
Damage Weapon With this component you can make a spell that damages a weapon. The spell would damage the weapon's Durability (DP). The amount of DP damage is determined by the applied damage component. N/A +4 SA 15 skill points
Change Weapon Damage

This component allows you to make a spell that changes the target's weapon damage. This allows you to make a weapon that does magic damage as well as a sword that does chopping or piercing damage. The different damage types allow you to apply the different attack bonuses for those weapon types, such as ignoring 20% of armor for piercing weapons. The damage types are as follows:

  • Magic Damage
  • Slashing Damage
  • Piercing Damage
  • Chopping Damage
  • Bashing Damage
You must apply a duration component with this component. +6 SA 20 skill points
Pierce Armor This allows a spell to ignore 20% of your targets PR or MR. You can apply this component up to five times, thus allowing a spell to be able to ignore up to 100% of the target's PR or MR. N/A +10 SA 25 skill points
Split Damage This component would cause a spell to have its overall damage be divided among multiple hits. With each application of this component, you split the spell once, so that it affects another target. With each split, the total damage value of the spell is divided evenly. Range and damage are still determined by Base spell, and this component may be purchased multiple times to increase the overall number of hits. If multiple targets are in range you may designate which target gets hit by any number of hits up to the maximum by applying the 1 target component with each application of this component (each split). N/A +3 SA 10 skill points

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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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