Status Effects Components

These components allow you to add status effects to your spell.

Component Description Restrictions SA Cost Change Cost for Component
Very Weak Poison Add a 1d6 per round poison effect to your spell. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +4 SA 12 skill points
Weak Poison Add a 1d8 per round poison effect to your spell. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +8 SA 16 skill points
Moderate Poison Add a 1d10 per round poison effect to your spell. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +12 SA 20 skill points
Strong Poison Add a 1d12 per round poison effect to your spell. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +16 SA 24 skill points
Lethal Poison Add a 1d20 per round poison effect to your spell. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +20 SA 40 skill points
Aging Add the aging status effect to your spell. Aging causes the target to temporarily age beyond his or her prime. Each application of aging decreases the target's melee power, throw power, bow power, HP, SA, and EP, by 10% with a maximum of 90%. The default duration is 1 round, but this can be changed by adding a duration component. With each application of this component, the aging status effect increases by 10%, with a maximum of 90%. That means you can only apply this component 9 times.

You can only apply duration components that are round based. No day, permanent, until cured, or etc duration components.
+5 SA 10 skill points
Anxiety Add the anxiety status effect to your spell which decreases the target's melee power by 1/2 and requires the target to make a will check against fear for each round the target is affected. The default duration of this effect is 1 round, but that can be changed by applying a duration component. N/A +4 SA 10 skill points
Berserk Add the berserk status effect to your spell which doubles the total damage values the target does but prevents the target from using any spells or defending. The default duration of this effect is 1 round but that can be changed by applying a duration component. If you want a true berserk status effect, consider adding the confusion status effect component with this component. N/A +4 SA 10 skill points
Blind Add the blind status effect to your spell, which requires the target to make perception checks to hit and decreases the target's perception by 1/2. The default duration of this effect is 1 round, but that can be changed by applying a duration component. N/A +10 SA 15 skill points
Burns Add the burns status effect to your spell which causes the target 1d6 damage to HP per round or minute, assuming there is any exposed skin. Burns lasts for 1 day or until cured, which ever comes first. You can only apply this component once per tier level of the spell that you are modifying or creating. What that means is that for each tier level that the mastered spell is, or that the created spell will be, this component can be applied once. +8 SA 12 skill points
Charmed Add the charmed status effect to your spell which causes the target to protect the caster at all costs. The default duration for this effect is 1 round but that can be changed by applying a duration component. N/A +10 SA 20 skill points
Confusion Add the confusion status effect to your spell which requires targets to make a mental check for each enemy and ally target to determine who the enemy target is. The target will look at another target, and make a mental check. If the target succeeds, the target will know if the other is an ally or enemy. A failed mental check will mean that the affected character thinks that target is an enemy target. The default duration of this effect is 1 round but that can be changed by applying a duration component. N/A +6 SA 20 skill points
Controll or Possesion This component applies the controlled or possession status to your spell, which puts the target completely in control of the caster. The default duration is 1 round, but that can be changed by adding a duration component. The default setting is for this component to only work of creatures with a mental stat that is 20% or less than the caster. This can be increased though. With every 10% increase, you add +25 to the SA increase. N/A +20 SA 30 skill points
Deafness Add the deafness status effect to your spell which decreases the target's perception by 1/4th. The default duration of this effect is 1 round but that can be changed by applying a duration component. N/A +8 SA 12 skill points
Death Add the death status effect to your spell which instantly kills the affected target. N/A +50 SA 100 skill points
Dehydrated Add the dehydrated status effect to your spell which causes the target 1d4 damage to HP and 1d10 damage to EP per round or minute until cured. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +5 SA 20 skill points
Depression Add the depression status effect to your spell.The default duration of this effect is 1 round, but that can be changed by applying a duration component. N/A +6 SA 15 skill points
Fatigue Add the fatigue status effect to your spell. The default duration of this effect is 1 round but that can be changed by applying a duration component. N/A  +2 SA 10 skill points
Fear Add the fear status effect to your spell. The default duration of this effect is 1 round but that can be changed by applying a duration component.

Causes the target to fear you and retreat from you at all costs.

One neat trick with this component is to apply an all allies area of effect component or an all enemy targets area of effect component with this component. The result of adding all allies is that the target will fear you and all of your allies. The result of all enemy targets is the target will fear you and all the other enemy targets, including his or her allies.

You must be careful how you apply the all allies or all enemy targets component though. You need to specify to which effect the component is applied, otherwise you could simply cause all your allies to have fear as well as the enemy target.

N/A  +4 SA 10 skill points
Forgetfulness Add the forgetfulness status effect to your spell. The default duration is 1 round but this can be changed by applying a duration component. N/A +8 SA 25 skill points
Frost Bite Add the frost bite status effect to your spell. You must add a duration component but you cannot add the permanent duration component. Until Cured is suggested. +8 SA 12 skill points
Grounded This locks the target into place, target cannot move or be moved Involuntarily, but they are immune to knockdown, and knockback. You must add a duration component but you cannot add the permanent duration component. +6 SA 10 skill points
Hallucinations With this component you can inflict the status effect, Hallucinations. The default duration of this component is 1 round, which can be changed by adding a duration component. This causes the target to see things that aren't there. N/A +4 SA 10 skill points
Heat Exhaustion Add the heat exhaustion status effect to your spell which causes the target 1d8 damage to their EP per round or minute and removes any bonuses the target has to his or her actions, until cured. N/A +4 SA 15 skill points
Heavily Distracted This component causes the status effect, Heavily Distracted. Causes the target to be unable to cast spells or use skills that cost more actions than they have. The default duration for this component is 1 round, which can be changed by adding a duration component. N/A +2 SA 10 skill points
Imbalance With this component you can cause the status effect, Imbalance, on a target. Imbalance causes the target to need to make Speed Checks (used as Agility checks) each time the target moves or the target will fall down (Knocked Down Status Effect) and need to spend another move action to get back up. The default duration for this component is 1 round, which can be changed by adding a duration component. N/A +2 SA 5 skill points
Knocked Down Add the Knocked Down status effect to your spell which causes the target to fall on the ground, loosing 1 round to get back up. The target can make a strength check against this effect. N/A +4 SA 10 skill points
Loss of Self Add the Loss of Self status effect to your spell which causes the target to not desire to do anything. N/A +10 SA 25 skill points
Masochistic This component allows you to apply the status effect, Masochistic, which causes the affected to desire pain. They desire pain so much that they purposely do whatever they can to receive pain without causing pain to them self. The default duration for this component is 1 round, but that can be changed by adding a duration component. N/A +8 SA 15 skill points
Mental Encumbered This component allows you to make a spell that weighs down the target's brain. This status effect - Mental Encumbered - prevents the affected from using the concentrate ability, and doubles the affected's spell stat cost and action costs. The default duration of this component is 1 round, but that can be changed by adding a duration component. N/A +6 SA 20 skill points
Nausea Add the nausea status effect to your spell which decreases the target's movement rates by half and renders the target immune to haste or action increasing effects. The default duration for this effect is 1 round, but that can be changed by applying a duration component. N/A +2 SA 5 skill points
Phobia This component allows you to apply the status affect, Phobia.

Phobia is an unnatural deep fear of something, which the spell creator will describe with the creation of a phobia spell. Phobia will cause the affected to avoid the source of the fear for the duration of the battle, should the source of the phobia come within 3 hexes the affected will scream and develop another status effect, anxiety.

You do not need to add the Anxiety and Fear components with this component, as they are a part of this component.

You must add a duration component but you cannot add the permanent duration component. +20 SA 50 skill points
Pinned This allows the spell to pin the target down, they cannot voluntarily move from that spot, but they can still be moved involuntarily, and are still subject to knockdown and knock back effects. You must add a duration component but you cannot add the permanent duration component. +6 SA 10 skill points
Self Harming This component allows you to apply the status effect, Self Harming. Self Harming causes the target to need to make a will check with each attack action with a failed will check meaning that the target will give in to the very strong urge to attack itself instead. The default duration for this component is 1 round, but that can be changed by adding a duration component. N/A  +4 SA 15 skill points
Sickness Add the sickness status effect to your spell which decreases the affected's movement rates in half and any damage they deal by 25%. The default duration for this effect is 1 round, but this can be changed by applying a duration component. N/A +2 SA 10 skill points
Elemental Block This allows the spell the ability to silence the target of the spell preventing them from casting spells. You must add a duration component but you cannot add the permanent duration component. +8 SA 50 skill points
Sleep Add the sleep status effect to your spell which causes the target to fall asleep and stay asleep until awakened. N/A +1 SA 5 skill points
Slow Add the slow status effect to your spell which decreases the target's movement rates by 50% for the first application or by 75% if applied twice. The default duration of this effect is 1 round but this can be changed by applying a duration component. N/A +2 SA 10 skill points
Stasis This allows the spell to place the target into a statis. In a Stasis, the target cannot take actions of any kind, cannot be moved by any means and cannot be harmed in any way. You must add a duration component but you cannot add the permanent duration component. +12 SA 20 skill points
Stone Add the stone status effect to your spell which slowly turns the target into stone one portion of the body at a time. Total transformation takes 6 rounds or minutes and must be cured to be removed. N/A +4 SA 10 skill points
Stun Add the stun effect to your spell. By default, the stun effect lasts for 1 round. This can be increased by applying a duration component to this effect. N/A +12 SA 25 skill points
Visual Stability Add Visual Stability effect to your spell which requires the target to make a Perception check to hit a target. The duration of this effect is 1 round unless a duration component is added to this effect. N/A +1 SA 5 skill points
Dazed Add the dazed status effect. It causes the affected to immediately loose 1 attack and movement action for the next active round. If the affected only had 1 attack or movement action, the affected will not be able to attack or move for the next round. Furthermore, the affected must make a Will check to use a magic spell in the next active round. By default, the dazed effect lasts for 1 round. This can be increased by applying a duration component to this effect. N/A +6 SA 10 skill points

0/5 : Not rated

Chatbox

You must be logged in to post comments on this site - please either log in from the Login box or from here.If you are not registered click here to signup.


  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


Last Seen Menu