Stat Modifying Components

These are components that modify one's stats.

Component Description Restrictions SA Cost Change Cost for Component
Double Movement Rates This component allows you to apply an effect that doubles movement rates. The default setting of this component is to double all movement rates, but that could be changed. The default duration is 1 round, but that can be changed by applying a duration component. 

While the default setting is to double all movement rates, you can actually take off a movement type which would decrease this component's stat increase. The movement types are World, Area, and Battle. With each movement type you remove, the stat increase decreases by 2. You must however keep one movement type.

You can also reduce the movement increase. The default is double, but you can change it to the following:

  • x 1.75 = -2 SA increase
  • x 1.5 = -4 SA increase
  • x 1.25 = -6 SA increase
Cannot apply permanent duration component. +10 SA 25 skill points
Increase Learning Rate With this component you can make a spell that increases the target's success rate or failure rate by 10% (per application of this component). The spell creator must choose which. Both can be chosen by applying this component twice for each 10% increase. The default duration of this component is 1 round, but that can be changed by applying a duration component. The way this component works is simple - each application of this component increases the chosen skill point rate by 10% (x 1.1).

If you wanted to make a spell that doubled the target's success rate, you would apply this component ten times. If you wanted to make a spell that doubled the target's success rate and failure rate, you would apply this component twenty times.
Cannot apply permanent duration component. +8 SA 30 skill points
Modify Battle Actions This allows the spell to increase or decrease (choose one) a battle action of the target. (Offensive, Defensive, Support, or Magic, choose one). The amount of increase or decrease is 1. Cannot apply permanent duration component. You can only apply this component once per action type. +15 SA 50 skill points
Modify Magic Power This component allows the spell to either Increase or Decrease Magic Power. The rate of increase is determined by healing power components while the rate of decrease is determined by damaging power components. The default duration is 1 round which can be changed by applying duration components. You could also use the 10% increase option, increasing Magic Power by 10% per application of this component. Cannot apply permanent duration component.  +6 SA 20 skill points
Modify Stats This component allows you to increase a stat. When purchasing this component you must pick one of the stats to increase, which could be one of the main stats, one of the vital stats, or one of the secondary stats. Multiple purchases of this component will allow you to pick different stats each time. You can increase a stat by applying healing power components or you can decrease a stat by applying damaging power components. The default duration is 1 round which can be changed by applying duration components.

On it's own this spell does not actually increase the stat, it merely allows for a stat to be Increased above, or Decreased below the normal value listed on the target's character sheet. A Healing Effect component must be purchased to provide the amount that the stat will increase or a Damage Effect to provide the amount the stat will decrease.

Permanent may not be selected as a duration because permanent stat increase is only available through use of Stat Points as discussed in the Character Growth section.

You could opt for a 10% increase or decrease of the selected stat. Each application of this component will then allow for a 10% increase or decrease of your selected stat during spell creation, so if you applied this component 15 times to increase strength, your spell will increase strength by 150% (x1.5)

+5 SA 20 skill points
Modify Offense This allows the spell the either Increase or Decrease of Melee Power, Throw Power, or Bow Power, one stat per application of component. The rate of increase is determined by healing power components while the rate of decrease is determined by damaging power components. The default duration is 1 round which can be changed by applying duration components. You could also use the 10% increase option, increasing the selected offense stat by 10% per application of this component. Cannot apply permanent duration component.  +6 SA 20 skill points
Skill Set Faux Mastery This allows the spell to boost a skill set (choose one) of a specific tier (Choose one) to 95% temporarily. You must apply a duration component, cannot apply permanent duration component. Tier 1 -40 SA
Tier 2 -45 SA
Tier 3 -50 SA
Tier 4 -55 SA
Tier 5 -60 SA
Tier 6 -65 SA
Tier 1 - 20 skill points
Tier 2 - 25 skill points
Tier 3 - 30 skill points
Tier 4 - 35 skill points
Tier 5 - 40 skill points
Tier 6 - 45 skill points

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  • mythus
    mythus  6 days ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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