Blunt Martial Arts Weapons

Table of contents

Blunt martial arts weapons are a type of martial arts weapons that are meant to cause bashing damage. Therefore, if you have the Weapons Mastery in Bashing Weapons ability, your attacks will cause bashing damage.

  • Against an armored target you will cause Fatigue if you crit, with Fatigue lasting lasting 4 rounds.
  • If the target is not armored, Minor Broken Bones and Fatigue apply if you crit.
  • You can make a strength check to daze the target for 1d3 rounds.

1. Nunchucks

Nunchucks are a traditional martial arts weapon consisting of two sticks connected at one end by a short rope. Nunchucks can only be dual wielded if the wielder has the Weapons Mastery in Blunt Weapons ability. Also if you have Weapons Mastery in Blunt Weapons ability you can use either a support action or move action to get an extra attack.

Item Attack Block Range Weight Space Taken Other Information Cost
Oak Nunchucks 2d12 + 1d6 0 1 2.5 2 flammable 23.88
Cherry Wood Nunchucks 2d12 + 1d10 0 1 2.9 2 flammable 26.00
Steel Nunchucks 4 + 2d12 0 1 4.5 2 N/A 45.75
Diamond Nunchucks 6 + 2d12 0 1 2.9 2 N/A 95.75

 

1.1. Nunchucks Enhancements

Here are the enhancements that you can have applied to your nunchucks by the local blacksmith.

Item Attack Block Range Weight Space Taken Other Information Cost
Attached by Chain 0 0 0 x 1.25 0 N/A 10.00
Add Chain Link 0 0 1 per link 0.25 per link 0 maximum of 2 extra links, mustl apply Attached by Chain first 5.00 per link

 

2. Knuckles

Also called knuckledusters, knuckles are used in hand-to-hand combat. Knuckles are pieces of metal shaped to fit around the knuckles. Designed to preserve and concentrate a punch's force by directing it toward a harder and smaller contact area, they result in increased tissue disruption, including an increased likelihood of fracturing the victim's bones on impact. The extended and rounded palm grip also spreads across the attacker's palm the counter-force that would otherwise be absorbed primarily by the attacker's fingers, reducing the likelihood of damage to the attacker's fingers. Knuckles are most effective when you have knuckles on each hand. Since you are technically attacking with your fists and not a weapon, the dual wielding penalty does not apply. Knuckles can use either Blunt Weapons or Unarmed Combat for Weapons Mastery ability bonuses.

Item Attack Block Range Weight Space Taken Other Information Cost
Steel Ringed Knuckles 5 + 1d4 0 1 0.5 1 N/A  14.38
Diamond Ringed Knuckles 7 + 1d4 0 1 0.3 1 N/A 20.63
Steel Spiked Knuckles 7 + 1d4 0 1 0.6 1 N/A 17.38
Diamond Spiked Knuckles 9 + 1d4 0 1 0.36 1 N/A 24.88
Steel Blade Knuckles 9 + 1d4 0 1 0.7 1 can use slash skills 19.50
Diamond Blade Knuckles 11 + 1d4 0 1 0.42 1 can use slash skills 28.25

 

2.2. Knuckles Enhancements

These are enhancements you can have applied to your knuckles.

Item Attack Block Range Weight Space Taken Other Information Cost
Silver Edged (can't apply with gold edged) 7 0 1 0.6 1 1d4 against undead 17.38
Gold Edged (can't apply with silver edged) 7 0 1 0.6 1 1d4 against death element; + 1d4 if wielded by life element 18.88

 

3. Gloves

Armored gloves worn on the hand that increase your punching damage and prevent cuts.

Item Attack Block Range Weight Space Taken Other Information Cost
Cotton Gloves 1d6 0 0 0.04 2 flammable 1.00
Hide Gloves 2d6 0 0 0.06 2 flammable 1.95
Leather Gloves 3d6 0 0 0.18 2 N/A 2.18
Steel Chain Gloves 3 + 1d4 4 0 1 2 N/A 8.25
Steel Gauntlets 5 + 1d4 5 0 2 4 N/A 14.57
Diamond Gauntlets 7 + 1d4 7 0 1.2 4 N/A 62.50

 

3.1. Enhancements for Cloth Gloves

Here are the enhancements that you can have added to your cloth gloves by the local blacksmith.

Item Attack Block DP Weight Space Taken Other Information Cost
Steel Spikes 4 0 0 0.25 0 N/A 6.00
Silver Spikes 4 0 0 0.25 0 + 1d4 against undead 8.00
Gold Spikes 4 0 0 0.25 0 + 1d4 against death element; + 1d4 if weilded by life element 11.00
Spring Loaded Weapon 0 0 0 0.2 0 A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pully is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include knives, daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM. 10.00

   


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  • mythus
    mythus  6 days ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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