Alchemistry Goods

Alchemistry Goods can often be the one thing that turns the tide of battle. Alchemistry involves potions, both for medicinal purposes and offensive purposes. A good potion could be all that stands between you and death and a good poison could help you overcome a difficult foe. Here you can find cures to many of the conditions that could cause your death and even a way to revive a fallen ally. The alchemist shop isn’t only a place to buy already made potions and poisons though. Here you can also buy the tools needed to make your own potions and the ingredients to do so.

Do not be so quick to buy the most expensive potions. Some weaker and cheaper potions may be all that you need right now. Why buy a potion that restores 100 HP when you only have 30 HP? A potion that restores 25 HP that is cheaper than the 100 HP restoring potion would make a lot more sense and save you some money for other potions and items.

You should also note that you will not be equipping anything found in an alchemist shop. Instead these things will need to go in a storage device of some kind. Therefore it would be unwise to spend all of your money on potions and have nothing to carry them in. You shouldn’t forget about weapons or armor either. A good suggestion is to set aside 1/4th of your money for potions, storage devices, rations, and the like using the rest of your money on a good weapon and good armor.

 

1. Selling Alchemistry Goods

You can sell any alchemical goods that you do not need. You will be offered half of what the selling cost is.

 

1.1. Selling Your Created Potions

 Selling your created potions is somewhat different as there may not be an equivalent potion to base it’s sell value at. Instead the value of the potion you have created is based on it’s effects.

  • Healing Effects: The worth of the potion with healing effects is § 0.10 for every 1 HP point it restores.

  • SA Restoring Effects: The worth of the potion with SA restoring effects is § 0.15 for every 1 SA point it restores.

  • EP Restoring Effects: The worth of the potion with EP restoring effects is § 0.20 for every 1 EP point it restores.

  • Reviving Potions: The worth of the potion that brings the dead back to life is § 10.00 plus the worth for any Healing Effects, SA Restoring Effects, and EP Restoring Effects.

  • Status Effect Removing Potions: The worth of the potion that removes negative status effects, such as poisons, sickness, etc, is § 5.00 for each status effect that is removed.

  • Poisons: The worth of a poisoning potion is § 0.15 for every HP that is removed plus § 0.15 for every round that the effect last for or plus § 5.00 if the effect is ‘Until Cured’.

  • Beneficial Status Effect Potions: The worth of the potion that provides a beneficial status effect is § 2.00 for each status effect plus § 0.10 for each round the effect last.

  • HP Restoration Status Effect Potion: The worth of the potion that provides a status effect which causes a slow restoration of HP is § 0.05 for every 1 HP point it restores plus § 0.10 for each round the effect last.

  • Damaging Potions: The worth of the potion that damages a target is § 0.15 for every 1 HP point removed, § 0.25 for every 1 SA point removed, § 0.35 for every 1 EP point removed, and § 0.50 for every 1 DP removed plus § 0.10 for every round of the effects duration.

  • Negative Status Effect Potions: The worth of the potion that causes negative status effects is § 2.00 for each status effect plus § 0.15 for each round the effect last.

  • Duration in Hours: If the duration is in hours, ignore the rounds rate and the worth of the potion per hour is § 1.00.

The values stack for each effect the potion does, so a poison that does 10 HP damage per round for 5 rounds would be worth § 1.50 for it’s HP reduction effect being a poison plus § 0.75 for being a poison that lasts 5 rounds plus § 2.00 for causing the negative status effect of poison plus § 0.75 for causing the negative status effect for 5 rounds for a grand total of § 5.00 which is what that potion would sell for.

 

2. Storing Alchemistry Goods

Alchemistry goods can be stored in your character's storage device. Be sure to record how many of each item you have, its name, some description of what the item does, its weight and total weight if more than one, and how many storage spaces the item takes up. If you have more than one item, you will need to multiply the storage space taken by the quantity of the item.


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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