Medicines

 
 

Medicines are alchemical creations which cure or heal certain conditions. Usually in the form of a liquid, medicines are known to treat HP, SA, and EP loss, as well as cure colds, poisons, and other sicknesses. All medicines are sold individually and must be stored in some sort of carrying device.

 

1. Enhancements for Medicines

The following are enhancements that may be made to any medicine, unless otherwise noted by the enhancement itself. These enhancements may increase any different aspect of your medicine, be it the amount of uses, it’s effects, or whatever. Enhancements however must be applied to your medicines when you purchase them.

Medicine Enhancements

Enhancement

Description of Effect

Weight

Space Taken

Cost

Condensed Potion

Allows you to store 5 potions in a bottle meant for 1 potion. You can separate the potion into bottles and add water to restore them to their original state later. If you take the potion fully condensed, it has the same effect as taking 5 potions. If you separate it into 2 bottles, take the effect of 5 potions a divide it by 2. Divide the effect of 5 potions by the number of bottles the condensed potion is separated into.

N/A

N/A

x 1.5

Increase HP Restoration

Increases the amount of SA restoration by 1 point. You can only apply this enhancement a total of 10 times to a single potion. This is for HP restoring potions only.

N/A

N/A

§ 0.10

Increase SA Restoration

Increases the amount of EP restoration by 1 point. You can only apply this enhancement a total of 10 times to a single potion. This is for SA restoring potions only.

N/A

N/A

§ 0.15

Increase EP Restoration

Increases the amount of HP restoration by 1 point. You can only apply this enhancement a total of 10 times to a single potion. This is for EP restoring potions only.

N/A

N/A

§ 0.20

Increase Effect's Duration

Increases the potion's effect duration by 1 round. You can only apply this enhancement a total of 5 times to a single potion. This is for beneficial effect potions only.

N/A

N/A

§ 0.30

Increase HP Revival Rate

Increases the amount of HP restored during revival by 1%. You can only apply this enhancement a total of 5 times to a single life restoring potion. This is for life restoring potions only.

N/A

N/A

§ 0.25

Increase Revival Time

Increases the amount of time you have to use the revival potion on a dead target by 1 round. You can only apply this enhancement a total of 3 times to a single life restoring potion. This is for life restoring potions only.

N/A

N/A

§ 0.35

Increase Beneficial Effect

Increases the effects of a beneficial effect potion by x 1.2. This only increases any effect values that can be increased. You can only apply this enhancement a total of 3 times to a single potion. This is for beneficial effect potions only.

N/A

N/A

§ 0.50

 

2. Healing Potions

Medicines which restore lost HP

Item

Description of Effects

Weight

Space Taken

Cost

Tonic

Restores 10 HP

0.04

1

§ 0.75

Health Potion

Restores 20 HP

0.04

1

§ 1.50

Medicine of Health

Restores 50 HP

0.04

1

§ 3.75

Weak Elixir

Restores 100 HP

0.04

1

§ 15.00

Common Elixir

Restores 150 HP

0.04

1

§ 60.00

Strong Elixir

Restores 200 HP

0.04

1

§ 240.00

 

3. SA Restoring Potions

Medicines which restore lost SA

Item

Description of Effects

Weight

Space Taken

Cost

Tinticure

Restores 10 SA

0.04

1

§ 1.00

Manna Nectar

Restores 20 SA

0.04

1

§ 2.00

Ether Vapor

Restores 50 SA

0.04

1

§ 4.00

Weak Ether

Restores 100 SA

0.04

1

§ 16.00

Common Ether

Restores 150 SA

0.04

1

§ 64.00

Strong Ether

Restores 200 SA

0.04

1

§ 256.00

 

4. EP Restoring Potions

Medicines which restore lost EP

Item

Description of Effects

Weight

Space Taken

Cost

Sugar Water

Restores 10 EP

0.04

1

§ 0.50

Energy Shot

Restores 20 EP

0.04

1

§ 1.00

Caffeine

Restores 50 EP

0.04

1

§ 2.50

Diluted Nervine

Restores 100 EP

0.04

1

§ 10.00

Common Nervine

Restores 150 EP

0.04

1

§ 40.00

Strong Nervine

Restores 200 EP

0.04

1

§ 160.00

 

5. Status Curing Potions

Medicines which removes harmful status effects

Item

Description of Effects

Weight

Space Taken

Cost

Soft

Softens skin removing 10% of the effects of stone with each use

0.04

1

§ 0.80

Antidote

Removes almost any poison

0.02

1

§ 1.00

Antibiotic

Cures almost any disease

0.03

1

§ 1.50

Cold Salve

Treats and removes the effects of heat exhaustion

0.04

1

§ 0.85

Aloe Vera Oil

Treats sunburns

0.04

1

§ 0.75

Warming Ointment

Treats and removes the effects of frost bite

0.04

1

§ 0.85

Muscle Ointment

losens muscles restoring one lost action.

0.06

1

§ 5.00

Salt Tablet

Treats the effects of dehydration but doesn't cure it. Must drink water afterwards to finish treatment and cure dehydration.

0.01

1

§ 0.35

Seltzer

Calms an upset stomach curing nausea.

0.02

1

§ 0.25

Eye Drops

Cures and removes the effects of Visual Distortion. Removes 10% of the effects of blindness with each use.

0.03

1

§ 0.35

Liquor

Cure fright, anxiety, and berserk. Decreases speed and mental by 1 point per use for 1 hour. Each use requires a Resistance check, failed resistance check increases the user's intoxication by 25%. The user will be fully intoxicated upon reaching 100%.

0.1

2

§ 2.75

Orange Nectar

Cures sickness

0.02

1

§ 0.20

Smelling Salts

Restores 1 EP to a comatose target per use, requiring 10 EP restoration to cure comatose. EP restoration medications will not work on a comatose target until the comatose status effect has been cured.

0.01

1

§ 2.50

Remedy

Cures and removes the effects of sickness, poison, almost any disease, heat exhaustion, frost bite, dehydration, nausea, visual distortion, fright, anxiety, berserk, intoxication, and confusion.

0.04

1

§ 55.00

Popcorn Seed Oil

Cures the effects of depression, loss of self, and loss of purpose.

0.02

1

§ 0.25

 

6. Beneficial Effect Potions

Medicines which provide beneficial effects

Item

Description of Effects

Weight

Space Taken

Cost

Flaming Nectar

Keeps your body warm in even the coldest of places, preventing frost bite, hypothermia, and freezing for 1 hour.

0.03

1

§ 1.00

Fiery Liquor

Keeps your body warm in even the coldest of places, preventing frost bite, hypothermia, and freezing for 2 hours, while bearing the negative effects of liquor.

0.1

2

§ 2.50

Icy Nectar

Keeps your body cool in even the hottest places, preventing heat exhaustion and heat stroke for 1 hour.

0.03

1

§ 1.00

Creme of Blizzard Liquor

Keeps your body cool in even the hottest places, preventing heat exhaustion and heat stroke for 2 hours, while bearing the negative effects of liquor.

0.1

2

§ 2.50

Swift Tonic

Increases speed by x 1.2 for 1 hour.

0.03

1

§ 25.00

Swift Potion

Increases speed by x 1.4 for 1 hour.

0.05

1

§ 50.00

Swift Elixir

Increases speed by x 1.8 for 1 hour.

0.07

1

§ 75.00

Lucky Ale

Increases luck by x 2 for 1 hour, but bears the negative effects of liquor.

0.1

2

§ 12.50

Lucky Tonic

Increases luck by x 1.2 for 1 hour.

0.03

1

§ 25.00

Lucky Potion

Increases luck by x 1.4 for 1 hour.

0.05

1

§ 50.00

Lucky Elixir

Increases luck by x 1.8 for 1 hour.

0.07

1

§ 75.00

Steel Tonic

Increases strength by x 1.2 for 1 hour.

0.03

1

§ 25.00

Steel Potion

Increases strength by x 1.4 for 1 hour.

0.05

1

§ 50.00

Steel Elixir

Increases strength by x 1.8 for 1 hour.

0.07

1

§ 75.00

Mercury Tonic

Doubles all action types for 1 round, 10% chance of poisoning.

0.03

1

§ 15.00

Mercury Potion

Doubles all action types for 2 rounds, 15% chance of poisoning.

0.05

1

§ 25.00

Mercury Elixir

Doubles all action types for 4 rounds, 25% chance of poisoning.

0.07

1

§ 50.00

Scholar's Tonic

Increases mental by x 1.2 for 1 hour.

0.03

1

§ 25.00

Scholar's Potion

Increases mental by x 1.4 for 1 hour.

0.05

1

§ 50.00

Scholar's Elixir

Increases mental by x 1.8 for 1 hour.

0.07

1

§ 75.00

Potion of the Chameleon

Blend in with surroundings by 10% for 3 rounds with each use. Blending percentage and duration are stack-able, increasing with each use as long as used before the duration runs out. Invisibility is achieved when blending has reached 100%. Enemy's Perception % for locating your character is dropped by 10% per every 10% of blending.

0.05

1

§ 50.00

Bat's Brew

Allows you to see in the dark as if it were daylight for 1 hour.

0.04

1

§ 20.00

 

7. Multiple Effect Potions

Medicines which provide multiple effects

Item Description of Effects Weight Space Taken Cost
Weak Manna Elixir Restores 50 SA and 50 HP 0.08 1 § 100.00
Common Manna Elixir Restores 100 SA and 100 HP 0.08 1 § 200.00
Strong Manna Elixir Restores 200 SA and 200 HP 0.08 1 § 300.00
Weak Manna Nervine Restores 50 SA and 50 EP 0.08 1 § 100.00
Common Manna Nervine Restores 100 SA and 100 EP 0.08 1 § 200.00
Strong Manna Nervine Restores 200 SA and 200 EP 0.08 1 § 300.00
Weak Healing Nervine Restores 50 HP and 50 EP 0.08 1 § 100.00
Common Healing Nervine Restores 100 HP and 100 EP 0.08 1 § 200.00
Strong Healing Nervine Restores 200 HP and 200 EP 0.08 1 § 300.00
Complete Tonic Restores 50 HP, 50 SA, and 50 EP 0.08 1 § 400.00
Complete Medicine Restores 100 HP, 100 SA, and 100 EP 0.08 1 § 800.00
Complete Potion Restores 200 HP, 200 SA, and 200 EP 0.08 1 § 1600.00
Potion of Exploration Provides the ability to see in the dark as if it were day, detect life up to 20 area blocks (120 feet), and increases Perception % by x 1.5; all for 1 hour. 0.05 1 § 80.00
Complete Remedy Heals all status effects except for death and rare diseases. 0.08 1 § 250.00
Tonic of Perfection Increases Fortitude, Speed, Mental, Strength, Luck, and Personality by x 1.3 for 1 hour. 0.05 1 § 400.00
Potion of Perfection Increases Fortitude, Speed, Mental, Strength, Luck, and Personality by x 1.6 for 1 hour. 0.05 1 § 700.00
Elixir of Perfection Increases Fortitude, Speed, Mental, Strength, Luck, and Personality by x 2 for 1 hour. 0.05 1 § 1000.00

0/5 : Not rated

Chatbox

You must be logged in to post comments on this site - please either log in from the Login box or from here.If you are not registered click here to signup.


  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


Last Seen Menu