Services

Here you can find the list of various services that are available in most towns and cities. These services could be anything from healing wounds to reviving the dead, teaching skills or even making rune stones.

The list of services you find here are very generic so that they should fit in most standard games and campaings. However, you will need to check with your game master to make sure that these services are available in your setting and in the town your character is visiting.

 

1. Healing Services

Services from qualified healers to restore wounds, cure status effects, and revive fallen commrades

Service Description Cost
Minor Wound Recovery Heal minor wounds 25.00
Major Wound Recovery Heal major wounds 75.00
Minor Broken Bone Recovery Heal minor broken bones 45.00
Major Broken Bone Recovery Heal major broken bones 100.00
Status Effect Removal Remove status effects, one per purchase of service; does not recover from death or comatose 20.00
Curse Removal Remove curses 100.00 + 50.00 per tier level of curse (determined by GM)
Revive Fallen Friend Restore to life a dead friend; must be done within 1 day of death 500.00
Comatose Recovery Recover friend from coma state 200.00

2.  Training

You can be trained by those skilled in the skills you wish to master. Being trained allows you to practice your skill with a trainer doubling your success and failure rates while doing so. The cost for training is as follows:

  • Tier 1 Skills and Spells: 50.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour
  • Tier 2 Skills and Spells: 100.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour
  • Tier 3 Skills and Spells: 200.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour
  • Tier 4 Skills and Spells: 300.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour
  • Tier 5 Skills and Spells: 400.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour
  • Tier 6 Skills and Spells: 500.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

 

3. Rune Stones

Already created rune stones may be available in certain localities and in certain campaigns. The worth and price for these rune stones could be determined slowly by the GM, however, here is a simple way to deal with the values of rune stones.

  • Effect rune stones could be priced at the cost to buy the ylem stone increased by x 1.15. Selling the effect rune stone would be valued at ½ the cost of the ylem increased by x 1.15. This would be the same for minor elemental effect rune stones.

  • Spell rune stones could be bought at the cost of the ylem increased by a certain amount depending on the tier level of the spell. Tier 1 = x 1.25. Tier 2 = x 1.5. Tier 3 = x 1.75. Tier 4 = x 2. Tier 5 = x 2.5. Tier 6 = x 3. To sell a spell rune stone could be valued at ½ the cost of the ylem increased by the same amount depending upon the tier level of the spell.

  • You wouldn't be able to purchase or sell energy reserve stones because they can only be used by the creator.

Ylem is priced as follows:

  • Black Ylem: Can store 25 SA, cost 75.00 shillings
  • Gray Ylem: Can store 50 SA, cost 150.00 shillings
  • Silver Ylem: Can store 75 SA, cost 225.00 shillings
  • Teal Ylem: Can store 100 SA, cost 300.00 shillings
  • White Ylem: Can store 150 SA, cost 450.00 shillings
  • Clear Ylem: Can store 200 SA, cost 600.00 shillings

 


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  • mythus
    mythus  6 days ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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