Basic Crafting Designs

Basic Crafting covers anything that can be created by using the Basic Crafting ability. Here you will find the design blueprints for everything that can be created using the Basic Crafting ability. Your character must have the right ability to create any of the designs found on this page.

1. How To Use A Design


The design blueprints tell you the basics of the item you are trying to create. In the design table you will see numbers for each column. Those numbers are multiplied by numbers from the matching column in the materials table. Materials can be found on the materials page.

For example, if you wanted to make a dagger, the first thing you would need to decide upon is the material used. You would then take the dagger's Attack and Block values and add them to the material's Attack and Block, and DP Values. Here's an example using Dagger and Steel.
 

Item Attack Block
Dagger 4 1
Steel 4 4
STEEL DAGGER 8 5


The idea is the same with armor. Here is an example of creating a mythril plate bracer. The only difference is with determining PR and MR. With PR and MR you will take the design's PR/MR Multiplier and multiply it against the material's PR and MR value.

Item Block PR MR
Plate Bracer 20 0.5 0.5
Steel 4 4.5 0
STEEL PLATE BRACER 24 3* 0

* always round up PR and MR values

Notice how even though Plate Bracer has a MR value of 0.5, the completed armor has a MR value of 0? That is because the material, steel,  has a MR value of 0, and if you take 0 x 0.5 (or any number), you get 0. Therefore, if a design has a 0 for a value, it does not provide that value, and if armor has a 0 for a value, it does not provide that value, and the completed item will not have that value. For block value, if the design has an N/A value that means that there will be no block value for the completed armor.

Cost is determined by multiplying the material's cost by the weight of the material used and adding the design's cost to that total. Stores then multiply that answer by x 1.25 to get the cost that they sell the completed item for. Range is always provided by the design and never by the material, so if you are making a weapon the weapon's range will be based on the design only. Weight of Material needed simply shows you the weight of the material that you need based on a default material, usually steel. You would then take that and multiply it by the material's weight multiplier to determine the weight of the item and how much of the material was used. Space Taken for the completed item is determined by the design.

2. Material Restrictions For Basic Crafting

As you might suspect, if your character only has basic crafting your character can only work with certain materials. This is because your character lacks the ability to work with certain tough to manage materials. Here is a list of materials that can be used if your character only has Basic Crafting ability.

  • Any Cloth Material
  • Bone
  • Stone
  • Aluminium
  • Iron
  • Steel
  • Silver

If your character possesses a higher crafting ability, your character can use more materials with the designs found on this page. 

3. Basic Weapon Designs

Here you can find the weapons that can be made using the ability Basic Craftiing. Here are some instructions to help you do so.

Special Note on Projectile Weapons:
Projectile weapons, such as bows, crossbows, and guns, do not have their attack value affected by the material. The material only affects DP, Weight, and Cost for these weapons.

  • Attack Value: In order to determine the completed weapon's attack value, take the design's attack value and add it to the material's attack value.
  • Block Value: In order to determine the completed weapon's block value, take the design's block value and add it to the material's block value.
  • Range: Range is determined only by the design, therefore the completed weapon's range will be the same as the range value listed in the design.
  • Weight: In order to determine the completed weapon's weight, take the design's material weight and multiply it by the material's weight.
  • Space Taken: The space taken by the completed weapon is determined by the design.
  • Worth: If you want to determine the worth of the completed weapon, take the material's cost and multiply it by the completed weapon's weight. Add the cost for the design for the worth of the weapon. Please note that shops increase the worth by x 1.25 on all items they sell.

Also be sure to click on the "more" button on the design and material used to see if there are any other bonuses or other important information regarding your completed weapon.

Design Attack Block Range Weight of Material Space Taken Other Information Design Cost
Boot Knife 3 N/A 1 2 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
1.50
Small Knife 1 N/A 1 0.5 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
1.00
Long Knife 2 N/A 1 1.5 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
1.25
Throwing Knife 2 N/A throwing range x 1.5 0.25 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
0.75
Dagger 4 1 1 4 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
2.50
Short Sword 5 + 1d20 N/A 1 6 steel 2 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
4.00
Hand Scythe 2 + 1d8 N/A 1 6.5 steel 3 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
4.50
Spear Head 1 N/A 0 0.23 steel;
0.38 oak
0.5 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d6 damage if wielded by life element
0.50
Spear Shaft + 1d6 15 3 3 steel;
5 oak
4 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d3 damage if wielded by life element:
+ 10 block when using metal, dragon scale, or stone materials
3.00
Hatchet 3 + 2d4 N/A 1 4 steel 2 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d6 damage if wielded by life element
1.50
Kite Axe 2 + 3d3 N/A 1 5 steel 2 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d6 damage if wielded by life element
2.50
Small Club + 1d6 N/A 1

4.2 steel;
7 oak

2 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d4 damage if wielded by life element
0.85
Large Club + 1d8 N/A 2 6 steel;
10 oak
4 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d4 damage if wielded by life element
1.00
Rod 5 + 1d4 20 3 8 steel 4 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element;
cannot use wood materials
4.00
Staff + 1d8 10 3 5 oak 4 must use wood materials 2.50
Ringed Knuckles 3 + 1d4 N/A 0 0.5 steel 1 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d4 damage if wielded by life element
2.25
Horse Whip 2 + 1d6 N/A 4 1.5 hide 4 must use cloth materials 5.00
Sling Shot 1d6 + 1d4 N/A 6 0.6 oak 1 material does not affect attack value 0.75
Dart Shooter 1d4 + 1d6 N/A 8 0.1 oak 1 material does not affect attack value 0.20
Four Point Hira-Shuriken 3 + 1d6 N/A throw range x 2 0.3 steel 0.1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
0.40
Six Point Hira-Shuriken 3 + 1d10 N/A throw range x 2 0.4 steel 0.1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
0.60
Arrow + 1d6 N/A 0 0.09 steel;
0.15 oak
0.1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
0.15
Bolt + 1d8 N/A 0 0.2 steel 0.1

For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element;
bolts have no DP value

0.20
Marble + 1d4 N/A 0 0.2 steel 0.01 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d3 damage if wielded by life element
0.05
Short Dart + 1d4 N/A throw range x 2 0.12 steel;
0.2 oak
0.5 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d3 damage if wielded by life element
0.05
Long Dart + 2d4 N/A throw range x 1.5 0.21 steel;
0.35 oak
0.5 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d3 damage if wielded by life element
0.08
Hollow Dart + 1d3 N/A throw range x 3 0.03 of any material 0.5 no DP value; may be filled with liquids and powders 0.03
Cloth Gloves 0 0 0 0.06 hide 2 N/A 1.50

4. Basic Shield Designs

Here you can find the shields that you can make using the Basic Crafting ability. The method for making shields is the same as the method for making weapons. 

Item Block Range Weight Space Taken Other Information Cost
Buckler 30 0 0.77 hide;
2 oak;
1.2 steel
5 PR of 1 if equipped 1.00
Small Shield 35 0 1.15 hide;
2.5 oak;
1.5 steel
8 PR of 2 if equipped 1.50

5. Basic Armor Designs

Here you can find the armor types that you can make using the Basic Crafting ability. The method for making armor is the same as the method for making weapons, with the following exceptions…

  • There is no Range: Armor doesn't have range.
  • Scale Armor has a different cost/worth formula: To get the complete worth of scale armor, you need to follow this formula: ((completed armor weight x 1.5) x material cost) + design cost
Item Block or Defense PR & MR Multiplier Weight Space Taken Other Information Cost
Cloth Bracer 10 block  0.35 1 hide 6 must use cloth materials 1.00
Cloth Cap N/A 0.35 1 hide 4 must use cloth materials 1.00
Sallet N/A 0.45 1 steel 5 must use metal materials 1.00
Cape N/A 1 1.5 hide 4 must use cloth materials 1.50
Cloth Brigandine PR -5 for defense 5 15 hide 15 must use cloth materials 10.00
Skull Cap - Enhancement N/A 0.2 0.2 hide 0 must use cloth materials; enhancement for helmets 0.50
Cloth Sleeve - Enhancement 5 block 0.25 0.25 hide 0 must use cloth materials; enhancement for bracers 0.50
Cowl - Enhancement N/A 0.25 0.2 hide 0 must use cloth materials; enhancement for over garments 0.50

6. Other Basic Designs

These designs are other  designs that can be crafted with Basic Crafting.

Item

Description of Completed Item's Effects

Weight of Material

Space Taken

Cost

Sack

Provides 10 storage spaces.

0.25 pounds of leather

1

0.45

Small Arm Bag

Provides 15 storage spaces.

0.28 pounds of leather

1

0.52

Large Arm Bag

Provides 25 storage spaces.

0.3 pounds of leather

1

0.75

Small Saddle Bag

Provides 20 storage spaces.

0.27 pounds of leather

1

0.60

Medium Saddle Bag

Provides 30 storage spaces.

0.44 pounds of leather

1

2.70

Large Saddle Bag

Provides 40 storage spaces.

0.49 pounds of leather

1

3.70

Sheath Belt

Provides 5 sheath & holster hooks.

0.2 pounds of leather

1

1.25

Small Hand Cart

Provides 65 storage spaces.

15 pounds of oak

not storable

10.00

Crutch

Provides a device to balance on.

0.6 pounds of oak

5

0.37

Shovel

Tool to dig with. Dig value is total attack value x 0.1. There is a design attack value of 1. Range is 2.

4 pounds of steel

7

0.50

Fishing Pole

Weight limit is 32 for oak, 21 for cedar, and 45 for cherry wood.

0.3 pounds of oak

5

0.25

Cork Bobber

Used to tell if fish is on the hook.

0.01 pounds of oak

0.1

0.04

Insect Cage

Small cage to hold insects in.

1 pounds of steel

3

1.50

Hat (any design)

Create a hat in any design for fashion.

0.1 pounds of leather

2

0.18


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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