Novice Crafting Designs

Novice Crafting covers anything that can be created by using the Novice Crafting ability. Here you will find the design blueprints for everything that can be created using the Novice Crafting ability. Your character must have the right ability to create any of the designs found on this page.

1. How To Use A Design

The design blueprints tell you the basics of the item you are trying to create. In the design table you will see numbers for each column. Those numbers are multiplied by numbers from the matching column in the materials table. Materials can be found on the materials page.

For example, if you wanted to make a dagger, the first thing you would need to decide upon is the material used. You would then take the dagger's Attack and Block values and add them to the material's Attack and Block Values. Here's an example using Dagger and Steel.
 

Item Attack Block
Dagger 4 1
Steel 4 4
STEEL DAGGER 8 5


The idea is the same with armor. Here is an example of creating a mythril plate bracer. The only difference is with determining PR and MR. With PR and MR you will take the design's PR & MR Multiplier and multiply it against the material's PR and MR value.

Item Block PR MR
Plate Bracer 20 0.5 0.5
Steel 4 4.5 0
STEEL PLATE BRACER 24 3* 0

* always round up PR and MR values

Notice how even though Plate Bracer has a MR value of 0.5, the completed armor has a MR value of 0? That is because the material, steel,  has a MR value of 0, and if you take 0 x 0.5 (or any number), you get 0. Therefore, if a design has a 0 for a value, it does not provide that value, and if armor has a 0 for a value, it does not provide that value, and the completed item will not have that value. For block value, if the design has an N/A value that means that there will be no block value for the completed armor.

Cost is determined by multiplying the material's cost by the weight of the material used and adding the design's cost to that total. Stores then multiply that answer by x 1.25 to get the cost that they sell the completed item for. Range is always provided by the design and never by the material, so if you are making a weapon the weapon's range will be based on the design only. Weight of Material needed simply shows you the weight of the material that you need based on a default material, usually steel. You would then take that and multiply it by the material's weight multiplier to determine the weight of the item and how much of the material was used. Space Taken for the completed item is determined by the design.

2. Material Restrictions For Novice Crafting

As you might suspect, if your character only has novice crafting your character can only work with certain materials. This is because your character lacks the ability to work with certain tough to manage materials. Here is a list of materials that can be used if your character only has Novice Crafting ability.

  • Any Materials from Basic Smithing or Basic Construction
  • Gold
  • Precious Stones (topaz, ruby, meteorite, sapphire, quartz, pearl, onyx, jade)
  • Crystal


If your character possesses a higher crafting ability, your character can use more materials with the designs found on this page. 

3. Novice Weapon Designs

Here you can find the weapons that can be made using the ability Novice Crafting. Here are some instructions to help you do so.

Special Note on Projectile Weapons:
Projectile weapons, such as bows, crossbows, and guns, do not have their attack value affected by the material. The material only affects DP, Weight, and Cost for these weapons.

  • Attack Value: In order to determine the completed weapon's attack value, take the design's attack value and add it to the material's attack value.
  • Block Value: In order to determine the completed weapon's block value, take the design's block value and add it to the material's block value.
  • Range: Range is determined only by the design, therefore the completed weapon's range will be the same as the range value listed in the design.
  • Weight: In order to determine the completed weapon's weight, take the design's material weight and multiply it by the material's weight.
  • Space Taken: The space taken by the completed weapon is determined by the design.
  • Worth: If you want to determine the worth of the completed weapon, take the material's cost and multiply it by the completed weapon's weight. Add the cost for the design for the worth of the weapon. Please note that shops increase the worth by x 1.25 on all items they sell.

Also be sure to click on the "more" button on the design and material used to see if there are any other bonuses or other important information regarding your completed weapon.

Design Attack Block Range Weight of Material Space Taken Other Information Design Cost
Long Sword  5 + 1d20 2 2 10 steel 3 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
5.00
Bastard Sword  7 + 2d10 4 2 12 steel 3 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
5.00
Small Scythe  3 + 1d8 N/A 1 9 steel 4 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
7.00
Reaper Scythe  5 + 1d8 N/A  2 11 steel 5 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
8.00
Bayonet  4  4 1 1.5 steel  0.1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element;
does piercing damage
2.00
Trident  4 + 3d4 30 3 10 steel 5 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
8.50
Pole Arm  8 + 2d8 25 3 11 steel 5 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
9.00
Short Sai  3 + 1d6 20 1 3 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d6 damage if wielded by life element
2.00
Long Sai  3 + 1d6 40 2 4 steel 3 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d6 damage if wielded by life element
 3.00
Small Axe  4 + 1d4 N/A  1 6.5 steel 4 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d6 damage if wielded by life element
 5.00
Night Stick  + 1d4 10 1 3 oak;
1.8 steel
2 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
 1.50
Mallet  5 + 1d6 N/A  2 6 oak 5 must use wood materials only  5.00
Battle Rod  6 + 1d6 25  3 10 steel 4 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
 8.00
Quarter Staff  + 1d12 25 3 6 oak 4 must use wood materials only 5.75
Nunchucks  + 2d12 N/A  1 2.5 oak;
1.5 steel
 2 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element
10.00
Spiked Knuckles  5 + 1d4 N/A 0 0.6 steel 1 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d4 damage if wielded by life element
2.75
Bull Whip 5 + 1d6 N/A 5 2 hide 4 must use cloth material 6.00
Lion Tamer  7 + 1d6 N/A 5 3 hide 4 must use cloth material 7.00
Small Bow 4 + 1d6 N/A 10 0.75 oak 8 material does not affect attack value 50.00
Long Bow  6 + 1d6 N/A 14 1.25 oak 10 material does not affect attack value 75.00
Wrist Launcher  2d4 + 1d6 N/A 8 0.8 oak 1 material does not affect attack value 2.50
Boomerang  6 + 1d6 N/A 0 1.25 oak;
0.75 steel
2 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d6 damage if wielded by life element
10.00
Chakram  10 N/A 1 6 steel 3 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d8 damage if wielded by life element
5.00
Chain Gloves  + 1d4 + 0 0 1 steel 4 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d4 damage if wielded by life element;
must use metal materials only
1.35

 

4. Novice Shield Designs

Here you can find the shields that you can make using the Novice Crafting ability. The method for making shields is the same as the method for making weapons. 

Design Block Range Weight of Material Space Taken Other Information Design Cost
Medium Shield 40 0 1.92 hide;
4 oak;
2.4 steel
 15 PR of 3 if equipped 2.00
Large Shield 50 0 3.4 hide;
7 oak;
4.2 steel
20 PR of 4 if equipped 2.50

 

5. Novice Armor Designs

Here you can find the armor types that you can make using the Novice Crafting ability. The method for making armor is the same as the method for making weapons, with the following exceptions…

  • There is no Range: Armor doesn't have range.
  • Scale Armor has a different cost/worth formula: To get the complete worth of scale armor, you need to follow this formula: ((completed armor weight x 1.5) x material cost) + design cost
Design Block or Defense PR & MR Multiplier Weight of Material Space Taken Other Information Design Cost
Chain Bracer  15 block  0.4  1 steel  6 must be made of metal material 1.00
Chain Coif N/A  0.7  1.5 steel 5 must be made of metal material 2.50
Cloak N/A  1.5  2 hide 5 must be made of cloth material 2.50
Robe N/A  2  2.5 hide 5 must be made of cloth material  3.00
Chain Mail PR - 10 for defense  8.4  25 steel  20 must be made of metal material;
sneak penalty of 20
15.00

6. Other Novice Crafting Designs

These are other designs you can make with Novice Crafting.

Item

Description of Completed Item's Effects

Weight of Material

Space Taken

Cost

Small Back Pack

Provides 30 storage spaces.

0.4 pounds of leather

1

1.25

Medium Back Pack

Provides 40 storage spaces.

0.45 pounds of leather

1

2.50

Large Back Pack

Provides 50 storage spaces.

0.5 pounds of leather

1

3.50

Large Hand Cart

Provides 100 storage spaces.

25 pounds of oak

not storable

15.00

Small Supply Wagon

Provides 200 storage spaces.


10 pounds of oak

not storable

50.00

Standard Tent

Provides general tent effects in normal environments. Sleep regeneration is 25%.

2.4 pounds of leather

10

0.25

Bog Tent

Provides general tent effects in wet environments. Sleep regeneration is 25%.

2.4 pounds of leather

10

0.55

Rope

Weight limit value is obtained by taking the attack value x 150. Makes 10 feet.

1.5 pounds of leather

4

0.50

Harness

Can make to any size and body shape to be used with rope or chain when climbing.

0.8 pounds of leather

1

1.12

Rake

Tool to rake with. + 1 to attack value. Range is 2.

3 pounds of steel

8

0.50

Hoe

Tool to dig with. Dig value is attack value x 0.1. There is no added value to attack value. Range is 2.

3 pounds of steel

7

0.50

Fishing Hook

Used to catch fish. Has a damage value of material weight x material attack value + 2.

0.05 pounds of steel

0.1

0.01

Fishing Line

Weight limit is 50. Leather only.

0.01 pounds of leather

1

0.08

Rodent Trap

Make a trap to catch a rodent.

0.5 pounds of steel

1

0.10

Small Cage

Make a cage to hold a small to moderate size mammal, bird, or mammal-like xenic creature.

5 pounds of steel

20

1.00

Small Reptile Cage

Make a cage to hold a small to moderate size reptile or reptile-like xenic creature.

5 pounds of steel

20

2.50

Rodent Cage

Make a cage to hold a rodent.

2 pounds of steel

5

2.00

Glasses

Make glasses to cover your eyes. Prevents Visual Distortion and Blindness.

0.1 pounds of steel +
0.1 glass

0.1

0.45

Goggles

Make goggles to keep water, sand, dirt, snow, or any other debris out of your eyes. Prevents Visual Distortion and Blindness. Leather only.

0.1 pounds of leather +
0.1 glass

0.1

1.28


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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