Mediocre Crafting Designs

Mediocre Crafting covers anything that can be created by using the Mediocre Crafting ability. Here you will find the design blueprints for everything that can be created using the Mediocre Crafting ability. Your character must have the right ability to create any of the designs found on this page.

1. How To Use A Design

The design blueprints tell you the basics of the item you are trying to create. In the design table you will see numbers for each column. Those numbers are multiplied by numbers from the matching column in the materials table. Materials can be found on the materials page.

For example, if you wanted to make a dagger, the first thing you would need to decide upon is the material used. You would then take the dagger's Attack and Block values and add them to the material's Attack and Block Values. Here's an example using Dagger and Steel.

Item Attack Block
Dagger 4 1
Steel 4 4
STEEL DAGGER 8 5


The idea is the same with armor. Here is an example of creating a mythril plate bracer. The only difference is with determining PR and MR. With PR and MR you will take the design's PR & MR Multiplier and multiply it against the material's PR and MR value.

Item Block PR MR
Plate Bracer 20 0.5 0.5
Steel 4 4.5 0
STEEL PLATE BRACER 24 3* 0

* always round up PR and MR values

Notice how even though Plate Bracer has a MR value of 0.5, the completed armor has a MR value of 0? That is because the material, steel,  has a MR value of 0, and if you take 0 x 0.5 (or any number), you get 0. Therefore, if a design has a 0 for a value, it does not provide that value, and if armor has a 0 for a value, it does not provide that value, and the completed item will not have that value. For block value, if the design has an N/A value that means that there will be no block value for the completed armor.

Cost is determined by multiplying the material's cost by the weight of the material used and adding the design's cost to that total. Stores then multiply that answer by x 1.25 to get the cost that they sell the completed item for. Range is always provided by the design and never by the material, so if you are making a weapon the weapon's range will be based on the design only. Weight of Material needed simply shows you the weight of the material that you need based on a default material, usually steel. You would then take that and multiply it by the material's weight multiplier to determine the weight of the item and how much of the material was used. Space Taken for the completed item is determined by the design.

2. Material Restrictions For Mediocre Crafting

As you might suspect, if your character only has basic crafting your character can only work with certain materials. This is because your character lacks the ability to work with certain tough to manage materials. Here is a list of materials that can be used if your character only has Mediocre Crafting ability.

  • Any Basic and Novice Crafting materials
  • Diamond
  • Mythril
  • Ylem


If your character possesses a higher crafting ability, your character can use more materials with the designs found on this page. 

3. Mediocre Weapon Designs

Here you can find the weapons that can be made using the ability Mediocre rafting. Here are some instructions to help you do so.

Special Note on Projectile Weapons:
Projectile weapons, such as bows, crossbows, and guns, do not have their attack value affected by the material. The material only affects DP, Weight, and Cost for these weapons.

  • Attack Value: In order to determine the completed weapon's attack value, take the design's attack value and add it to the material's attack value.
  • Block Value: In order to determine the completed weapon's block value, take the design's block value and add it to the material's block value.
  • Range: Range is determined only by the design, therefore the completed weapon's range will be the same as the range value listed in the design.
  • Weight: In order to determine the completed weapon's weight, take the design's material weight and multiply it by the material's weight.
  • Space Taken: The space taken by the completed weapon is determined by the design.
  • Worth: If you want to determine the worth of the completed weapon, take the material's cost and multiply it by the completed weapon's weight. Add the cost for the design for the worth of the weapon. Please note that shops increase the worth by x 1.25 on all items they sell.

Also be sure to click on the "more" button on the design and material used to see if there are any other bonuses or other important information regarding your completed weapon.

Design Attack Block Range Weight of Material Space Taken Other Information Design Cost
Rapier  3 + 2d10 10 2 8 steel 3 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d6 damage if wielded by life element;
does piercing damage and uses piercing attacks
 5.50
Falchion 8 + 2d12 N/A 2 15 steel 3 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d6 damage if wielded by life element
15.00
Great Scythe 7 + 1d12 N/A 2 13 steel 8 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
20.00
Halberd  8 + 3d6  35 3 12 steel 8 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d8 damage if wielded by life element;
Can use chopping and piercing attacks and attack bonuses
12.50
Fantasy Axe 4 + 2d4 N/A 1 6.5 steel 6 For Silver: + 1d12 damage against undead;
For Gold: + 1d12 damage against death element; +1d8 damage if wielded by life element
 8.00
Barbarian Axe 5 + 2d6 N/A  1  7.5 steel  6 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d6 damage if wielded by life element
 10.00
Large Axe 6 + 1d6 N/A 2 9 steel 8 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d6 damage if wielded by life element
13.00
War Hammer 8 + 3d6 N/A 2 7.5 steel 2 For Silver: + 1d8 damage against undead;
For Gold: + 1d8 damage against death element; +1d6 damage if wielded by life element
9.00
War Mallet 8 + 2d8 N/A 2 12 oak 5 must use wood materials only  15.00
Great Mallet 10 + 3d6 N/A 2 15 oak 6 must use wood materials only  19.00
Mace 10 + 2d10 N/A 2 15 steel 5 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d8 damage if wielded by life element
28.00
Blade Knuckles 7 + 1d4 N/A 0 0.7 steel 1 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element;
can use slashing attacks
3.50
Chain Whip  10 + 1d8 N/A 5 4 steel 4 For Silver: + 1d10 damage against undead;
For Gold: + 1d10 damage against death element; +1d8 damage if wielded by life element;
must use metal materials only
20.00
Hunting Bow 6 + 2d6 N/A 14 1.5 oak 10 material does not affect attack value 42.00
Battle Bow  8 + 2d6 N/A 10 1.75 oak  10 material does not affect attack value 45.00
Great Bow 8 + 3d6  N/A  12 2 oak  12 material does not affect attack value  50.00
Arm Crossbow 2 + 1d6 + 1d4 N/A 8 2 oak 6 material does not affect attack value 50.00
Small Crossbow  3 + 2d6 N/A 10 4 oak 8 material does not affect attack value 55.00
Bola 2d4 N/A 0 3 steel 2 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d4 damage if wielded by life element;
tangles enemies legs
5.00
Great Rod 8 + 1d8 30 3 12 steel 4 For Silver: + 1d6 damage against undead;
For Gold: + 1d6 damage against death element; +1d6 damage if wielded by life element
10.00
Wizard's Staff 1d12 + 1d6 25 3 8 oak +
2.4 crystal
4 The wizard's staff is made by combining wood with a precious stone material. The precious stone material applies a certain elemental effect to the attack. The wizard's staff that can be bought in most weapon shops combine wood with crystal, allowing the wielder to apply double the elemental effects against his or her weak element. Wizard's Staffs also decrease spell action costs by 1. 10.00
Gauntlets 1 + 1d4 1 0 2 steel 5 For Silver: + 1d4 damage against undead;
For Gold: + 1d4 damage against death element; +1d4 damage if wielded by life element
1.75

4. Mediocre Shield Designs

Here you can find the shields that you can make using the Mediocre Crafting ability. The method for making shields is the same as the method for making weapons. 

Design Block Range Weight of Material Space Taken Other Information Design Cost
Great Shield 60 0 4.6 hide;
10 oak;
6 steel
25 PR of 5 if equipped 3.00
Lancer's Shield 70 0 6.9 hide;
15 oak;
9 steel
25 PR of 7 if equipped 3.50

 

5. Mediocre Armor Designs

Here you can find the armor types that you can make using the Mediocre Crafting ability. The method for making armor is the same as the method for making weapons, with the following exceptions…

  • There is no Range: Armor doesn't have range.
  • Scale Armor has a different cost/worth formula: To get the complete worth of scale armor, you need to follow this formula: ((completed armor weight x 1.5) x material cost) + design cost
Design Block or Defense PR & MR Multiplier Weight of Material Space Taken Other Information Design Cost
Plate Bracer  20 block  0.5 1.5 steel  6 -1 to Initiative  1.00
Great Helm N/A  0.9  2 steel  6 N/A  3.00
Plate Cuirass PR - 12 for defense  9.3  50 steel 20 sneak penalty of 10;
-4 to Initiative
 15.00

6. Other Mediocre Crafting Designs

These are other designs you can make with Mediocre Crafting

Item

Description of Completed Item's Effects

Weight of Material

Space Taken

Cost

Hiker's Back Pack

Provides 60 storage spaces and 2 sheath & holster hooks.

0.56 pounds of leather

1

3.75

Warrior's Back Pack

Provides 60 storage spaces and 4 sheath & holster hooks.

0.81 pounds of leather

1

4.25

Weapon Belt

Provides 7 sheath & holster hooks and 4 shuriken hooks.

0.24 pounds of leather

1

1.30

2 Pocket Belt

Provides 8 storage spaces and 3 sheath & holster hooks.

0.26 pounds of leather

1

2.00

4 Pocket Belt

Provides 16 storage spaces and 3 sheath & holster hooks.

0.32 pounds of leather

1

2.50

Medium Supply Wagon

Provides 300 storage spaces.

150 pounds of oak

not storable

95.00

Large Supply Wagon

Provides 400 storage spaces.

200 pounds of oak

not storable

115.00

Desert Tent

Provides general tent effects in desert environments. Sleep regeneration is 25%.

2.4 pounds of leather

10

0.25

Snow Tent

Provides general tent effects in cold environments. Sleep regeneration is 25%.

2.4 pounds of leather

10

0.25

Pike

Tool to dig with. Dig value is attack value x 0.1. + 1 to attack. Range is 1

10 pounds of steel

8

2.50

Chain

Weight limit value is obtained by taking the attack value x 150. Attack value is (material weight x 2.5) x material attack value. Makes 10 feet.

2.5 pounds of steel

4

9.50

Headlight Lantern

A lantern that has a circular hole on one side to dispense light in a single direction. The light emitted extends for 10 area blocks in one direction.

5 pounds of steel

6

1.50

Full Beacon Lantern

A lantern that is open on all ends and emits light in all directions. The light covers a 8×8 area block radius.

5 pounds of steel

6

5.50

Ankle Trap

A circular piece of steel with sharp teeth that closes together on a hinge when something presses down on its center pressure plate.

2 pounds of steel

2

1.00

Large Cage

Make a cage to hold a large mammal, bird, or mammal-like xenic creature.

10 pounds of steel

40

1.00

Large Reptile Cage

Make a cage to hold a large reptile or reptile-like xenic creature.

10 pounds of steel

40

1.50

Swimming Mask

Mask that prevents water from getting in your eyes or nose.

1 pounds of leather +
0.2 glass

1

0.80

Deer Call

A small instrument that you blow into which imitates the sound a deer would make with the hopes of attracting another deer.

0.01 pounds of oak

1

0.19

Bird Call

A small instrument that you blow into which imitates the sound most birds would make with the hopes of attracting other birds.

0.01 pounds of oak

1

0.19

 


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  • mythus
    mythus  6 days ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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