Xenian

1. Quick Reference

Race

Race Maximums

Builds

Weight Ranges

Height Ranges

Life Expectancy

Genders

Xenian

Fortitude: 100
Speed: 60
Mental: 80
Strength: 80
Luck: 60
Will: 70

Small;
Medium;
Large

S: 90-140
M: 141-200
L: 201-250

Male: 5'-7'
Female: 5'-7'

Male: 120
Female: 120

Male
Female


2. Basic History

Xenians are the decendants of the demon-kind of Xodod and their mortal mates. Despite popular belief, Xenians are not demons themselves, but are of the demon-kind, the natural inhabitants of Xodod changed over years to be similar to demons.

The Great Battle of Ablution was a apocalyptic battle of light against darkness as the free folk of Nor'Ova fought to finally overthrow the tyrannical rule of Taal Zodo and try to prevent his casting of Ablution and the merging of Xodod with Nor'Ova. When the portals opened to Nor'Ova from Xodod for the demon armies to pass through, the demon-kind and many trapped souls took the opportunity to also escape. Known as xenians by their demonic overlords, some of the demonkind helped the Nor'Ovans, some fought along side the armies of Taal Zodo, and some went into hiding. When Taal Zodo was finally defeated and the great magic apocalypse of the Ablution happened anyways, the demon-kind took refuge with the Nor'Ovans, and many of them fell in love with human men and women. Their progeny became the formally known as the Xenians.


3. Positives & Negatives

Xenians's are naturally runeless. They are unable to use any of the traditional magic.  They are however not frail and many xenians make capable warriors.

 

Quick List of Modifiers

+2 to Success Rate
+1 to Failure Rate
+1 to Battle Attack Actions and Battle Magic Actions orBattle Attack Actions and Battle Defense Actions - bonus chosen at character creation
+5 to Will
+5 to SA and EP
+10 to Magic Power and Melee Power
Flat PR and MR of 5
Magic Stability of 100%


Xenians as a whole are a rather split and unique race. Some Xenians continued to mate with other races, producing more and more diluted xenian offspring. Those offspring can only use runeless magic. Xenians that have mated with only other Xenians or with their own kind since the Battle of Ablution can use the magic of the Realm of Xodod, informally called Zodomancy.


4. Lifespan

Xenians have two stages of life. The first stage, which last from child-birth until they reach the age of 13, is called their childhood. During this time they are completely dependent upon their parents for support, and are still developing certain skills needed for survival.

Their final stage, adulthood, last from 14 until death.  They generally have become more matured and stopped their growing and developing by now. They are also fully seperated from their parents. Having no knowledge of the rest of their family, they will sometimes unknowingly pair with distant cousins. Their death comes suddenly and painfully.


5. Appearance

Xenian men tend to be brutish in appearance, with generally thick, calloused skin. Some women of other races find them quite attractive while men find them quite intimidating. Xenian women very much fit the descriptions of a succubus and have quite the lustful appearance. Xenians as a whole have either firey-red or jet black hair, deep red eyes, and yellowed skin. Their nails are often black and thick, with their toe nails often appeared more hooved. Many xenians are also covered with a variety of mutations.


6. Living Habitat

Xenians live in the same areas humans do.


7. Food & Sleeping Requirements

Xenians require one meal every five days, though can and usually will eat a couple times a day. They need to sleep at least 6 hours (one 1/2 cycle) every night or suffer from fatigue (-5 from endurance per missed hour).


8. Culture

Xenians are almost primitive and clanlike in their culture. Xenian parents are greatly devoted to their children while they are under the age of ten, yet become greatly estranged to them after that point. Oftentimes around that age young xenians are thrusted out of the home and some are killed. Sometimes the young kill the parents around that age. In more diluted Xenian households though it is more human like.

Xenians are often automatically considered as demonic and Zodo worshippers, though roughly more than half hate anything related to Zodo and Xodod. The rest however are indeed Zodo worshippers, but out of those less than a quarter trully behave like the demons they are assumed to be.


9. Racial Relations

Xenians  have not lived on this world long enough to have developed any real relationships with other races, however many other races fear them and distrust them before ever really getting to know them.


10. Racial Skills & Abilities

Skill Effect Stat Cost Range & Area Duration Skill Points to Skill Mastery Mastery
Intimidation
Tier 1
This skill causes you to look more intimidating or important. It does so by temporarily increasing your Will by 5, which affects all Will based stats, and your Influence by an extra 5. 5 SA; 1 support self instant 1 skill points =
2 skill mastery %
50%
Damage Store
Tier 1
Using this skill allows you to absorb ½ of the physical damage, having only 1/3rd of it affect your EP. This is a free action. 1 /3 rd damage to EP; Free Action self 1d6 hours 1 skill point =
2 skill mastery %
50%
Damage Redirect
Tier 1
Redirect either 25%, 50%, 75% or all of the stored damage into your melee attack. N/A Weapon range affecting 1 target instant 1 skill point =
2 skill mastery %
50%
Damage Store
Support
Ability
This ability allows you to store your absorbed physical damage so that you can release it later with the Damage Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to EP per round.
Dark Sacrifice
Racial Ability
With this ability the Xenian can sacrifice one stat to restore another. With each use of this ability you choose one stat to sacrifice, spending 25% of that stat to restore 15% of the stat you wish to restore. You cannot use this abilityy to restore the stat that you are sacrificing. It cost 1 support action to use this ability.

Zodomancy

Zodomancy is the name given to the otherwordly magic that pure xenians can call upon. It is the magic of Xodod which is non-elemental. Only pure xenians can learn these spells.

Zodomancy Magic Progression Tree

Zodomancy Magic Progression Tree

Zodomancy Spells

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Skill Points to Skill Mastery

Prerequisites

1

Xodod's Enchantment

This spell calls upon the powers of Xodod increasing your or your ally's weapon damage by 3d12. 10 SA;
1 magic
self or ally's weapon 1d6 rounds 1 skill point = 2 skill mastery % N/A

1

Fell Scent

This spell grants you the heightened nose of a rune beast, allowing you to smell and track by smell for up to 200 square feet away. 5 SA;
Free Action
self 1d10 hours 1 skill point = 2 skill mastery % N/A
1

Heat Rising

This spell calls forth the immense heat from Xodod. A wave of oppressive heat rises throughout the battlefield causing your enemies to become fatigued. This spell cuts the movement rates of your enemies in half. 10 SA;
1 magic
all enemy targets 1d6 rounds 1 skill point = 2 skill mastery % N/A

1

Dark Force

This spell calls forth the darkness of the pits of Xodod and sends it from you as a black blast of black smoke. This spell deals 3d6 magic damage to the  target and knocks the target down. 10 SA;
1 magic
1 target instant 1 skill point = 2 skill mastery % N/A

1

Mind Whispering

This spell allows you to communicate to others through the Mind of Zodo. With this spell you can send your thoughts to others and they will hear it in their mind though the Mind of Zodo. You must use this spell for each sentance of thought you wish to send. 5 SA;
Free Action
any one you wish to send a message to instant 1 skill point = 2 skill mastery % N/A

2

Xodod's Corruption

This spell causes your or your ally's weapon to corrupt the target's armor so that future attacks will do double damage to the target's armor for 1d6 rounds. The effect is non-stacking with each hit from the enchanted weapon. 20 SA;
2 magic
self or ally's weapon 1d6 rounds 1 skill point = 1 skill mastery % Xodod's Enchantment mastered

2

Xodod's Enhancement

This spell adds the effects of Xodod's Enchantment plus it causes the weapon to add the weilder's magic power to the attack. 20 SA;
2 magic
self or ally's weapon 1d6 rounds 1 skill point = 1 skill mastery % Xodod's Enchantment mastered

2

Leech Touch

This spell causes you to leech 1d% percentage of the HP damage dealt to the target to restore your HP with. This spell is placed on your or your friend's weapon so that each time the target is attacked with the enchanted weapon, the effect will take place. 20 SA;
2 magic
self or ally's weapon 1d6 rounds 1 skill point = 1 skill mastery % Either Xodod's Enchantment or Fell Scent mastered

2

Fell Sight

This spell grants you the enchanted sight of a rune beast, allowing you to detect life and element by sight even through obstacles for up to 200 square feet. 10 SA;
Free Action
self 1d10 hours 1 skill point = 1 skill mastery % Fell Scent mastered

2

Brimstone's Aura

This spell surrounds you with the terrible heat of burning brimstone. Anyone who comes within 1 hex of you, friend or foe, and anyone who melee attacks you, will be dealt 4d8 magical damage. 20 SA;
2 magic
a 1x1 hex area around caster 1d6 rounds 1 skill point = 1 skill mastery % Heat Rising mastered

2

Heat Warding

This spell makes you immune to heat and causes fire attacks to do 1/2 damage to you. 20 SA;
2 magic
self 1d6 rounds 1 skill point = 1 skill mastery % Either Heat Rising or Dark Force mastered

2

Dark Arrow

This spell gathers the power of Dark Force into a piercing attack, attacking any target in a straight 1 hex line. 10% of the damage bypasses armor. 20 SA;
2 magic
straight line instant 1 skill point = 1 skill mastery % Dark Force mastered
2 Portal Stepping This spell allows you to basically teleport, by stepping through Xodod and back into the Nor'Ovan realm, instantly. You can teleport to anywhere you can see. 20 SA;
2 magic
self instant 1 skill point = 1 skill mastery % Dark Force mastered
2 Dark Temptations This spell causes the Mind of Zodo to whisper temptations to your enemy's mind. They must make a Will Check, if they fail you can give them a command that they must carry out. They get a second will check to any commands to kill themself. 20 SA;
2 magic
1 target instant 1 skill point = 1 skill mastery % Mind Whispering mastered
3 Xodod's Gift This spell is both the effects of Xodod's Enhancement and Xodod's Enchantmet, increasing your or your ally's weapon damage by 3d12 plus magic power. This spell adds instant critical hit damage as well while letting you make a second critical hit attempt. 30 SA;
3 magic
self or ally's weapon 1d6 rounds 2 skill points = 1 skill mastery % Xodod's Enhancement mastered
3 Portal Reaching This spell allows you to attack any target you can see no mater how great the distance. The spell sends your attack through a portal to Xodod and back to where you desire the attack to happen. 30 SA;
3 magic
self instant 2 skill points = 1 skill mastery % Leech Touch mastered
3 Fell Speed This spell gives you the enhanced speed of a rune beast, doubling your speed and thuse your movement rates while also granting you +1 to all of your actions for the duration of the spell. 30 SA;
3 magic
self 1d6 rounds 2 skill points = 1 skill mastery % Fell Sight mastered
3 Zodo's Protection With this spell you call upon Zodo to protect you and your allies. He does so by doubling your PR and MR but takes 2d20 HP damage from each of you. 30 SA;
3 magic
self and all allies 1d6 rounds 2 skill points = 1 skill mastery % Brimstone's Aura mastered
3 Xodod Fire With this spell you call upon the non-elemental black flames of Xodod, causing a small black flame to appear in your hands. You hurl it at your enemy using your throw range. The spell does 4d12 damage, 20% of it ignoring armor. 30 SA;
3 magic
throw range instant 2 skill points = 1 skill mastery % Heat Warding mastered
3 Dark Wave This spell gathers the power of dark force, increasing its damage to 7d6, and causes it to come from you as a wave hitting everyone, ally and enemy, within 4 hexes from you in all directions. 30 SA;
3 magic
4x4 hex area around caster instant 2 skill points = 1 skill mastery % Dark Arrow mastered
3 Portal Bringing This spell allows you to bring anyone who you grab onto or who grabs onto you as you teleport with Portal Stepping. 30 SA;
3 magic
anyone holding on or touching caster instant 2 skill points = 1 skill mastery % Portal Stepping mastered
3 Soul Calling With this spell you call upon the lost soul of the recently departed, forcing it to rejoin with its body. This spell revives the target by all of the target's current HP, SA, and EP stats are 10% of their max or full stat. 30 SA;
3 magic
1 target instant; must be done within 4 rounds 2 skill points = 1 skill mastery % Portal Stepping and Dark Temptations mastered
4 Xodod's Curse This spell gives you all of the bonuses of Xodod's Gift while doubling your or your ally's total damage. It does so by inflicting Berzerk upon the weilder of the enchanted weapon. 40 SA;
4 magic
self or ally's weapon 1d6 rounds 3 skill points = 1 skill mastery % Xodod's Gift mastered
4 Fell Strength This spell grants you the enhanced strength of a rune beast, doubling your strength which increases strength based stats. 40 SA;
4 magic
self 1d6 rounds 3 skill points = 1 skill mastery % Either Fell Speed or Zodo's Protection mastered
4 Zodo's Rage With this spell you disturb the great Zodo which angers him greatly. Everyone must make a Luck Check. Those who fail must make a 1d6 roll. If they roll a 6 they die. If not, they must roll the number rolled amount of d8 and apply that damage to their HP. If the number rolled on the d6 is a 4, then roll 4d8. 40 SA;
4 magic
battlefield instant 3 skill points = 1 skill mastery % Zodo's Protection mastered
4 Crimson Rain This spell opens a portal from Xodod above the battlefield. The rain of burning brimstone that always falls upon Xodod now falls upon the battlefield, dealing 7d10 to every enemy target. Allies and yourself are not affected. 40 SA;
4 magic
all enemy targets instant 3 skill points = 1 skill mastery % Xodod Fire mastered
4 Damnation With this spell you pull your selected enemy target from where they are at in the battlefield to right before you. However, you do so by pulling the target through Xodod. For each hex they must pass, they are dealt 1d10 magic damage. If they oass 3 hexes, that is 3d10. If it is 20 hexes, it is 20d10. 40 SA;
4 magic
1 target instant 3 skill points = 1 skill mastery % Either Dark Wave or Portal Bringing mastered
5 Forsaken's Blade This spell gives all of the bonuses of Xodod's Gift, increases the damage dealt by 2d20, and adds a 1 in 6 chance for instant death of whomever is attacked. For the instant death chance, roll a 1d6 with 6 = death.  50 SA;
5 magic
self or ally's weapon 1d6 rounds 4 skill points = 1 skill mastery % Xodod's Curse mastered
5 Fell Spirit This spell grants you the runic spirit of a rune beast. When casting this spell, roll a 1d8 wiith 1 = earth, 2 = air, 3 = water, 4 = fire, 5 = life, 6 = death, 7 = time, 8 = space. The number you rolled symbolizes the runic spirit you have for the duration of the spell. If you rolled a 3 for example, you will be able to cast any aquamancy spell. You will have enough magic actions to cast any spell instantly, however you can only cast one spell a round. If you failed to cast a spell, you still loose your magic actions. The success rates for each tier level of spells starts at 95 for tier 1 and decreases by 20 per tier, ending at 15 for tier 6 spells. 50 SA;
5 magic
self 1d6 rounds 4 skill points = 1 skill mastery % Fell Strength mastered
5 Black Pyre This spell causes a great tall and wide pyre of xodod flame to errupt in an area. This spell affects a 3x3 hex area of your choosing. Anyone in the area but not in the center is dealt 8d12 magic damage, 10% of it bypasses armor. Anyone in the center is dealt 9d12 magic damage, 20% of it bypassing armor. 50 SA;
5 magic
a 3x3 hex area instant 4 skill points = 1 skill mastery % Crimson Rain mastered
6 Summon Zodo With this spell you summon Zodo himself to the battlefield. Roll a 1d3.
1 = restores the health of you and your allies completeely;
2 = deals 4d% non-elemental magic damage to every single enemy;
3 = instantly kills one target of choice splitting its HP, SA, and EP among you and your allies.
60 SA;
6 magic
battlefield instant 5 skill points = 1 skill mastery % Black Pyre mastered


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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