Fifth Era Crafting Designs and Materials

Here are the new designs and materials for the Saga of Ablution campaign. Only designs for armor (the Flexiscale Armor) and new materials will be found here. 


1. Flexiscale Armor – Advanced Crafting

All flexscale armor requires Advanced Crafting to create.

Item Block PR & MR Multiplier Weight of Material Needed Space Taken Other Information Cost for Design
Flexscale Bracers 30 1 0.75 steel 8 N/A 3.00
Flexscale Cuirass N/A 6 18 steel 20 - 1 to Initiative 20.00
Flexscale Greaves and Cuisse N/A 6 16 steel 18 - 1 to Initiative 20.00

 


2. New Materials

There are various new materials that have been discovered as a result of the magic fallout of the ablution event. Those materials are listed here. The wood materials can be used with crafting if you have the Basic Crafting ability but the other materials require Advanced Crafting ability to use with crafting.

Material Attack Block PR MR DP Space Taken Weight Multiplier Other Information Cost per Pound
Dustwood + 2d6  6 N/A N/A 25  2 per 1 pound oak x 0.9  can't be used for armor;
+ 20 block for blocking magic
1.15
Black Maple + 2d8 9 N/A N/A 30 2 per 1 pound oak x 1
steel x 1.65
can't be used for armor;
+ 25 block for blocking magic;
50% of blocked magic restores user's SA
1.65
Bloodwood + 2d10 11 N/A N/A 35 2 per 1 pound oak x 1.3

can't be used for armor;Weapon: if HP damage is dealt, increase HP damage by 10%, use that 10% to restore user's HP;
Shield: can spend SA to boost block for blocking magic, 2 SA = 1 block

2.50
Crylem 9 5 8 6 175 1 per 1 pound steel x 2.5 can spend SA to boost MR temporarily, 2 SA = 1 MR;
initiative penalty +1 for armor having initiative penalties
18.00
Xenylem 14 7 10 8 180 0.5 per 1 pound steel x 4.5 automatically takes 10% of magic damage absorbed to restore user's SA;
initiative penalty +2 for armor having initiative penalties
15.00
Zodium 18 9 12 10 250 0.5 per 1 pound steel x 4.5

Armor: automatically takes 5% of magic damage absorbed to restore user's SA;
Armor: initiative penalty +2 for armor having initiative penalties;
Weapon: 50% of HP damage dealt when attacking is also dealt to target's SA, which is returned to user;
Armor: user may spend 5 SA per initiative penalty to remove or decrease armor initiative penalties;
Armor: User may substitute EP or HP for SA when needed, increasing stat cost by 15%

20.00
Norvite 11 5 5.5 12 180 2 per 1 pound steel x 1.5

Armor: User may substitute EP or HP for SA when needed;
Armor: immune to any status effect, beneficial and negative;
double block value for blocking magic;
Weapon: always add double magic power to attack;
Weapon: damage is doubled against undead or spirits

30.00

 


3. How to Determine M. Rad Block Value of Completed Armor

Here is how to determine the Magic Radiation Block value (M. Rad Block) of a completed armor.

Determining M.Rad Block value is very easy, it is the same as the armor's MR value. If a piece of armor has an MR value of 2, it also has an M.Rad Block value of 2. If the armor's MR is 0, then it does not have any M.Rad Block.


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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