Clerical Order of Divine Ministry

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Until then, here's where aspiring clerics to Zodo will find their abilities.
 

The Holy Priesthood of the Will of Zodo


Will Holy Body Priesthood Progression Tree

Skills & Abilities

Skill

Description

Stat Cost

Action Cost

Range & Area

Duration

Skill Points to Skill Mastery %

Prerequisites

Spiritual Bonding

Support
Tier 1

This special skill allows you to form a spiritual bond with a person or armor. For the duration of this skill, you can make use of its skills and abilities thought the bonded indivudual will have to do the rolling and get the skill points - the bonded individual can use the greater pool of your and his/her stats and actions. When bonded, you two are like one person, sharing all stats, actions, and skills. You cannot spirit bond with an enemy. You can only bond with one person or animal at a time.

15 SA

1 support

1 non-foe person or animal

1d4 rounds

1 skill points = 1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Mental Communication

Support
Tier 1

 

This is a special skill that is passed down through the Holy Body. This skill allows those that have become clerics or rubes to communicate with one another telepathically. With this skill a rube or rube initiate may send a mental message to any other rube or rube initiate, no matter the distance between them, and the other rube can answer back in the same manner using this skill. This provides a means for rubes to remain in constant communication despite the circumstances.

2 SA per minute of communication

Free Action

 

self & any other rube or rube initiate

instant

1 skill point =

1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Aura Rising

Support
Tier 1

This is a special skill that is passed down through the clerics who serve the Will of Zodo. With this ability they can increase their spiritual prescense. This causes any in a room to need to make will checks against their commands - the cleric doesn't need to make a will check. This also causes any enemy's within 2 hexes of the cleric to need to make will checks to attack the cleric or flee from the cleric.

10 SA

1 support

2 hexes around self

instant

1 skill point =

1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Clerical Listening

Character

Support
Tier 1

This is a special skill that is passed down through the  Holy Body. This skill allows the cleric to hear the voices of the Will of Zodo around them. This may at times offer the cleric hints, answers, or suggestions to the problem at hand, but may not always do so.

2 SA per minute

Free Action

self

until you stop / instant

1 skill point = 
1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Armor Bonding

Support
Tier 2

This skill allows you to bond your armor to yourself. While bonded you loose any negatives such as decreased initative penalties. Also, 10% of the total armor PR and MR gets treated as flat PR and MR meaning your armor will not decrease below 10% while bonded.

25 SA

Free Action

self

1d4 hours

2 skill points =

1 skill mastery %

Spiritual Bonding mastered

Weapon Bonding

Support
Tier 2

This skill allows you to bond your weapon to yourself. While bonded, you cannot loose your weapon, be disarmed, or have it break. This only works with melee weapons and only one weapon at a time. While bonded your Melee Power is increased by your Magic Power.

25 SA

Free Action

self

1d4 hours

2 skill points =

1 skill mastery %

Spiritual Bonding mastered

Alignment Masking

Character

Support
Tier 2

This is a special skill that is passed down through the Holy Body. This skill allows you to mask your alignment, so that no one can tell what your alignment is using Sense Alignment.

25 SA

Free Action

self

1 hour

2 skill points =

1 skill mastery %

Clerical Listening mastered

Aura Harming

Offensive
Tier 2

This skill allows you to harm others who come within your aura. Anyone who comes within your aura will receive double your magic power worth of damage per round they are in your aura and per step they take within your aura. 

 25 SA

1 support, 1 magic 

1x1 area around self 

1d4 rounds 

2 skill points =

1 skill mastery %

 

 Aura Rising mastered

Aura Healing

Support
Tier 2

 This skill allows you to heal anyone who comes within your aura. Anyone who comes within your aura will have their HP restored by double your magic power worth of points per round they are in your aura.

 25 SA

1 support, 1 magic 

1x1 area around self 

1d4 rounds 

2 skill points =

1 skill mastery %

 

 Aura Rising mastered

Spiritual Pleading

Support
Tier 2

 With this skill you plead to the spirit of your target. This causes your target to be unclear if you are friend or foe. The target has to make a will check. If the target fails, you are a friend for 1d4 rounds, during which the target won't attack you and will defend you.

 25 SA

2 support 

1 target that can see you 

1d6 rounds 

2 skill points =

1 skill mastery %

 

Clerical Listening mastered 

Spiritual
Whisperings

Support
Tier 2

 With this skill you whisper to the spirit of the target. The target will make a will check. If the target fails, the target will be unable to use any skill or spell that costs more than 1 action for 1d4 rounds. 

25 SA 

2 support 

1 target you can see 

1d4 rounds 

2 skill points =

1 skill mastery %

 

Spiritual Bonding and Mental Communication mastered 

Deity Masking

Character

Support
Tier 3

This is a special skill that is passed down through the Holy Body. This skill allows you to hide what deity your character worships, so that no one can tell what your character worships.

35 SA

Free Action

 self

1 hour 

3 skill points = 1 skill mastery %

Alignment Masking at 50% mastery

Weapon Bonding

Support
Tier 3

 This skill allows you to spiritually bond with your equipped weapon. A bonded weapon cannot break or be disarmed. While bonded you can make a speed check to get an extra attack, and your magic power and elemental effects on attack are added to your attack. The extra attack from your speed check can only be a normal attack, no skills used. 

35 SA 

1 support 

 self

1d10 hours 

3 skill points = 1 skill mastery % 

Armor Bonding mastered 

Spiritual Command

Support
Tier 3

 This skill allows you to command the target's spirit. The target can make a will check, with a penalty being half of your influence. Should the target fail, you can command the target to do anything except harm itself. Each round the target can make a will check with the same penalty. 

 35 SA

2 support, 1 magic 

1 target you can see 

1d4 rounds 

3 skill points = 1 skill mastery % 

Spiritual Whisperings mastered 

Aura Poisoning

Offensive
Tier 3

 With this skill you can poison a target's aura so that the target and any in its aura constantly take your magic power worth of damage straight to their HP each round (for the target) and each round for those within its aura, until the duration is over. There is no immunity. 

35 SA 

2 support 

1 target and 1x1 hex around target 

1d4 rounds 

3 skill points = 1 skill mastery % 

Aura  Harming at 50% mastery 

 

Aura Purifying

Support
Tier 3

This skill allows you to purify and remove poisons, plagues, and diseases from any within your aura, including yourself. Furthermore, those within your aura, including yourself, are immune to any poisons during the duration of the aura. 

 35 SA

2 support 

 1x1 hex around self

1d4 rounds 

3 skill points = 1 skill mastery % 

Aura Healing at 50% mastery 

Prayer of Blessings

Character
Support

Tier 3

 With this skill you pray to the Will of Zodo for its blessing. It does so by granting you and your allies double influence and double magic power as well as making all targets afraid of you and your allies for one round.

35 SA 

2 support, 1 magic 

self and all allies 

1d8 rounds 

3 skill points = 1 skill mastery % 

Spiritual Pleading mastered 

Prayer of Curses

Character
Support

Tier 3

With this skill you pray to the Will of Zodo to curse your enemies. It does so by causing mass confusion among your enemies. Every enemy must make perception checks with each move to determine who is friend and who is foe. 

 35 SA

2 support, 1 magic 

all enemies 

1d8 rounds 

3 skill points = 1 skill mastery % 

Spiritual Pleading mastered 

Will's Blessing

Support
Tier 4

 When you enact this skill the Will of Zodo blesses you or one target of your choice with the power to command any one target with a will that is lower than your influence, for the duration of this skill, to do your bidding with all things except self harm. To ensure that you are able to dominate others, it doubles your influence stat. 

 45 SA

2 support, 1 magic 

self or 1 ally 

1d6 rounds 

 

4 skill points = 1 skill mastery % 

 Weapon Bonding and Spiritual Command mastered

Spiritual Tearing

Offensive
Tier 4

With this skill you tear at the target's very spirit. This causes the target to progressively do 20% less damage each round, with the damage decrease compounding by 20 each round until the target can do no damage for an additional round. Furthermore, the target will have to make a will check against harming itself each round. 

 45 SA

3 support 

1 target 

6 rounds 

4 skill points = 1 skill mastery %  

 Spiritual Command and Aura Poisoning mastered

Gift of Life

Support
Tier 4

 With this skill you will a target back to life. This must be done within 2 rounds, but the target is restored fully.

45 SA 

2 support, 2 magic

1 target 

instant

4 skill points = 1 skill mastery %   

Aura Purifying and Prayer of Blessings at 50% mastery 

Will's Dominion

Offensive
Tier 5

 With this skill the Will of Zodo takes control of your character. The GM will roll a 1d6 for you each round for the duration of the skill, with a 6 = whichever you desire to happen (full restoration of party or instant death of one enemy target). Anything else rolled equals that number x 20 in damage to a target of your choice. This power comes not from your character, but from the Will of Zodo.

 55 SA

3 support 

self 

1d10 rounds 

5 skill points = 1 skill mastery %   

 Will's Blessing mastered

Spiritual Death

Offensive
Tier 5

 With this skill you create a count down on one target, starting at 3. After 3 rounds, the target will die. After two more rounds, the target's body will be sent to xodod preventing any resurrection attempt.

55 SA 

3 support, 1 magic 

1 target 

3 round countdown 

5 skill points = 1 skill mastery %    

Spiritual Tearing mastered 

Will's Summoning

Offensive
Tier 6

 With this skill you summon the Will of Zodo. The Will of Zodo astral projects to the battlefield. Angered by the summoning, the Will of Zodo kills random targets. Enemies roll a 1d6, with 6 = death. Allies and yourself roll a 1d% with 100 = death. 

 65 SA

3 support, 2 magic 

battlefield 

instant 

6 skill points = 1 skill mastery %    

Will's Dominion mastered 

The Holy Priesthood of the Spirit of Zodo


Spirit Holy Body Priesthood Progression Tree

Skills & Abilities

Skill

Description

Stat Cost

Action Cost

Range & Area

Duration

Skill Points to Skill Mastery %

Prerequisites

Spiritual Bonding

Support
Tier 1

This special skill allows you to form a spiritual bond with a person or armor. For the duration of this skill, you can make use of its skills and abilities thought the bonded indivudual will have to do the rolling and get the skill points - the bonded individual can use the greater pool of your and his/her stats and actions. When bonded, you two are like one person, sharing all stats, actions, and skills. You cannot spirit bond with an enemy. You can only bond with one person or animal at a time.

15 SA

1 support

1 non-foe person or animal

1d4 rounds

1 skill points = 1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Mental Communication

Support
Tier 1

 

This is a special skill that is passed down through the Holy Body. This skill allows those that have become clerics or rubes to communicate with one another telepathically. With this skill a rube or rube initiate may send a mental message to any other rube or rube initiate, no matter the distance between them, and the other rube can answer back in the same manner using this skill. This provides a means for rubes to remain in constant communication despite the circumstances.

2 SA per minute of communication

Free Action

 

self & any other rube or rube initiate

instant

1 skill point =

1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Spirit Rising

Support
Tier 1

This is a special skill that is passed down through the clerics who serve the Spirit of Zodo. With this ability they can increase their spiritual power. This causes all of their magic spells to be 20% more effective (x1.2).

10 SA

1 support

self

1d6 rounds

1 skill point =

1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Clerical Listening

Character

Support
Tier 1

This is a special skill that is passed down through the  Holy Body. This skill allows the cleric to hear the voices of the Spirit of Zodo around them. This may at times offer the cleric hints, answers, or suggestions to the problem at hand, but may not always do so.

2 SA per minute

Free Action

self

until you stop / instant

1 skill point = 
1 skill mastery %

Become a Cleric of a Holy Body/Zodo church undergoing the sacred bonding rituals

Spirit's Armor

Support
Tier 2

This skill equips you with a spiritual armor. With this armor, your will power is doubled and you have your magic power as flat PR and flat MR.

25 SA

2 support

self

1d8 rounds

2 skill points =

1 skill mastery %

Spiritual Bonding mastered

Alignment Masking

Character

Support
Tier 2

This is a special skill that is passed down through the Holy Body. This skill allows you to mask your alignment, so that no one can tell what your alignment is using Sense Alignment.

25 SA

Free Action

self

1 hour

2 skill points =

1 skill mastery %

Clerical Listening mastered

Spirit Harming

Offensive
Tier 2

This skill allows you to harm others spirits, which causes them to be unable to apply any melee, throw, bow, or magic power or make critical hits.

 25 SA

1 support, 1 magic 

1 target within 6 hexes

1d4 rounds 

2 skill points =

1 skill mastery %

 

 Spirit Rising mastered

Spirit Healing

Support
Tier 2

 This skill allows you to heal someone spiritually. With this skill you use their magic power plus your magic power to restore their HP.

 25 SA

1 support, 1 magic 

1 target

instant

2 skill points =

1 skill mastery %

 

 Spirit Rising mastered

Spiritual Pleading

Support
Tier 2

 With this skill you plead to the spirit of your target. This causes your target to be unclear if you are friend or foe. The target has to make a will check. If the target fails, you are a friend for 1d4 rounds, during which the target won't attack you and will defend you.

 25 SA

2 support 

1 target that can see you 

1d6 rounds 

2 skill points =

1 skill mastery %

 

Clerical Listening mastered 

Spiritual
Whisperings

Support
Tier 2

 With this skill you whisper to the spirit of the target. The target will make a will check. If the target fails, the target will be unable to use any skill or spell that costs more than 1 action for 1d4 rounds. 

25 SA 

2 support 

1 target you can see 

1d4 rounds 

2 skill points =

1 skill mastery %

 

Spiritual Bonding and Mental Communication mastered 

Deity Masking

Character

Support
Tier 3

This is a special skill that is passed down through the Holy Body. This skill allows you to hide what deity your character worships, so that no one can tell what your character worships.

35 SA

Free Action

 self

1 hour 

3 skill points = 1 skill mastery %

Alignment Masking at 50% mastery

Spiritual Weapon

Support
Tier 3

 This skill allows transforms your weapon into a spiritual weapon. This ensures your weapon cannot be broken or disarmed. Also you will do equal damage to spirits, and if the target is armored 25% of the damage still goes straight to their HP. 

35 SA 

1 support 

 self

1d10 hours 

3 skill points = 1 skill mastery % 

Spirit's Armor mastered 

Spiritual Command

Support
Tier 3

 This skill allows you to command the target's spirit. The target can make a will check, with a penalty being half of your influence. Should the target fail, you can command the target to do anything except harm itself. Each round the target can make a will check with the same penalty. 

 35 SA

2 support, 1 magic 

1 target you can see 

1d4 rounds 

3 skill points = 1 skill mastery % 

Spiritual Whisperings mastered 

Spirit Leeching

Offensive
Tier 3

 With this skill you can leach power from any target that comes within your aura. You can choose HP, SA, or EP, and you will leach 1/2 your magic power of your chosen stat from any target in your aura each round.

35 SA 

2 support 

1x1 hex around self

1d4 rounds 

3 skill points = 1 skill mastery % 

Spirit Harming at 50% mastery 

 

Spirit Restoring

Support
Tier 3

This skill allows you to restore one's spirit, removing all negative and harmful status effects immediately.

 35 SA

2 support 

 1 target within 6 hexes

instant

3 skill points = 1 skill mastery % 

Aura Healing at 50% mastery 

Prayer of Blessings

Character
Support

Tier 3

 With this skill you pray to the Spirit of Zodo for its blessing. It does so by granting immunity to any status effects and doubling your magic power stats. 

35 SA 

2 support, 1 magic 

self and all allies 

1d8 rounds 

3 skill points = 1 skill mastery % 

Spiritual Pleading mastered 

Prayer of Curses

Character
Support

Tier 3

With this skill you pray to the Spirit of Zodo to curse your enemies. It does so by removing the ability of your enemies to use melee, bow, throw, or magic power, or to make critical hits. 

 35 SA

2 support, 1 magic 

all enemies 

1d8 rounds 

3 skill points = 1 skill mastery % 

Spiritual Pleading mastered 

Spirit's Blessing

Support
Tier 4

 When you enact this skill the Spirit of Zodo blesses you or one target of your choice with a powerful regeneration effect that will restore 1d20 HP, SA, and EP each round. Furthermore, your magic, bow, throw, and melee powers are doubled. 

 45 SA

2 support, 1 magic 

self or 1 ally 

1d6 rounds 

 

4 skill points = 1 skill mastery % 

 Spiritual Weapon and Spiritual Command mastered

Spiritual Tearing

Offensive
Tier 4

With this skill you tear at the target's very spirit. This causes the target to progressively do 20% less damage each round, with the damage decrease compounding by 20 each round until the target can do no damage for an additional round. Furthermore, the target will have to make a will check against harming itself each round. 

 45 SA

3 support 

1 target 

6 rounds 

4 skill points = 1 skill mastery %  

 Spiritual Command and Spirit Leeching mastered

Spiritual Return

Support
Tier 4

 With this skill you will a target back to life. The target can be brought back only by the amount of HP you yourself are willing to sacrifice. There is a 6 round time limit and you must be next to the target.

45 SA 

2 support, 2 magic

1 target 

instant

4 skill points = 1 skill mastery %   

Spirit Restoring and Prayer of Blessings at 50% mastery 

Spirit's Prescense

Offensive
Tier 5

 With this skill the Spirit of Zodo takes control of your character. The GM will roll a 1d6 for you each round for the duration of the skill, with a 6 = whichever you desire to happen (full restoration of party or instant death of one enemy target). Anything else rolled equals that number x 20 in damage to a target of your choice. This power comes not from your character, but from the Spirit of Zodo.

 55 SA

3 support 

self 

1d10 rounds 

5 skill points = 1 skill mastery %   

 Spirit's Blessing mastered

Spiritual Death

Offensive
Tier 5

 With this skill you create a count down on one target, starting at 3. After 3 rounds, the target will die. After two more rounds, the target's body will be sent to xodod preventing any resurrection attempt.

55 SA 

3 support, 1 magic 

1 target 

3 round countdown 

5 skill points = 1 skill mastery %    

Spiritual Tearing mastered 

Spirit's Summoning

Offensive
Tier 6

 With this skill you summon the Spirit of Zodo. The Spirit of Zodo astral projects to the battlefield. All enemy must make a will check with a 50% reduction to avoid committing suicide.

 65 SA

3 support, 2 magic 

battlefield 

instant 

6 skill points = 1 skill mastery %    

Spirit's Prescense mastered 

The Holy Priesthood of the Power of Zodo


Power Holy Body Priesthood Progression Tree

Skills & Abilities
skills


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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