Death Elemental

1. Basic Info

Type: Summon, Elemental

Alignment: neutral

Moral Points: 0

Build: N/A

Habitat: Free Death Elementals tend to live in graveyards, tombs, and other places of the dead. They can sometimes be found in dead swamps or other dieing lands and sometimes in villages or other locations where there are a lot of sick and dieing people.

Appearance: Death Elementals usually appear as robed figures carrying scythes. Some are skeletal, some are pale men, and some as nothingness under the cloak.

Runic Element: Death

Runic Element Information:

  • Effects on Magic Damage: Double magic power for magic attacks done against those of the time element.
  • Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.
  • Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.

2. Vital Stats

Stat Name Current Full Modifiers
 HP 100 100  
 SA 100 100 +10 (runic element)
 EP 100 100  

3. Armor Stats

Stat Name Current Full Modifiers
 PR 0 0 Natural PR: 25
 MR 0 0 Natural MR: 50
 Block      

 

4. Main Stats

Stat Name Stat Race Max Modifiers
Fortitude 50 95  
Resist
40
Balance 45
Speed 50 95  
Agility
45
Aim
25
Mental 50 95  
Perceive
35
Concentrate
30
Strength 50 95  
Carry
N/A
Lift
N/A
Luck 50 95  
Saving Grace
20
Will 2 10  
Influence
1
Self Control
16

5. Secondary Stats

Stat Name Stat Modifiers
Success Points 6  
Failure Points 4  
Move Rates World:  5
Area:  50
Battle:  8
 
Area Ranges Throw:  5
Jump Up:  5
Jump Across:  7
 
Battle Ranges Throw:  10
Jump Up:  10
Jump Across:  14
 
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
 
Initiative 5  
Evade 50  
Offense Melee:  5
Throw:  7
Bow:  3
Critical:  50
 
Magic Stats Magic Power:  5
Critical:  50
Magic Power: +10

6. 
Skills & Abilities

 

Skill or Ability Effect Stat & Action Cost Range & Area Duration Skill Points to Skill Mastery Skill Mastery
Necromancy Magic Able to cast any necromancy spell with its mastery depending on the tier. Tier 1 = 90%, Tier 2 = 70%, Tier 3 = 50%, Tier 4 = 30%, Tier 5 = 10%, Tier 6 = 5% depends on spell depends on spell depends on spell N/A Tier 1:90
Tier 2:70
Tier 3:50
Tier 4:30
Tier 5:10
Tier 6: 5
Magic Absorb Using this skill allows you to absorb ½ of the magical damage, having only 1/3rd of it affect your SA. This is a free action. 1 /3 rddamage to SA self instant 1 skill point =
2 skill mastery %
75
Magic Redirect This skill allows you to redirect either 25%, 50%, 75% or all of the stored magic damage into your magic spell attack, increasing your total damage by that amount. This is a free action. N/A spell's range instant 1 skill point =
2 skill mastery %
95
Magic Store This ability allows you to store your absorbed magical damage so that you can release it later with the Magic Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to SA per round.

7. 
Combat Notes

Death elementals roam the country-side seeking those that are about to die. As such, even those that are controlled are not a welcome sight anywhere. The elementals themselves do not do anything with the soul of the dead, despite belief in the contrary. They are merely fascinated by death in all of its aspects.


The death elemental attacks with it’s scythe. It’s gaze can paralyze creatures if it so desires. It can command the undead and spirits, and often raises a small skeleton force and steed to accompany it. Death Elementals are not aggressive, but will fight anything that attacks it or gets in its way. Usually you will only find one unless there is a lot of death in the area.


Death Elementals are equipped with a Spectral Scythe that deals an extra 50 points of damage and 1d20 HP poison damage per round. The scythe cannot be stolen or disarmed and disappears when the elemental is defeated.

 

8. Spoils

1⁄4 pounds of Black Glass: Make a luck check to see if the elemental leaves behind 0.25 pounds of black glass.
1⁄4 pounds of Black Ylem: Replaces Black Glass if successful luck check is lower than 5.
1⁄4 pounds of Onyx: Replaces Blac Glass if successful luck check is 5 and greater but lower than 11.

There is no monetary or equipment reward.

9. Companion Benefits

When summoning the elemental, this elemental will provide the following benefits:

  • Necromancy Empowerment: Your magic power is doubled for necromancy spell casting.
  • Increased SA: Your SA is increased by x 1.5
  • Magic Action Increase: You gain +1 Magic Actions


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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