1. Basic Info
Moral Points: -35
Habitat: Zombies can be found in graveyards, ruins, and out in the wilderness but only at night.
Appearance: Walking human corpses in various stages of decay.
Runic Element: Death
Runic Element Information:
- Effects on Magic Damage: Increase magical damage done against those of the time element by +10. Decrease magical damage done against those of the life element by -10.
- Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.
- Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.
2. Vital Stats
|EP||50||50||+10 (runic element)|
3. Armor Stats
|PR||38||38||Natural PR: 10|
|Block||0 Weapon||0 Armor|
4. Main Stats
|Stat Name||Stat||Race Max||Modifiers|
5. Secondary Stats
Lift 1H: 15.84
Lift 2H: 31.67
Jump Up: 1
Jump Across: 3
Jump Up: 2
Jump Across: 6
|Melee: + 20|
Magic Power: 0
6. Equipped Armor
|Torso||Leather Cuirass||0||16||24||13||no protection against axes|
|Legs||Leather Greaves||0||20||24||13||no protection against axes|
|TOTAL ARMOR VALUES||0||38||51||27.3||no protection against axes|
7. Combat Notes
Zombies have no free will or rational thought. They are basically savage and aggressive and will attack anything that comes in their path, even other zombies.
Zombies shuffle slowly forward. They are incapable of using weapons, coordinating, or using skills. They attack clumsily and often bite whether such was a common attack for them before in their past life or not. You may encounter anywhere from one zombie to twenty zombies, even more if the GM desires.
2d20 worth of Duram: You may loot the body for 2d20 worth of duram. If you are trying to pick pocket or steal the money from a living target, you will first need to determine how much duram the target has by rolling 2d20. Then on a successful pick pocket or steal you will roll the percent dice again, getting a percentage of the target's money.
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.