Rune Stones & Enchanting

Table of Contents

Rune Stones are stones of ylem which store magical energy. These stones can be used to store and replenish energy or used for enchanting to provide magical effects to an item. Completed rune stones can sometimes be found while exploring dungeons and caves or you can make your own rune stone.

Rune Stone Creation

Whether the rune stone is meant for energy replenishing or for enchanting, the rune stone must first be created.

Creating A Rune Stone For Enchanting

In order to create a rune stone to enchant your piece of armor or weapons, you will need to have the Create Rune Stone ability.

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

1

Create Rune Stone

This ability allows you to pour your SA into a ylem stone to make a rune stone. Please refer to the rules about making rune stones in the magic section for more information.

N/A

50 skill points

The way the ability works is simple. You must determine the effect you wish to provide your item, and provide the needed SA. Rune Stones require SA to use their effect. Once  the rune stone runs out of SA, it can no longer have its effect, and will return to an empty ylem stone. Therefore it is important that you provide as much SA to the rune stone as possible. The time it takes to make a rune stone depends upon the amount of SA needed to make a rune stone. In order to make a rune stone, you have to fill the ylem stone to its capacity in SA. It takes 1 hour per 20 SA when you are creating a rune stone. So, if you are creating a rune stone using a black ylem, it would take you 1.5 hours to complete it. However it would take you 10 hours to complete a clear ylem rune stone.

The effect you give a rune stone comes from the spell you place in the rune stone. Here are some examples of effects you could use for making enchanting rune stone.

Rune Stone Effect

Description

Attack Spell Rune Stone

This rune stone would provide a weapon with an attack spell that would activate with every critical hit casting that spell on the target.

Aura Defense Rune Stone

This rune stone would provide your body armor an aura defense spell, such as Stone Circle or Searing Aura with a successful fortitude check.

Defense Spell Rune Stone

This rune stone would provide your body armor a defensive spell effect, such as Stone Skin, with a successful fortitude check.

Cloaking Spell Rune Stone

This rune stone would provide your cape or cloak a cloaking effect, such as Chamelonism or Translucence, with a successful Luck check.

Movement Spell Rune Stone

This rune stone would provide your boots with any movement modifying spell effect, such as Haste, with a successful speed check.

Of course you could create even more enchanting rune stones than what's listed above. For example, you could make a rune stone for a helmet that gives you the effects from Ocean Soul. Or perhaps you could give your shield Solidify. Really, the possibilities are endless, however there are a few things you must consider...

  • Runeless (those without a runic element) cannot make or recharge enchanting rune stones.
  • The effect must make sense for the item you plan to attach a rune stone to. Attack rune stones for weapons, defense rune stones for body armor or shields, and so on. You wouldn't make an attack rune stone for a cape, for example. You cannot make attack spell rune stone relics, however you could make stat boosting rune stone relics.
  • Each time a rune stone effect is use, the full spell cost is drained from the rune stone.
  • Rune Stones should require some kind of check for making the effect activate. You wouldn't want the effect to be continuous, otherwise the rune stone would deplete it self far too quickly. The GM can help designate a stat check that makes the most sense for the effect.
  • For the rune stone to be useful, it must be attached to an item, be it shield, weapon, piece of armor, boots, or attached to a chain and made as an amulet, or even attached to a ring. You cannot simply hold the rune stone and hope to call forth its effects.

Creating an Energy Reserve Stone

The second type of rune stone you  can create is a rune stone to replenish your vital stats, called an Energy Reserve Stone. In order to create an energy reserve rune stone you need to have the Energy Reserve ability.

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

2

Energy Reserve

This ability allows you to use a ylem stone to make a special type of rune stone for HP, SA, or EP. These so-called life stones and energy stones can be used to store HP, SA, or EP. For more information concerning how these energy stones or life stones work, including any special restrictions, please refer to Creating an Energy Stone in the Rune Stone & Enchanting rules page.

Your character must have the Create Rune Stone ability.

150 skill points

Then you would create the rune stone in a similar fashion as creating any other rune stone, except that you could be spending HP or EP into the stone instead of SA. You have to fill the ylem stone to its capacity for it to become an energy reserve rune stone, which is half of its SA capacity if it were a regular rune stone. It takes 1 hour per 20 HP, SA, or EP,when making an energy reserve rune stone. You can then pull off HP, SA, or EP from the reserve rune stone when needed, but only at a rate of 20 of the desired stat per action . You cannot recharge an energy reserve rune stone, and energy reserve rune stones do not automatically heal you upon death or SA or EP depletion. You have to pull out the HP, SA, or EP yourself.

Recharging Rune Stones & Energy Reserve Stones

You can restore a rune stone’s spent SA points by putting in some of your SA points. It takes 1 hour for every 40 stat points you spend to recharge the stone and you can only do this as long as it

Remember, Rune Stones can only be recharged by a mage of the same element as the rune stone. So if the rune stone has a pyromancy spell in it, it requires someone of the fire element to recharge it.

is already a rune stone or energy reserve stone. You can only recharge the stone if it is of your element. Every rune stone or energy reserve stone has an element, and that element is the same as the one who created the stone.

Using Rune Stones

The way you use a rune stone depends on whether it is an enchanting rune stone or an energy reserve stone.

Using Enchanting Rune Stones: In order to use an enchanting rune stone it first must be attached to the appropriate item. For example, an attack spell rune stone must be attached to a weapon. You would record that attack rune stone spell name in the Ammo or Charges field for the weapon, its damage value in the attack field for the ammo or charges row, its range, and record the amount of SA left in the stone and how much each effect use cost. The GM will help determine where the rune stone can be attached. A rune stone cannot be used if it is not attached to an item. Then, every time you wish to use the effect of the rune stone, you would have to make the required stat check. For the attack enchantment, that could simply be making a critical hit. You would do your damage as normal, then do the effects of the spell, and subtract the SA used from the stone. You would not use any of your own SA.

Using Energy Reserve Rune Stones: You can pull off HP, SA, or EP from the reserve rune stone when needed, but only at a rate of 20 of the desired stat per support action . You cannot recharge an energy reserve rune stone, and energy reserve rune stones do not automatically heal you upon death or SA or EP depletion. You have to pull out the HP, SA, or EP yourself.

Selling and Buying Rune Stones

Already created rune stones may be available in certain localities and in certain campaigns. The worth and price for these rune stones could be determined by the GM, however, here is a simple way to deal with the values of rune stones.

  • Enchanting rune stones could be bought at the cost of the ylem increased by a certain amount depending on the tier level of the spell. Tier 1 = x 1.25. Tier 2 = x 1.5. Tier 3 = x 1.75. Tier 4 = x 2. Tier 5 = x 2.5. Tier 6 = x 3. To sell a spell rune stone could be valued at ½ the cost of the ylem increased by the same amount depending upon the tier level of the spell.
  • Energy Reserve rune stones could be bought at double the cost of the ylem. They can be sold only at the cost of the ylem.

Ylem stones value differ depending upon their purity.

Material Attack Block PR MR DP Space Taken Weight Multiplier Other Information Cost per Pound
Black Ylem N/A N/A N/A N/A N/A 1 per 1 pound ylem x 1 can store 25 SA 75.00
Gray Ylem N/A N/A N/A N/A N/A 1 per 1 pound ylem x 1 can store 50 SA 150.00
Silver Ylem N/A N/A N/A N/A N/A 1 per 1 pound ylem x 1 can store 75 SA 225.00
Tear Ylem N/A N/A N/A N/A N/A 1 per 1 pound ylem x 1 can store 100 SA 300.00
White Ylem N/A N/A N/A N/A N/A 1 per 1 pound ylem x 1 can store 150 SA 450.00
Clear Ylem N/A N/A N/A N/A N/A 1 per 1 pound ylem x 1 can store 200 SA 600.00

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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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