Xodian

1. Quick Reference

Race

Race Maximums

Builds

Weight Ranges

Height Ranges

Life Expectancy

Genders

Xodian

Fortitude: 60
Speed: 70
Mental: 100
Strength: 40
Luck: 50
Will: 100

Small

S: 75-160

Male: 4'-6'
Female: 3'5-5'

Immortal

Male
Female

2. Basic History

Xodians are said to be the race of the gods. It has always been believed among their race that they are the shepherds of the other races. Throughout history many xodians have taken this belief to mean they should look after other races and help them achieve greatness, however there are those who follow the ways of Zodo and believe other races are there for the harvest and are nothing more than domesticated animals meant to be used as slaves. Throughout history some xodians have even proclaimed to be Zodo in flesh. Most xodians come from those that were made into xodians during the Great Magic War. Only one family of xodians is pure, original xodians, that being the Mercleis family.

3. Positives & Negatives

Xodians are indeed an intelligent and powerful race. They fare better than others in most trades, especially in the

Quick List of Modifiers

+1 to Success and Failure Rates when using magic
+3 to Success Rate
+1 to Failure Rate
+1 to Battle Magic Actions
+15 to Magic Power
+10 to Critical Magic %
+1 to Initiative
Flat MR of 20

Saga of Ablution: +10 Magic Stability

magic trade. Plus they are able to travel though the shadow realm and the more powerful xodians can even enter another’s mind. However xodian’s beliefs have often alienated them against other races. Other races either do not trust them, or despise being treated as inferiors. Because of this xodians often have a more difficult time gaining other’s trust, and even being treated fairly by other races.

Xodians benefit from bonuses of +1 to Success Rate and Failure Rate when using magic, +3 to Success Rate, +1 to Failure Rate, +1 to Battle Magic Actions, +15 to Magic Power, +10 to Critical Magic %, and +1 to Initiative. Xodians have a natural Flat MR of 20 . Xodians have incredible mental abilities and can shadow walk, making them great as wizards, scholars, and rogues.

In the Saga of Ablution campaign, Xodians have a natural +10 to their chance for casting stable magic

4. Lifespan

Xodians have only two cycles of life. The first cycle is known as the growing cycle, which last from birth until 25. During this cycle the xodian learns how to survive and begins to form in appearance. A xodian will live with their mother until he or she is 15 years old. When the xodian reaches 15, he or she will then be required to go out and find another home.

When a xodian reaches 25, their body ceases aging and changing. A xodian will never look any older than 25 unless changed by a time elemental. A xodian never faces death from old age.

5. Appearance

Xodians typically appear human. Their hair color is usually in shades of brown or black, though there have been some dark blonds They have either red, purple, silver or yellow eyes. They are usually a small or medium build, never really buff nor fat. Xodians have no real ways in which they have their hair, some have it long, some have it short. Xodians are incapable of growing bodily or facial hair. Xodian women all bear a certain enchanting glow about them and are said to have youthful beauty.

6. Living Habitat

Xodians usually are found in large cities or in academies.

7. Food & Sleeping Requirements

Xodians do not require sleep, but do usually sleep a full night cycle to recover spent energy. Xodians enjoy a variety of diets that are not high in fat, consisting of a little meat, lots of grains, vegetables and fruits, and plenty of water. Xodians typically will not be found drinking anything but water.

8. Culture

Xodians as a whole do not have a one defined culture. Instead Xodians typically act accordingly to their upbringing and the environment they live in. Xodians living in areas that are mainly human (or other races) typically are more considerate towards the other races and will usually attempt to be helpful, even if only to prove they are not bad people. Xodians living in only xodian societies tend to be disdainful towards other races, viewing them like domesticated farm animals. Xodians see no need in celebrations or festivals, and if a xodian is religious, they tend to be monotheistic in their beliefs. Many xodians are atheist.

Xodians greatly value the family name and place a great deal of importance on it. The family name for a xodian is to be honored. First names often are passed down through the family, skipping generations to provide for some variety. Sometimes xodians are named after great heroes of the past or those that their parents greatly admired and respected – which typically is another xodian.

9. Racial Relations

For the xodian, racial relations are often very difficult. Those that feel they are the protectors of others strive hard to overcome racial boundaries with little or no success. Most of this problem is because of those xodians who are in the mind-set that other races are nothing more than domesticated farm animals. The shepherd/protector type will often willingly work with any race as long as they feel those they are trying to help are sincere. The other type of xodian could care less what other races or other people think of him, for he would see them as nothing more than farm animals after all.

10. Racial Skills & Abilities

Skill

Effect

Stat Cost

Range & Area

Duration

Skill Points to Skill Mastery

Prerequisites

Mastery

Mind Travel
Race 

Allows the user to leave their body and travel into another's mind, temporarily being able to control that target. The target may make a Will check to try to avoid this. If the user's EP runs out before returning to their body, the user dies.

20 EP
+ 5 EP
per round

10 hex affecting 1 target

 

user defined

3 skill points =
1 skill mastery %

Have used Shadow Walk 50 times and Mind Speak 25 times

0%

Mind Speak
Race Ability

Allows the user to speak into another person's mind using their mind, no mater how far away the other person is. It cost you 10 SA per minute of conversation per target.

Shadow Walk
Racial Ability

Allows the user to disappear into and navigate the area through the shadows at normal movement rates, and reappear from the shadows when their movement is complete. It costs 5 EP.

Removes Mind Travel Death
Race Ability
When using this ability with the Mind Travel racial skill, instead of your character dying when your character's EP reaches zero, your character will automatically be returned to your character's body when your character's EP falls below 10. When using this ability with the skill, it increases the skill's cost by x 1.5. You must purchase this ability to have it, you can do so by spending 100 skill points.

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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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