1. Quick Reference
|Race||Race Maximums||Builds||Weight Ranges||Height Ranges||Life Expectancy||Genders|
2. Brief History
Liontaurs have for ages been rivals of the adolfites. For a long time each have raided each other’s tribe, went to war against each other, and despised one another. Liontaurs however have had very little effect in the history of Nor’Ova, except the fact that one of their kind had become one of Zodo’s vile knights of order.
Liontaurs are not present in the Saga of Ablution campaign.
3. Positives & Negatives
Liontaurs are strong and noble beings, full of pride and valor. They have the strength of a lion, however they have
Quick List of Modifiers
+10 to Strength
+1 to Attack Actions
+15 to Melee Power
+1 to Initiative
Weight Limits x 1.5
different bonuses in lion form
the pride of one too, and often their ego and desire or control can get the best of them.
Liontaurs benefit from bonuses of +10 to Strength, +15 to Melee Power, +1 to Attack Actions, and +1 to Initiative. Liontaur also have their weight limits increased by x 1.5.
In lion form, liontaurs have a x 1.5 to Strength, + 25 to Melee Power, +1 Attack Actions, and +30 to Perception %. Lion Form liontaurs also have powerful claws that deal 75 damage and a powerful bite that deals 100 damage.
They share many behaviors from their lion cousins and make great hunters and warriors.
Liontaurs have two stages of life. The first stage, cub, last from birth until 15. During this stage the young liontaur grows and develops it’s many skills needed for survival. The young liontaur stays at home during this stage. The liontaur also learns hunting and tracking skills during this stage.
The final stage, adulthood, last from 16 until death. To be accepted as an adult, and a member of the liontaur clan in which the liontaur was born into, the liontaur must undergo a long and difficult trial. Those who do not succeed, die. The trial is of course different for male and female, and varies among the various liontaur tribes. It is also during this stage that a liontaur may find a spouse. According to liontaur custom, the male must win the love of his hopeful mate by challenging and besting her other hopeful mates. If there are no other contestants for the female, then it is decided that the female is unfit to be mated and sent into exile.
Death comes naturally and expectantly to the liontaur. They hate the idea of death, seeing it as them losing control of their life, and a force that takes everything from them. Near the time of their death they will often go into a bitter rage, angered that death is coming and they have no way of stopping it. Some even kill themselves, desiring to be in control of one’s death.
Liontaurs are large and big boned. In human form males have well developed beards, typically of a reddish color, and blondish, to reddish hair, usually bushy and somewhat mangled. Females have long blond or red hair and are slender and built . In lion form they resemble large lions.
6. Living Habitat
Liontaurs can be found in the plains away from civilizations. They rarely make homes in the forests. Liontaurs will only travel to prove one’s self or for the tribe.
7. Food & Sleeping Requirements
Liontaurs require 1 meal a day, of anything that is meat, and water, and require one cycle of sleep a night, or risk fatigue (-5 endurance per missed hour).
Liontaurs are a proud and noble race. They are very devoted to the tribe and family which they belong too. They are polytheistic in belief, worshiping the forces of nature. The celebrate life and the seasons.
Liontaurs do not use surnames. Instead they will refer to the tribe that they are part of, for example, Leon of the Eros Pride. First names are often very beast-like.
9. Racial Relations
Liontaurs have actually had very little interaction with most races partly because most of them live in the more remote areas of the world. Thus liontaurs generally do not have a per race relationship, it is more of a per individual or per tribe relationship with their relationships being based on need, desire, or circumstance. The two races which they always fight against are the kobold and the adolfite.
10. Racial Skills & Abilities
|This ability allows you to identify and follow tracks. You will be able to learn what made the tracks, how old the tracks are, and be able to follow them as long as they are able to be followed. This is a permanent effect ability.|
|With this ability you can increase your damage against a predetermined beast type by + 10. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again. Pick one.|
|Allows the liontaur to take on either a humanoid or giant lion form. Please refer to the Positives and Negatives section for the differences between lion and man forms. Liontaurs in lion form lose the ability for human speech and use of weapons but can communicate with those who have Animal Talk. It cost 5 EP to use this ability.|
|This talent permanently reduces all damage done to HP by 25% of any felt physical or magical damage. This would be 25% of any damage that would actually be felt by HP, after any absorption or blocking done by armor. This does not lessen ongoing damaging effects, such as poisons or burns.|
|This talent gives the character night vision, allowing the character to see as well in the dark as he or she can in daylight. This talent removes any perception penalties due to lack of light.|
|The Better Anthropoid
|Spending 20 EP at the beginning of the day to activate this ability allows you to use your transforming skills as much as you want during the game day with no EP cost. You must purchase this ability to have it, you can do so by spending 100 skill points.|
11. Lion Form Skills & Abilities
|Skill||Effect||Stat Cost||Range & Area||Duration||Skill Points to Skill Mastery||Mastery|
|This skill allows the wolf form liontaur to slash with his or her claws, doing an extra 5 damage on top of the claw damage.||5 EP;
1 attack action
|1 hex affecting 1 target||instant||1 skill point =
2 skill mastery %
|Powered Claw Slash
|This skill allows you to spend SA into your Claw Slash to deal more damage. Every 2 SA spent increases the claw slash damage by 1. This is a free action used with Claw Slash. Must master Claw Slash first.||Depends on SA spent||1 hex affecting 1 target||instant||1 skill point =
1 skill mastery %
|This skill allows you to spend SA into your bite attack to deal more damage. Every 2 SA spent increases the bite damage by 1. This is a free action used with your bite attack. Can't be upgraded.||Depends on SA spent||1 hex affecting 1 target||instant||1 skill point =
2 skill mastery %
|With this skill the liontaur bounds at his or her target, running at the target then jumping into the target. Roll 1d6. 1 - 4 show how many claws impact the target, with which you will do claw damage + melee power. 5-6 if rolled, is for biting with 5 = 1 bite and 6 = 2 bites; you would do bite damage + melee power. A critical hit is for the entire damage of the attack. The target will be knocked down, requiring a move action to stand, and there is a 25% chance to stun for 1d4 rounds. Must master Claw Slash first.||10 EP;
1 attack action
|Movement Range x 2 affecting 1 target||instant||1 skill point = 1 skill mastery %||0%|
|You can use this ability with your attacks to have your character be in a prey-watching stance before the attack. This causes the target to be put off guard, requiring the target to need to make a Perception Check to be able to defend against or evade your attack. Simply spend 10 SA to use this ability.|
|With this ability your lion form liontaur unleashes a powerful roar. This roar causes enemy targets all to involuntarily go back 1 hex and they receive the Deafness status effect for 3 rounds. This ability costs 1 Support Action and 10 SA.|
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