The next step in the character creation process deals with determining your character’s stats. This is a very crucial and important step as these stats will determine your character’s strengths and weaknesses. While the stats will change throughout the game play, the way you set your stats now will determine how well your character can progress and grow in certain areas. Therefore it is very important that you take your time on this step, make sure you understand the process completely, and know how each stat functions. The game master should be present with you when doing this step to ensure that you are following the procedure correctly and to help answer any questions you may have.
It may be a good idea to keep this section bookmarked, and maybe even print off a copy for your character folder. This section will deal not only with generating stats for character creation, but also provide definitions on the various stats and tables that show percentage stats and other derived stat progressions. This section may be one of the sections of this book that you refer to often.
Most players who play this game will already have experience with other role-playing games. Therefore they may think they understand what the stats are and wish to jump ahead with stat generation and rush through the procedure. This is very unwise and could give them a character that does not work the way they wanted the character to. Please note that while some stats may seem familiar, like HP for example, you should take the time to make sure that the stat functions in the same way you are accustomed to in other games. Also there are many stats here that are not present in other game systems and you will want to understand how they function so that you can make the best use of them for your character.
Before continuing on with this important step in character creation, you need to make sure that you have already completed the following steps:
Have you chosen your character's Runic Element yet? If not, you need to do so.
Have you recorded the stat bonuses that the chosen Runic Element gives to your character?
Have you recorded the effects on magical attack and magical defence provided by your character's Runic Element?
Have you chosen a race yet? It is very important to choose a race before completing this step.
Have you recorded your chosen race's Race Maximum stat?
Have you recorded any and all bonuses given by your character's race, including stat bonuses?
Have you recorded your character's build (and all other descriptive information)?
Have you recorded your character's racial skills (skills provided by your chosen race)?
If you have complete the above important steps, then you can safely continue on with this step. If you haven't, then you need to do so now. Otherwise your character's stats will be wrong.
Generating a Point Pool
The very first step you will undertake to create stats for your character is to generate a point pool. The point pool will be used to determine your character's stats. To create a point pool, you will need the following items:
A 1d10 (one 10-sided dice).
You will need a piece of scrap paper to record your dice rolls on.
You may want to have a calculator, as you will be adding up your dice rolls.
You should already have a pencil. You never want to complete your character sheet with a pen.
Once you have your supplies ready follow these steps to generate your point pool:
Step 1: Roll your 1d10 and record the number shown. You will repeat this step nineteen more times so that you have recorded twenty (20) numbers.
Step 2: Once you have completed Step 1, your GM will roll, or let you roll, one ten-sided dice. The number shown on this dice is how many re-rolls you have. If the dice shows a 1, then you can re-roll one of your twenty numbers from Step 1. If the dice shows a 10 or a 0, then you have ten re-rolls that you can use. You do not have to use all of your re-rolls, or any re-rolls. However the number you re-roll for is replaced by the new number. So if you re-rolled for a 15, and got a 3, that 15 is replaced by that 3, despite the 3 being a lower number. You can re-roll a number again if you have enough re-rolls left. Once you are out of re-rolls, or are done using your re-rolls, proceed to Step 3.
Step 3: Once you have completed Step 2 you will need to add all of your twenty numbers together. The sum is your point pool.
Initial Skill Points
Skill Points are what you will use to acquire skills for your character, as well as to master skills, improve skills, obtain new runic elemental effects, and obtain talents. Therefore, skill points are a very important “stat” for your character. We will go into more depth regarding skill points later on, but for now you simply need to know how you will acquire your character's initial amount of skill points.
The initial skill points is not decreased when you use points from your point pool, nor does taking your skill points change or decrease from your point pool. The two are separate pools.
Your character's initial skill points, the very amount that you will use to acquire your character's first skills, is one half (1/2) of your total point pool.
If, for example, the point pool you created is 100, your character will have 50 skill points to start with. If your point pool is 120, your character will have 60 skill points to start with, or if your point pool is 80, your character will have 40 skill points to start with. You simply take what ever your total point pool is and divide it by 2, that answer is how many skill points you get for character creation.
Now that you have your point pool generated and have your initial skill points, it is time to assign stats to your character.
You have six main stats that you can assign stat points to. These are Fortitude, Speed, Mental, Strength, Luck, and Will. You cannot exceed your character’s race maximum caps when assigning points, meaning if the race maximum for Speed is 100, you can not put more than 100 points into the stat field for Speed. You may already have some points in your stat fields from bonuses given to you from your character’s runic element and race. Those points are free points for that particular stat. Just because there are points there doesn’t mean you can exceed your character’s race maximum for that stat. Therefore if you already have 20 points in Fortitude from your character’s runic element, and your race maximum for Fortitude is 100, you can only add 80 points into that stat. You cannot go over by 20 points.
You should not try to balance your character out. While stats themselves can change, balancing your stats will still provide a weaker character that is more difficult to play and one which will become boring to play. Instead you should strive to make your character reflect how you wish to play him or her by giving more stat points to the stats you feel you will use more. You could go based on the race maximums by giving more stat points to the stats that have the highest race maximums if you plan to play to the strengths of your character's race.
While assigning stat points, you may be confused by some of the fields that are available. Here is a quick run down on those fields.
- Stat: This is where you will put your stat points into.
- Race Max: This number shows the limit for that particular stat based on your character’s race. Your stat will never exceed your race maximum.
- Race Changes and Additions | Races in the Sixth Era
- Race Changes and Additions | Namara
- Race Changes and Additions | Kaba'ni
- Currency | Currency
- Stats | Secondary Stats
- Stats | Armor Stats
- Stats | Vital Stats
- Stats | Main Stats
- Races | Races
- Character Origins | Character Origins
- Runic Elements | Runic Elements
- Alignments | Alignments
- Instructions & Character Sheet | Character Creation Instructions