Thief

Thief, rogue, conman - they are all basically the same thing. You excel at stealth, lifting and stealing things, and getting into locked places. You might be noble in your pursuits but your skill-set causes others to find you hard to trust. Knives, daggers, and other small weapons that you can easily conceal are your tools of the trade and you can move around in light armor as if you were never even there. Don't try to wear heavy armor though and stay clear of the heavy great sword.

The classic thief. This is a profession about speed and stealth, and taking what is rightly yours. This profession also covers Rogues and Assassins. Basically anyone that would do their work in the shadows, whether their work be for good or for ill.

1. Bonuses and Penalties

You already know that playing as a thief grants you a salary of 80 shillings per week, though we won't say what nefarious method you used to obtain a weekly salary. You also already know that you get 50 skill points and 25 stat points at character creation and that you have a fence in each city that you can sell stolen goods to. Basically you are part of the thieves guild, an elaborate yet secret organization of stealthy professionals, for simply being a part of the thief profession. However these are not the only benefits a thief receives.

  • A thief has an extra attack action when wielding knives and daggers, which the thief can dual-wield with ease. This means the thief can attack twice with both hands per round, due to the thief's quickness and comfort with such small weapons, helping to remove the glaring damage loss the thief would otherwise be able to cause.

  • A thief is a natural DPS (damage per second) character, as the thief can trade in 1 magic action for 1 attack action at a cost of 20 SA.

  • Thieves gain an extra success and failure rate when using skills that are related to their profession. Ask a GM for clarification as the GM will rightly decide which skills fit.

  • Thieves don't care about initiative. They can make a speed check to go first, though a penalty may apply depending upon the situation.

  • Unfortunately no one really trust thieves, which makes the thief have a harder time dealing with others and can increase their costs by 20%.

2. Effects on Skill Learning

Thieves gain an extra success and failure rate when using skills that are related to their profession. Ask a GM for clarification as the GM will rightly decide which skills fit.


3. Effects on Weapon Usage

Thieves are best suited for small, light weapons. Daggers and Knives are the weapons that they are best at, which they can dual wield easily and have a free extra attack action when using them. They do not handle large weapons, heavy weapons, or noisy weapons well.


4. Effects on Armor Usage

Thieves are unable to wear heavy armor. They must stick with cloth armor. They also cannot use shields larger than bucklers.


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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