Bureaucrat or Noble
Or perhaps even simply a rich kid to a wealthy and important family, or maybe you have inherited a family business. You don't fight, you hire others to fight for you. You are good with words and charm, and you know how to make money. Many may regard you as a psychopath and heartless but why should you care, you own them. You just better treat them right because you need them to defend you since you are basically useless in a fight.
This is basically regarded as the Noble class in other games and could easily be viewed as such here. This profession is a profession of inheritance, not of choice. Your character grew up in a family of old money and prestige therefore your character really hasn't had to do anything for money. Your character may have even been given a business. Sure as a noble you would have had all sorts of lessons and a stellar education, but you really couldn't hold your own in combat. It is a good thing you are rich because you will need the money. Of course this could just be jealousy talking here. After all, you've rightly been given your station above all others, right?
1. Bonuses and Penalties
You already know that playing as a noble gives you 300 shillings per week salary. However this is not the only benefit a noble receives.
A noble can exchange Character Points and Skill Points for shillings. The rate is 1 Character Point = 100 shillings or 1 skill point = 25 shillings.
A noble can start with a business. If the noble rolls a 3 on the wealth roll for currency, the noble will start with a business that pays an extra 200 shillings per game week.
Nobles gain an extra success rate and failure rate for any character skill type skill.
Depending upon the noble's character origins and GM discretion, the noble may be able to make a luck check once a week to tap into his or her family's massive fortune to make a purchase the noble can otherwise not afford.
- Due to the noble's excellent education, the noble can roll a 1d10 during character creation; the number on the 1d10 signifies how many skills the noble starts with that are mastered. The skills have to all be Tier 1 skills.
- Due to living a life of luxury, the noble will deal 20% less damage with melee and thrown weapons. However this does not apply to rapiers, after all what noble can't fence?
- Due to living a life of luxury, the noble will require an extra meal and an extra half cycle worth of sleep when away from his life of comfort. This can change obviously, if the noble spends more than 2 months outside of his or her life of comfort this handicap will disappear. If the noble is a xodian or other like race with similar lack of need for food and rest, this does not apply.
2. Effects on Skill Learning
Nobles have no real handicaps at learning skill. After all, they did receive the best education. However, they do gain an extra success and failure rate for character skills.
3. Effects on Weapon Usage
Nobles are not warriors. Why be a warrior when you can hire one? Therefore, nobles deal 20% less damage with any melee or thrown weapon. They can use projectile weapons just fine, and may even see it as a sport. They can't use heavy weapons.
The melee penalty doesn't apply when using rapiers as all nobles have at least tried fencing.
4. Effects on Armor Usage
Nobles are unable to wear heavy armor. They must stick with cloth armor. They also cannot use shields larger than bucklers.
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- Professions | Scholar
- Professions | Farmer or Hunter
- Professions | Magician
- Professions | Researcher or Alchemist
- Professions | Thief
- Professions | Military Professional or Warrior
- Professions | Law Enforcement or Guard
- Professions | Mechanic or Smith
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