Farmer or Hunter
You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Piercing weapons, throwing weapons, and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.
The Farmer or Hunter Profession is all about living off of the land. Most would gravitate towards the hunter part of this profession, but farmers fit well in here as well. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease.
1. Bonuses and Penalties
You already know that playing as a farmer or hunter gives your character 50 stat points and skill points at character creation as well as 50 shillings per week salary. However these are not the only benefits a farmer or hunter receives.
- A farmer or hunter starts with the Hunting ability and the Identify Animal skill at 25% mastery.
- A hunter starts with Weapons Mastery: Projectile Weapons and Bow Drawing abilities.
A farmer starts with Weapons Mastery: Piercing Weapons and Herbal Knowledge abilities.
A character who is a farmer can also be a hunter and vice versa, obtaining the benefits of both since their professions are similarly based.
- A farmer or hunter can start with one animal companion, gaining this companion during character creation by spending half of the animal's shilling cost in skill points.
- Farmers and hunters can receive an additional bonus of +1 to Success Rate and Failure Rate when learning skills that deal with projectile weapons, piercing weapons, and familiars.
2. Effects on Skill Learning
Farmers and hunters can receive an additional bonus of +1 to Success Rate and Failure Rate when learning skills that deal with projectile weapons, piercing weapons, and familiars. This allows them to learn and master such skills more easily. However, they receive a -1 to Failure Rate any other offensive skill that does not deal with piercing weapons or projectile weapons.
3. Effects on Weapon Usage
Farmers and Hunters receive a +5 to Bow Power and deal 10% more damage with piercing and projectile weapons. They cannot use any other weapon that must be wielded with two hands and cannot dual wield. They can load their projectile weapons twice per support action.
4. Effects on Armor Usage
Farmers and Hunters are unable to wear heavy armor. They must stick with cloth armor or chain armor. They also cannot use shields larger than bucklers.
- Talents | Talents
- Professions | Scholar
- Professions | Magician
- Professions | Researcher or Alchemist
- Professions | Bureaucrat or Noble
- Professions | Thief
- Professions | Military Professional or Warrior
- Professions | Law Enforcement or Guard
- Professions | Mechanic or Smith
- Professions | Merchant
- Professions | Professional Bum
- Professions | What are Professions
- Information | Information