Farmer or Hunter

You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Piercing weapons, throwing weapons, and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.

The Farmer or Hunter Profession is all about living off of the land. Most would gravitate towards the hunter part of this profession, but farmers fit well in here as well. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease.

1. Bonuses and Penalties

You already know that playing as a farmer or hunter gives your character 50 stat points and skill points at character creation as well as 50 shillings per week salary. However these are not the only benefits a farmer or hunter receives.

  • A farmer or hunter starts with the Hunting ability and the Identify Animal skill at 25% mastery.
  • A hunter starts with Weapons Mastery: Projectile Weapons and Bow Drawing abilities.
  • A farmer starts with Weapons Mastery: Piercing Weapons and Herbal Knowledge abilities.

  • A character who is a farmer can also be a hunter and vice versa, obtaining the benefits of both since their professions are similarly based.

  • A farmer or hunter can start with one animal companion, gaining this companion during character creation by spending half of the animal's shilling cost in skill points.
  • Farmers and hunters can receive an additional bonus of +1 to Success Rate and Failure Rate when learning skills that deal with projectile weapons, piercing weapons, and familiars.

2. Effects on Skill Learning

Farmers and hunters can receive an additional bonus of +1 to Success Rate and Failure Rate when learning skills that deal with projectile weapons, piercing weapons, and familiars. This allows them to learn and master such skills more easily. However, they receive a -1 to Failure Rate any other offensive skill that does not deal with piercing weapons or projectile weapons.


3. Effects on Weapon Usage

Farmers and Hunters receive a +5 to Bow Power and deal 10% more damage with piercing and projectile weapons. They cannot use any other weapon that must be wielded with two hands and cannot dual wield. They can load their projectile weapons twice per support action.


4. Effects on Armor Usage

Farmers and Hunters are unable to wear heavy armor. They must stick with cloth armor or chain armor. They also cannot use shields larger than bucklers.


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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