Unarmed Offensive Skills and Abilities

These are skills and abilities for unarmed combat or martial arts combat. While called unarmed, you can use these skills with gloves and knuckles.

1. Unarmed Offensive Skills Progression Tree

Offensive Skills Unarmed V7

2. Unarmed Offensive Skills

 

 Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

 Skill Points to Skill Mastery

Prerequisites

1

Front Kick

Melee Power 10 damage. This skill also knocks the target back 1d3 hexes.

3 EP; 1 attack

1 hex forward affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

1

Pin

Pin target to ground causing melee power damage per round.

8 EP per round; 1 attack, 1 support

movement range affecting 1 target

for as long as you can keep the target pinned or stop using this skill

1 skill point = 2 skill mastery %

N/A

1

Punch

Melee Power 7 damage; strength check to attempt to knock the target out for 1 round.

3 EP; 1 attack

1 hex forward affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

2-Hit Combo Unarmed

Unarmed Version: Kick or Punch Twice

20 EP; 1 attack

1 hex affecting 1 to 2 targets

instant

1 skill point = 1 skill mastery %

Front Kick and Punch mastered

2

Bashing Pin

Same as Pin, but add an additional 20 damage.

15 EP, 1 attack

movement range affecting 1 target

for as long as you can keep the target pinned or stop using this skill

1 skill point = 1 skill mastery %

N/A

2

Chi Attack

With this skill you add magic power to your punch or kick so that you are doing Melee Power Magic Power damage.

12 SA; Free Action

1 hex forward affecting 1 target

instant

1 skill point = 1 skill mastery %

Chi Focus ability obtained

2

Enemy Toss

This skill allows you to lift up and throw your enemy target. Damage done to thrown target and any hit target is Throw Power 24.

20 EP; 1 attack 1 support

1 hex forward affecting 1 target Throw Range

instant

1 skill point = 1 skill mastery %

Pin mastered and Lifting ability obtained

2

Eye Gouger

This attack does Melee Power damage that isn't blocked by armor.  1d3 round blindness with a 10% chance of causing permanent blindness.

15 EP, 1 attack, 1 support

1 hex forward affecting 1 target

nstant; blindness for 1d3 rounds

1 skill point = 1 skill mastery %

Punch at 50% mastery

2

Kick-Punch

This skill allows you to do both Front Kick and Punch skills at the same time as one attack, applying all of their effects.

20 EP; 1 attack 1 support

1 hex affecting 1 to 2 targets

instant

1 skill point = 1 skill mastery %

Front Kick and Punch mastered

2

Side Kick

When you use this skill you kick to the left or right side, doing Melee Power 24 damage to the target. This skill also knocks the target back 1d3 hexes.

20 EP; 1 attack 1 support

1 hex to either side affecting 1 target

instant

1 skill point = 1 skill mastery %

Front Kick at 50% mastery

2

Uppercut

This skill does Melee Power plus 12 damage to the head. Only helmets count as armor for this attack. You can also make a strength check with a 5 point bonus to knock the target out for 1 round.

20 EP; 1 attack 1 support

1 hex forward affecting 1 target

instant

1 skill point = 1 skill mastery %

Punch at 50% mastery

3

Armor Gouger

This does 50 points of damage and double the normal amount of armor damage.

25 EP; 1 attack

1 hex forward affecting 1 target

instant

2 skill points = 1 skill mastery %

Eye Gouger mastered and Weapons Mastery - Unarmed ability obtained

3

Chi Blast

You direct a concentrated energy blast against an opponent that does 30 points of damage plus double your magic power.

25 SA; 1 attack 1 support

1st target in a straight line

instant

2 skill points = 1 skill mastery %

Chi Attack mastered and Concentration ability obtained

3

Double Kick

This skill allows you to quickly kick a single target twice in the torso doing double Melee Power 26 for the attack. Torso armor and Overgarments only apply as armor for this attack. This skill also knocks the target back 1d6 hexes.

25 EP; 1 attack 1 support

1 hex forward affecting 1 target

instant

2 skill points = 1 skill mastery %

Kick-Punch mastered

3

Enemy Attack

This skill allows you to lift up and use your enemy target as a weapon against another enemy target and then throw your enemy target at that enemy target. Damage done to both enemies for the bash is Melee Power 25. Damage done to thrown target and any hit target is Throw Power 20.

35 EP, 2 attacks 1 support

1 hex forward affecting 2 targets

instant

2 skill points = 1 skill mastery %

Enemy Toss mastered

3

Haymaker

This skill allows you to do a powerful punch to the target's head that does Melee Power 20 damage and instant critical damage. Only helmet armor applies. You can also make a strength check with a 10 point bonus to knock the target out for 1 round. You do not get a second critical hit check.

30 EP; 1 attack

1 hex forward affecting 1 target

instant

2 skill points = 1 skill mastery %

Uppercut mastered

3

Rolling Pin

Same as Bashing Pin, but after your successful Strength Check against your opponent, you pick up your Opponent and move them with you, at the end of your movement you pin the opponent to the ground. 

30 EP; 1 attack, 2 support

must use full movememnt range

for as long as you can keep the target pinned or stop using this skil

2 skill points = 1 skill mastery %

Bashing Pin mastered

3

Split Kick

This does Melee Power 46 damage to each target that is hit. This skill also knocks each target back 1d3 hexes. 

30 EP; 1 attack, 1 support

1 hex to both sides affecting 1 to 2 targets

instant

2 skill points = 1 skill mastery %

Side Kick mastered and Concentration ability obtained

4

3-Hit Combo - Unarmed

This is the unarmed version of 3-Hit Combo. It lets you quickly kick or punch three times. You can only kick three times or punch three times.

40 EP; 1 attack

1 hex affecting 1 to 3 targets

instant

3 skill points = 1 skill mastery %

Either Double Kick or Haymaker mastered

4

Berserker's Fury

This allows you to do 2d4 punches to the target. Each punch does melee power damage to your opponent.

40 EP; 1 attack

1 hex forward affecting 1 target

instant

3 skill points = 1 skill mastery %

Haymaker and Armor Gouger mastered

4

Body Slam

You pick up your opponent and slam them into the ground at your feet. Inflicts 68 Damage. Opponent suffers the Dazed effect on a successful Strength Check

35 EP, 1 attack 1 support

1 hex forward affecting 1 target

instant

3 skill points = 1 skill mastery %

Either Enemy Attack or Rolling Pin mastered

4

Chi Wave

You release a wave of spiritual energy in every direction around you, that does 60 points of damage plus 2.5 times your magic power.

30 SA; 1 attack 2 support

3x3 hex centered around user

instant

3 skill points = 1 skill mastery %

Chi Blast mastered and Meditate ability obtained

4

Critical Chi

Focusing your spiritual energy into a fierce attack you strike your opponent. This does 60 points of damage, add you melee and magic power, and automatically add critical damage.

40 SA; Free Action

1 hex forward affecting 1 target

instant

3 skill points = 1 skill mastery %

Chi Empower and Meditate abilities obtained

4

Flip Kick

The damage done to the target is Melee Power 53. Only torso armor and overgarments apply.

40 EP; 1 attack 2 support

Jump Across Range affecting 1 target

instant

3 skill points = 1 skill mastery %

Split Kick mastered

4

Forced Illusion

The damage done is Melee Power 63 and it cannot be evaded.

40 EP; 1 attack 2 support

1 hex affecting 1 target

instant

3 skill points = 1 skill mastery %

Split Kick mastered and Meditate ability obtained

4

Pile Driver

This does 40 points of damage, that only the head armor can apply to.

40 EP; 1 attack 2 support

1 hex forward affecting 1 target

instant

3 skill points = 1 skill mastery %

Enemy Attack mastered

4

Roundhouse Kick

The damage done to each target is Melee Power 63 and each target is knocked back 1d3 hexes. 

40 EP; 2 attacks

1x1 hex area around the user

instant

3 skill points = 1 skill mastery %

Double Kick mastered

5

Berserker's Rampage

This allows you to do 5d4 punches to the target. Each punch does melee power damage to your opponent. 

60 EP; 1 attack 2 support

1 hex affecting 1 target

instant

4 skill points = 1 skill mastery %

Berserker's Fury mastered

5

Chi Assault

Focusing your spiritual energy into a fierce attack you strike your opponent with devastating force. This does 70 points of damage, add you melee and magic power, and automatically add critical damage and your opponent is stunned.

50 SA; Free Action

1 hex affecting 1 target

instant

4 skill points = 1 skill mastery %

Critical Chi mastered

5

Chi Missile

You Release your Spiritual Energy into ranged blast. This does 65 points of damage plus double your magic power

50 SA; 1 attack 2 support

1 target on the battlefield

instant

4 skill points = 1 skill mastery %

Chi Wave mastered

5

Helicopter

Using this skill you jump into the air and preform a spinning split kick. This hits every target immediately around you twice in the head, doing a total damage of Melee Power 60 damage. Only helmet armor applies. You can also make a strength check with a 10 point bonus to knock the target out for 1 round.

50 EP; 2 attacks 1 support

1x1 hex area around the user

instant

4 skill points = 1 skill mastery %

Flip Kick or Roundhouse Kick mastered

5

Suplex

This does 65 damage plus melee and throw power. Your opponent suffers the dazed status effect for 1d4 rounds.

50 EP; 2 attacks 1 support

1 hex forward affecting 1 target

instant

4 skill points = 1 skill mastery %

Pile Driver or Body Slam mastered

6

4-Hit Combo - Unarmed

This is the unarmed version of 4-Hit Combo. It lets you quickly kick or punch four times. You can only kick four times or punch four times. You will only be applying Melee Power for damage. You can attack a separate target per hit as long as you can reach that target without moving.

60 EP; 1 attack

1 hex affecting 1 to 4 targets

instant

5 skill points = 1 skill mastery %

Helicopter or Berserker's Rampage mastered

6

Brutal Assault

This does 75 points of damage, apply your melee and throwing power. Only your opponents head armor protects them.

65 EP; 2 attacks 2 support

1 hex forward affecting 1 target

instant

5 skill points = 1 skill mastery %

Suplex mastered

6

Brutal Thrust

You attempt to punch through your opponents body. This does 80 points of damage that only the body armor of your opponent can protect from.

65 EP; 1 attack 2 support

1 hex forward affecting 1 target

instant

5 skill points = 1 skill mastery %

Berserker's Rampage mastered

6

Spiral Kick

This skill causes Melee Power 92 damage that is an automatic critical hit and knocks the target down causing the target to have to use a move to get back up.

65 EP; 1 attack & 2 support

Jump Across Range affecting 1 target

instant

5 skill points = 1 skill mastery %

Helicopter mastered

 

3. Unarmed Offensive Abilities

 Tier 

 Ability

 Effects

 Requirements & Restrictions

Cost to Acquire

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Chi Focus

This ability is a prerequsite for using your inner power, known as Chi. This ability allows you to either increase your Melee Power by + 5 for a single attack or give you a Block of 5 for a single defense. It costs 10 EP each time you wish to use this ability.

N/A

50 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

2

Powered Blow

With this ability you can choose one of three effects that is added to your character's melee attack; Knock Down, Knock Back, or Staggering Hit. Knock Down causes the target to be knocked down on their back, causing them to need to make a movement to get back up. If the target has no movement left, the target must stay on the ground until the next round. Knock Back knocks the target back 1d10 spaces from your character. Staggering Hit knocks the breath out of the target, decreasing the target's movement range by half and its damage potential by 20%. This is an instant effect that can be called upon instantly and each time it is used it costs 10 EP.

You must have the Chi Focus ability.

100 skill points

2

Power Rush

With this ability your character is allowing his or her adrenaline to fuel his or her melee hit. This increases your character's Melee Power by + 20 for that one hit but costs your character 25 EP.

Must have the Chi Focus ability

100 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

2

Dual Fists

This ability allows you to treat your unarmed fists as dual wielding weapons. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost.

You must either have mastered Punch or have the Ambidexterous talent.

50 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points

3

Chi Empower

This ability allows you to empower your attacks by spending EP or skill points. For every 1 EP or 2 skill points spent, your attack is increased by +2.

Your character must have the Concentration ability and Chi Attack mastered.

150 skill points

3

Grapple Combo

This ability allows you to combine two grappling moves as one attack, spending only the highest stat cost + 5 EP.

You must have mastered Bashing Pin.

100 skill points


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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