Swords Offensive Skills and Abilities

1. Swords Offensive Skills Progression Tree

Offensive Skills Swords V7

 

2. Swords Offensive Skills

 Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Skill Points to Skill Mastery

Prerequisites

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

2-Hit Combo

Melee Weapon Damage + Melee Power + Melee Weapon Damage

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

1 skill point = 1 skill mastery %

Trained Strike mastered and Weapon Mastery ability

2

Angled Slash

This does 25 points of Damage

15 EP, 1 attack

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Strike mastered

3

Full Moon Attack

Using this skill allows you to attack all targets in reach. This skill increases your damage by + 35.

30 EP; 1 attack, 1 support

weapon's range around user

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered

3

Slash & Stab

This increases your damage by +40 and 10% of the damage goes past the target's armor.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered

4

3-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

40 EP; 1 attack

weapon's range affecting 1 to 3 targets

instant

1 skill point = 2 skill mastery %

3 skill points =
1 skill mastery %

4

Cleave

This skill must be used with a 2-Handed sword. This attack doubles your Melee Power and increases the attack by 55. 5% of the attack goes straight to HP.

45 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

3 skill points = 1 skill mastery %

2-Handed Proficiency ability acquired

4

Forceful Thrust

Your damage is increased by 40. Only torso armor applies, and 20% of the damage goes directly to HP.

40 EP; 1 attack 1 support

1 hex affecting 1 target

instant

3 skill points = 1 skill mastery %

Either Swordplay ability acquired or Knifeplay ability acquired

5

Brutal Slash

This doubles your Melee Power and increases the damage by 65.

50 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Forceful Thrust mastered

5

Mortal Slice

This skill can only be used with a 2-Handed sword. This skill gives the chance of an instant kill by adding the roll of a 1d6 to your attack. Should you roll a 6 your target would be killed instantly.

55 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Cleave mastered

5

Rapid Slash

Roll 2d4. The number shown on the dice indicated how many hits you make with your weapon. You do not add melee power to any of the attacks, and each attack has to be evaded or defended from separately.

50 EP; 1 attack 2 support

weapon's range affecting 1 target

instant

4 skill points = 1 skill mastery %

3-Hit Combo mastered

5

Twin Moon Attack

Using this skill allows you to attack all targets in reach twice. This skill increases your damage by + 40 for each hit. 

55 EP; 1 attack 2 support

weapon's range around user

instant

4 skill points = 1 skill mastery %

3-Hit Combo mastered

6

4-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

60 EP; 1 attack

weapon's range affecting 1 to 4 targets

instant

5 skill points = 1 skill mastery %

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

6

Bone Scraper

This attack doubles your Melee Power and increases the attack by 90. Also 20% of the damage dealt automatically goes to HP.

60 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

5 skill points = 1 skill mastery %

Brutal Slash mastered

3. Swords Offensive Abilities

 Tier

 Ability

 Effects

Requirements & Restrictions

Cost to Acquire

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

2

2-Handed Mastery

This ability increases the total damage of your two-handed strike by x 1.25.

You must have the weapon mastery ability for the weapon you are using and be using a 2-Handed weapon. This ability only applies for the weapons that you have a weapon mastery in.

80 skill points

2

Mounted Warrior

With this ability you are able to use melee skills while on a mount.

You must have the Horsemanship ability.

50 skill points

2

Dual Wielding Swords

This ability allows you to dual wield swords, assuming your character can physically dual wield swords. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost.

You must either have mastered Trained Strike or have the Ambidexterous talent.

100 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

3

Dual Mastery

This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.

You must have the dual wielding ability for the weapon you are dual wielding and the weapon mastery ability for that weapon. This ability only applies on weapons that meet these requirements.

150 skill points

3

2-Handed Proficency

This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack.

You must be using a 2-Handed Weapon and have the 2-Handed Mastery ability.

100 skill points

3

Swordplay

This is a fancy swordplay which increases your weapon damage by x 1.3 to inflict more damage. It can be used with any sword attack or skill simply by spending an extra 5 EP.

You must have Angled Slash mastered

100 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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