Scythes Offensive Skills

1. Scythes Offensive Skills Progression Tree

Offensive Skills Scythes V7

2. Scythes Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

 Duration

Skill Points to Skill Mastery

Prerequisites

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

2-Hit Combo

Melee Weapon Damage + Melee Power + Melee Weapon Damage

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

1 skill point = 1 skill mastery %

Trained Strike mastered and Weapon Mastery ability

2

Leg Swipe

You slash at your opponent from an overhead angle. This does 20 points of Damage and the target has to  pass a Speed Check or will fall down having to spend a support action and entire movement to stand back up.

15 EP, 1 attack

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Strike mastered

2

Momentum Swing

When you use this skill you hit the target with such force that it knocks the target back 1d6 spaces. The target is also dealt Melee Damage + Your Strength Score and you can make a strength check to knock down the target.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Strike mastered

3

Bash & Swipe

With this skill you first bash the target with the flat side of the scythe and then slice into the target with a single attack. This increases your damage by +40 and you have a Strength Check to daze the target for 1 round.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered

3

Full Moon Attack

Using this skill allows you to attack all targets in reach. This skill increases your damage by + 35.

30 EP; 1 attack, 1 support

weapon's range around user

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered

3

Thrust & Swipe

With this skill you first thrust into the target with the thrusting point attached to the head of the scythe and then slice into the target with a single attack. This increases your damage by +40 and the entire damage given the thrusting attack effect of having 20% of the damage go to the target's HP.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered and must have a thrusting point attached to your equipped scythe.

3

Upward Swipe

With this skill you slice upward with extra momentum, dealing an extra 35 points of damage as well as throwing the target back 1 hex causing the target to land on its ass. The target must then spend a support action and entire movement to get back up.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

Either Leg Swipe or Momentum Swing mastered

4

3-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

40 EP; 1 attack

weapon's range affecting 1 to 3 targets

instant

1 skill point = 2 skill mastery %

3 skill points =
1 skill mastery %

4

Reap & Return

This skill allows you to throw your scythe at a target's head and the scythe returns to you. The damage is increased by +15, you would apply throw power, and only the target's helmet applies. Your Aim is increased by 10 as well.

30 EP & 20 SA; 1 attack 1 support

throw range affecting 1 target

instant

3 skill points = 1 skill mastery %

Upward Swipe mastered

4

Reaper's Dance

With this skill you first move your entire movement range to any hex you can reach, hitting any target you can reach doing so doing normal damage +20. You then come back to where you started the same way you went hitting the same targets again doing another normal damage + 20. On your way back, the targets have the Behind + Distracted Evade Penalties.

 

movement range + weapon range affecting any target you can reach

instant

3 skill points = 1 skill mastery %

Full Moon Attack mastered and either Bash & Swipe or Thrust & Swipe mastered

5

The Can Opener

With this skill you brutally swing your scythe upwards at the target so that the underside of it catches the target under the chin. You continue your upward movement, yanking the target up with your swing throwing the target to the hex behind you. Your melee power is doubled against the target and only helmet armor applies. After the attack the helmet is ripped off of the target and falls to the ground next to the target, the target can spend a support action to reacquire and equip the helmet on its turn. If any target, friend or foe, is in the hex behind you, that target receives the thrown target's strength as damage.

55 EP; 2 attack 2 support

Weapon range affecting 1 target and the hex behind you

instant

4 skill points = 1 skill mastery %

Reap & Return mastered

5

Twin Moon Attack

Using this skill allows you to attack all targets in reach twice. This skill increases your damage by + 40 for each hit. 

55 EP; 1 attack 2 support

weapon's range around user

instant

4 skill points = 1 skill mastery %

3-Hit Combo mastered

6

4-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

60 EP; 1 attack

weapon's range affecting 1 to 4 targets

instant

5 skill points = 1 skill mastery %

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

6

The Reaper

This powerful blow increases your damage by 90, and there is a 1&6 chance of the hit killing the target (decided by rolling a 6 on a 1d6).

60 EP; 2 attacks 2 support

Weapon range affecting 1 target

instant

5 skill points = 1 skill mastery %

The Can Opener mastered

3. Scythes Offensive Abilities

 Tier 

 Ability

 Effects

Requirements & Restrictions

Cost to Acquire

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

2

2-Handed Mastery

This ability increases the total damage of your two-handed strike by x 1.25.

You must have the weapon mastery ability for the weapon you are using and be using a 2-Handed weapon. This ability only applies for the weapons that you have a weapon mastery in.

80 skill points

2

Mounted Warrior

With this ability you are able to use melee skills while on a mount.

You must have the Horsemanship ability.

50 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points

3

2-Handed Proficency

This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack.

You must be using a 2-Handed Weapon and have the 2-Handed Mastery ability.

100 skill points


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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