Thrusting Weapons Offensive Skills and Abilities

1. Thrusting Weapons Offensive Skills Progression Tree

Offensive Skills Thrusting Weapons V7Offensive Skills - Thrusting Weapons v7.png

 

2. Thrusting Weapons Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Skill Points to Skill Mastery

Prerequisites

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

2-Hit Combo

Melee Weapon Damage + Melee Power + Melee Weapon Damage

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

1 skill point = 1 skill mastery %

Trained Strike mastered and Weapon Mastery ability

2

Basic Jump Attack

Only your opponents head armor can be used to protect against the damage.

15 EP, 1 attack, 1 support

Jump Range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Strike mastered

2

Thrusting Attack

This skill gives you an extra thrust past the armor of the target. With this skill you increase the 20% thrust rate by an extra 10% so that 30% of the damage dealt bypasses armor. This skill also increases the damage by +10.

15 EP, 1 attack

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Strike mastered

3

Lunging Attack

With this skill you rush the target, knocking the target back 1d6 spaces and knocking the target on the ground. The target must spend an entire movement getting back up. This attack also increases your damage by + 30 and increases the thrusting bonus by 10.

30 EP; 1 attack, 1 support

movement + weapon's range affecting 1 target

instant

2 skill points = 1 skill mastery %

Thrusting Attack mastered

3

Skilled Jump Attack

Using this skill allows you to use double your Jump Up and Jump Across ranges, so that you jump on your target with your weapon pointed downward as an attack. Only helmet armor applies. Your Melee Power is doubled for this attack and the damage is increased by 15.

35 EP; 1 attack, 2 support

Jump Range affecting 1 target

instant

2 skill points = 1 skill mastery %

Basic Jump Attack mastered

3

Swing & Stab

With this skill you first swing at and bash the target and then stab into the target with a single attack. This increases your damage by +40. You have a Strength Check to daze the target for 1 round.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered

4

3-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

40 EP; 1 attack

weapon's range affecting 1 to 3 targets

instant

1 skill point = 2 skill mastery %

3 skill points =
1 skill mastery %

4

Advanced Jump Attack

Using this skill allows you to use triple your jump up and jump across ranges so that you jump on your target with your weapon pointed downwards as an attack. Only helmet armor applies. Your Melee Power is doubled for this attack and the damage is increased by 30.

45 EP; 1 attack 2 support

Jump ranges affecting 1 target

instant

3 skill points = 1 skill mastery %

Skilled Jump Attack mastered

4

Impale

With this attack you forcefully thrust your spear into the enemy's torso. Your damage is increased by 40. Only torso armor applies, and 30% of the damage goes directly to HP.

45 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

3 skill points = 1 skill mastery %

Lunging Attack mastered

5

Deadly Baton

(Restricted to Staffs, Rods, and long Thrusting Weapons)

When you use this skill, you twirl your staff or rod like a deadly baton, striking at the target with each hit. The total damage dealt is your melee power doubled + weapon damage + 65. Strength check to knock out the target for 1 round.

55 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Either Dizzy Batter or 3-Hit Combo mastered

5

Leap Attack

Using this skill allows you to use four times your jump up and jump across ranges so that you jump on your target with your weapon pointed downwards as an attack. Only helmet armor applies. Your Melee Power is doubled for this attack and the damage is increased by 60.

55 EP; 1 attack 3 support

Jump ranges affecting 1 target

instant

4 skill points = 1 skill mastery %

Advanced Jump Attack mastered

5

Skewer

With this attack you run at the target and forcefully thrust your spear into the enemy's torso. Your damage is increased by 65. Only torso armor applies, and 35% of the damage goes directly to HP. If the target is killed by this attack, the spear goes completely through the target and can strike any target directly behind it causing normal damage.

50 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Impale mastered

6

4-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

60 EP; 1 attack

weapon's range affecting 1 to 4 targets

instant

5 skill points = 1 skill mastery %

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

6

Slayer

This powerful blow increases your damage by 90, and 50% of the damage dealt bypasses armor completely.

60 EP; 2 attacks 1 support

Weapon range affecting 1 target

instant

5 skill points = 1 skill mastery %

This powerful blow increases your damage by 90, and 50% of the damage dealt bypasses armor completely.

3. Thrusting Weapons Offensive Abilities

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

2

2-Handed Mastery

This ability increases the total damage of your two-handed strike by x 1.25.

You must have the weapon mastery ability for the weapon you are using and be using a 2-Handed weapon. This ability only applies for the weapons that you have a weapon mastery in.

80 skill points

2

Mounted Warrior

With this ability you are able to use melee skills while on a mount.

You must have the Horsemanship ability.

50 skill points

2

Dual Wielding Sais

This ability allows you to dual wield sais. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost.

You must either have mastered Trained Strike or have the Ambidexterous talent.

100 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points

3

Dual Mastery

This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.

You must have the dual wielding ability for the weapon you are dual wielding and the weapon mastery ability for that weapon. This ability only applies on weapons that meet these requirements.

150 skill points

3

2-Handed Proficency

This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack.

You must be using a 2-Handed Weapon and have the 2-Handed Mastery ability.

100 skill points


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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