Bashing Weapons Offensive Skills and Abilities

1. Bashing Weapons Offensive Skills Progression Tree

Offensive Skills Bashing Weapons V7

 

2. Bashing Weapons Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Skill Points to Skill Mastery

Prerequisites

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

2-Hit Combo

Melee Weapon Damage + Melee Power + Melee Weapon Damage

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

1 skill point = 1 skill mastery %

Trained Strike mastered and Weapon Mastery ability

2

Momentum Hit

When you use this skill you hit the target with such force that it knocks the target back 1d6 spaces. The target is also dealt Melee Damage + Your Strength Score and you can make a strength check to knock down the target.

20 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Strike mastered

3

Concussive Hit

With this skill you take a swing at the target's head. Only the target's helmet armor applies. This attack increases your damage by +25. If the target isn't wearing a helmet, the target will be knocked out for 1d3 rounds. The target is given a +5 to Evasion to try to evade this hit.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

Momentum Hit mastered

3

Double Bash

With this skill you will quickly bash the target twice, doing double Melee Power + double weapon damage. This is treated as a single attack for evasion and defense purposes.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

2-Hit Combo mastered

3

Smashing Hit

With this skill you throw all of your weight into your hit. This increases the damage of your attack by your Strength score. You have a Strength Check to daze the target for 1 round.

35 EP, 1 attack 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

Momentum Hit mastered

4

3-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

40 EP; 1 attack

weapon's range affecting 1 to 3 targets

instant

1 skill point = 2 skill mastery %

3 skill points =
1 skill mastery %

4

Blunt Force

This attack doubles your Melee Power and increases the attack by 55. Also the decrease to armor is doubled and you can make a strength check to knock out the target for 1 round.

40 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

3 skill points = 1 skill mastery %

Concussive Hit mastered

4

Dizzy Batter

(Restricted to Staffs and Rods) 

With this attack you start spinning around dizzily with your weapon held outwards. You will move your move range in a straight line of your choosing until you are out of movement or your path is blocked. While moving you will be spinning around hitting any target, friend or foe, in the adjacent hexes of your path. Your damage will be increased by 45. When this move is done you will be dazed for 1 round.

40 EP; 1 attack 2 support

weapon's range around user + movement range straight line

instant

3 skill points = 1 skill mastery %

Smashing Hit mastered

5

Deadly Baton

(Restricted to Staffs, Rods, and long Thrusting Weapons)

When you use this skill, you twirl your staff or rod like a deadly baton, striking at the target with each hit. The total damage dealt is your melee power doubled + weapon damage + 65. Strength check to knock out the target for 1 round.

55 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Either Dizzy Batter or 3-Hit Combo mastered

5

Roundhouse Smash

With this skill you smash every target in the adjacent hexes around you once. The damage dealt is increased by 65. Critical hits knock out the target for 1 round.

55 EP; 1 attack 2 support

weapon's range around user

instant

4 skill points = 1 skill mastery %

3-Hit Combo mastered

5

Shell Crusher

This powerful bash does double melee power and increases the damage dealt by 70. Also a critical hit with this skill instantly decreases the target's armor by half.

50 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Blunt Force mastered

6

4-Hit Combo

This skill does Melee Weapon and Melee Power damage with the first hit, but with the following hits you only add your weapon damage.

60 EP; 1 attack

weapon's range affecting 1 to 4 targets

instant

5 skill points = 1 skill mastery %

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

6

Mortal Blow

This powerful blow increases your damage by 90, and there is a 1&6 chance of the hit killing the target (decided by rolling a 6 on a 1d6).

60 EP; 2 attacks 2 support

Weapon range affecting 1 target

instant

5 skill points = 1 skill mastery %

Either Bone Splitter, Wrecking Ball, Deadly Baton or Shell Crusher mastered

3. Bashing Weapons Offensive Abilities

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

1

The Barbarian

Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, you may choose either Blunt Weapons or Axes for Weapons Mastery Ability free of charge to start with. Your character will also increase their damage power with chopping or bashing weapons by an extra + 5 and learn offensive skills faster by having a +2 on Success Rate and +1 of Failure Rate for offensive skills. However your character's damage power with other weapons that are not chopping or bashing is decreased by -10.

Your character must have a racial max for Strength above 50.

100 skill points

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

2

Mounted Warrior

With this ability you are able to use melee skills while on a mount.

You must have the Horsemanship ability.

50 skill points

2

Dual Wielding Night Sticks

This ability allows you to dual wield night sticks. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talentwhich negates the stat cost.

You must either have mastered Trained Strike or have the Ambidexterous talent.

150 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

2

2-Handed Mastery

This ability increases the total damage of your two-handed strike by x 1.25.

You must have the weapon mastery ability for the weapon you are using and be using a 2-Handed weapon. This ability only applies for the weapons that you have a weapon mastery in.

80 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points

3

2-Handed Proficency

This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack.

You must be using a 2-Handed Weapon and have the 2-Handed Mastery ability.

100 skill points


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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