Throwing Weapons Offensive Abilities

1. Throwing Weapons Offensive Skills Progression Tree

Offensive Skills Throwing Weapons V7


2. Throwing Weapons Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Skill Points to Skill Mastery

Prerequisites

1

Trained Throw

With this skill you preform a trained attack at an enemy with a weapon of your choice when thrown. This attack does +8 points of damage in gives a +5 to Aim %

5 EP; 1 attack

throw range affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

Precise Throw

This skill causes your attack to ignore 1/2 of the target's armor so that 1/2 of your damage immediately goes to the target's HP.

25 SA; 1 attack 1 support

throw range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Shot mastered and Weapons Mastery- Thrown Weapons ability acquired

3

Hit & Throw

With this skill you first hit the first target as a melee attack with the weapon, doing melee power + weapon damage + 40, and then throw your weapon at another target doing throw power + weapon damage + 40, with a single attack. These must be two separate targets.

35 EP, 1 attack 1 support

weapon's range for first target, throw range for second target

instant

2 skill points = 1 skill mastery %

Either Precise Throw mastered or Weapon Toss ability acquired

4

Blind Toss

This skill allows you to throw your weapon and hit your target without aiming. 

35 SA; 1 attack 2 support

throw range affecting 1 target

instant

3 skill points = 1 skill mastery %

Hit & Throw mastered

5

Rapid Toss

With this skill you roll 3d4, The number rolled is how many throw attacks you get to make at a single target as 1 attack. The target will have to evade or defend against each separate thrown attack, and you must have enough weapons to throw for this skill to work.

45 EP; 1 attack 1 support

throw range affecting 1 target

instant

4 skill points = 1 skill mastery %

Blind Toss mastered

6

Toss Storm

With this skill you toss like mad. Roll 4d6, the number rolled indicating how many weapons you toss at any targets you choose. You can toss all weapons at one target, one at each different target, or whatever you desire. Each attack is treated as a separate attack to defend from or evade. Each attack is increased by 35. You must have enough weapons to throw for this skill to work.

60 EP & 20 SA; 1 attack 2 support

throw range at as many targets desired

instant

5 skill points = 1 skill mastery %

Rapid Toss mastered

3. Throwing Weapons Abilities

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

1

Increased Throw Range

This ability allows you to increase your character's Throw Range stat temporarily. For every 2 skill points or 1 SA you spend with this ability, you can increase your character's Throw Range stat by 1. The increased throw range lasts only for an instance.

N/A

25 skill points

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

2

Weapon Toss

This ability increases the damage done when tossing your weapon at an enemy target. It does so by applying instant critical hit damage to your total damage. You can still get a second critical hit. It cost 10 EP to use this ability.

You must have Trained Throw mastered.

75 skill points

2

Amazing Aim

This ability helps you to have amazing aim. With this ability, you will get a flat bonus of +5 to add to your character's aim stat. Furthermore, you can spend SA to improve your chances of aiming. With every 2 SA spent, you get an additional 1 point added to your aim for that instance.

You must have Trained Shot mastered.

100 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

2

Dual Wielding Throwing Weapons

This ability allows you to dual throwing weapons, assuming your character can physically dual wield them. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talentwhich negates the stat cost.

You must either have mastered Trained Throw or have the Ambidexterous talent.

100 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points

3

Dual Mastery

This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.

You must have the dual wielding ability for the weapon you are dual wielding and the weapon mastery ability for that weapon. This ability only applies on weapons that meet these requirements.

150 skill points

3

Empower Aim

This ability allows you to spend SA to empower your aim so that when using projectiles or throwing a weapon. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have Amazing Aim ability

150 skill points


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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