Projectile Weapons Offensive Skills and Abilities

1. Projectile Weapons Offensive Skills Progression Tree

Offensive Skills Projectile Weapons V7


2. Projectile Weapons Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Skill Points to Skill Mastery

Prerequisites

1

Trained Shot

With this skill you preform a trained shot at an enemy with a projectile weapon of your choice. This attack does +8 points of damage in gives a +5 to Aim %.

5 SA; 1 attack

Weapon range affecting 1 target

instant

1 skill point = 2 skill mastery %

N/A

2

Aura Vacuum

(Restricted to Rune Cannons)

With this skill you can spend an extra SA with your SA charge to have the blast absorb half of the damage it does to the target and return it to you to restore your HP. This does not increase the damage done by the rune cannon.

spend an extra SA with each SA point spent in charging the shot; Free Action

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Shot mastered

2

Precise Shot

This skill causes your attack to ignore 1/2 of the target's armor so that 1/2 of your damage immediately goes to the target's HP.

25 SA; 1 attack 1 support

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Shot mastered and Weapons Mastery for your projectile weapon acquired

2

Quick Shot

This skill allows you to quickly get in a second shot. The second attack does not add Bow Power, only the combined attack value of your bow and arrow. You can make a critical hit with the second shot.

20 EP; 1 support

Weapon range affecting 1 target

instant

1 skill point = 1 skill mastery %

Trained Shot mastered

3

Elemental Cannon

(Restricted to Rune Cannons)

The effects of this skill depends on the user's runic element. The damage done is increased by 25.

  • Earth: The blast explodes with a shower of sharp diamonds impacting everyone that is withing the 2x2 hex area.
  • Air: This imbues the blast with a blast of strong wind flowing behind it. The target hit with the blast gets knocked down and kept down for 1d3 rounds.
  • Water: This fills the blast with the essence of ice that when it hits the target, the target will receive frost bite losing an additional 3d10 HP per round until cured.
  • Fire: This super heats the blast making it show hot that it severely burns the target, causing the target to have burns losing an additional 3d10 HP per round until cured.
  • Life: This makes the blast electric causing it to arc out at any other target that is standing in any adjacent hex.
  • Death: This makes the blast poisonous, poisoning the target for 3d10 HP damage per round until cured.
  • Time: This cuts the target's move rate in half and stuns the target for 1 round.
  • Space: This places a special warp effect on the blast so that the blast hits every enemy target. The damage done is divided among all enemy targets evenly.
  • Runeless: no effect

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

Aura Vacuum mastered

3

Point Blank

This skill gives you an added bonus of + 45 for being within point blank range (1 hex). There is no need for an Aim check with this skill.

30 SA; 1 attack

1 hex affecting 1 target

instant

2 skill points = 1 skill mastery %

Precise Shot at  50% mastery

3

Puck Shot

Using this skill allows you to bounce a projectile off of one target allowing you to strike a second nearby target. The second target must be within 3 hexes of the original target. Your damage is increased by +35 and your Aim by +5 with this skill. This cannot be used with rune cannons.

30 SA; 1 attack 1 support

weapon's range affecting 1 target and a second nearby target within 3 hex

instant

2 skill points = 1 skill mastery %

Precise Shot mastered

3

Twin Shot

(Restricted to Bow & Arrows)

With this skill you are able to shoot twice with one attack. Unlike with Quick Shot, you add Bow Power to both shots and the total damage dealt is increased by 20.

30 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

2 skill points = 1 skill mastery %

Quick Shot mastered and Bow Drawing ability acquired

4

Blind Shot

This skill allows you to shoot and hit your target without aiming.

35 SA; 1 attack 2 support

Weapon range affecting 1 target

instant

3 skill points = 1 skill mastery %

Puck Shot mastered

4

Deadeye Shot

With this skill you make a called shot to any part of the target: head, arms, torso, or legs. Only the armor that covers that part applies. Your attack is increased by 30 with this skill.

35 SA, 1 attack 1 support

Weapon range affecting 1 target

instant

3 skill points = 1 skill mastery %

Twin Shot mastered

4

Power Blast

(Restricted to Rune Cannons)

This skill allows you to spend skill points or SA so that you can affect a larger area than just one target with your rune cannon. With every 2 skill points or 1 SA spent with this skill, an additional hex is added next to the targetted area. It would take 12 skill points or 6 SA to affect all adjacent hexes to the targeted area. All targets hit by the blast receive the same amount of damage. This is a free action.

SA or Skill Points spent; Free Action

weapon's range, area dependent upon SA or points spent

instant

3 skill points = 1 skill mastery %

Elemental Cannon mastered

4

Quick Blasts

This skill allows you to shoot off quick yet powerful blasts from your rune cannon without having to charge it. Instead it takes the 30 SA stat cost and doubles it, adding it to your rune cannon's base damage.

30 SA; 1 attack 1 support

Weapon range affecting 1 target

instant

3 skill points = 1 skill mastery %

Elemental Cannon mastered or Quick Charge ability acquired

4

Ricochet Projectile

(Can't be used by Rune Cannons)

Use of this skill allows a projectile to bounce off of each target, hitting multiple targets. Chance to hit each target is based on your Aim %. For each target after the first target, you add a penalty of 5 to your Aim. Each target hit receives the same amount of damage.

35 SA; 1 attack 2 support

weapon's range affecting 1 target and a 5x5 hex area around that target

instant

3 skill points = 1 skill mastery %

Either Puck Shot or Point Blank mastered

5

Piercing Blast

(Restricted to Rune Cannons)

With this skill you spend 2 SA per SA spent charging to have the blast pierce through the target's armor. This skill causes 40% of your total damage to be dealt directly to the target's HP.

2 SA per SA spent charging; 1 attack 2 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Either Power Blast or Quick Blasts mastered

5

Repeating Shot

(Restricted to Guns & Crossbows)

With this skill you roll 3d4, The number rolled is how many shots you get to make at a single target as 1 attack. The target will have to evade or defend against each separate shot, and you must have enough ammo to shoot for this skill to work.

50 SA; 1 attack 1 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Either Blind Shot or Ricochet Projectile mastered

5

Triple Shot

(Restricted to Bow & Arrows)

With this skill you are able to shoot three times with one attack. Unlike with Quick Shot, you add Bow Power to all three shots and the total damage dealt is increased by 30.

50 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

4 skill points = 1 skill mastery %

Either Deadeye Shot mastered or Reactive Shot ability acquired

6

Amazing Shot

Using this skill increases the total damage done by 90 and adds instant crit damage. You do not have to roll for Aim with this skill.

60 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

5 skill points = 1 skill mastery %

Either Repeating Shot or Piercing Blast mastered

6

Mortal Shot

With this you attempt to cause instant death to the target you shoot. Roll a 1d6. Rolling a 6 = instant death for the target. Anything else simply add 80 to your total damage. Your Aim in increased by 10 with this skill.

60 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

5 skill points = 1 skill mastery %

Triple Shot mastered

3. Projectile Weapons Offensive Abilities

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

1

Weapons Mastery

This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.

You can have 1 weapons mastery per every 20 Mental.

100 skill points

1

Empathic Combat

This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 50 SA.

Your character must have the Empathy talent.

50 skill points

1

Melee Hit

This ability allows you to use your projectile weapon as a melee weapon, applying Melee Power whenever you hit someone with your weapon. The projectile weapon must be large enough to attack with in melee combat. This is a permanent effect ability.

N/A

50 skill points

2

Staggering Shot

This ability causes your projectile attack to knock the breath out of the target, decreasing the target's movement range by half and its damage potential by 20%. It costs 5 EP to use this instant effect ability.

Your character must have mastered Trained Shot

50 skill points

2

Amazing Aim

This ability helps you to have amazing aim. With this ability, you will get a flat bonus of +5 to add to your character's aim stat. Furthermore, you can spend SA to improve your chances of aiming. With every 2 SA spent, you get an additional 1 point added to your aim for that instance.

You must have Trained Shot mastered.

100 skill points

2

Hunting

With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you acquire this ability or before you can ever use it, which are: insect, small mammal, moderate size mammal, large mammal, small reptile, moderate size reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to acquire this ability again.

You must have the Identify Animal skill at 50% mastery.

100 skill points

2

Combat Endurance

This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.

You need to have at least one offensive skill mastered.

200 skill points

2

Combat Enhancement

This ability increases the damage of all of your combat skills by x 1.3, whether those skills are mastered or not, but increases their stat cost by x 1.2 if you want to apply its effects.

You must have at least one offensive skill mastered.

100 skill points

2

Enforce Skill

This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have at least one offensive skill mastered.

150 skill points

2

Bow Drawing

This ability allows you to shoot farther and do more damage with a bow and arrow. It does so by increasing the range of your bow by x 2 and the total damage of your bow and arrow by x 1.25. It also gives you a + 5 to Aim. This effect costs 5 EP to use.

Must have Trained Shot mastered and have the Weapons Mastery - Bows & Crossbows ability.

100 skill points

2

Melee Abilities

This ability allows you to use any bashing melee abilities with your projectile weapon. The projectile weapon must be large enough to attack with in melee combat. This is a permanent effect ability.

You must have the Melee Hit ability.

100 skill points

2

Melee Skills

This ability allows you to use any bashing melee skills with your projectile weapon. The projectile weapon must be large enough to attack with in melee combat. This is a permanent effect ability.

You must have the Melee Hit ability.

100 skill points

2

Mounted Archery

With this ability you are able to use archery skills while on a mount.

You must have the Horsemanship ability.

50 skill points

2

Mounted Musketry

With this ability you are able to use gun skills while on a mount.

You must have the Horsemanship ability.

50 skill points

3

Quick Charge

This ability allows you to charge your rune cannon in half the time. In other words, it takes have the amount of support actions per charge, effectively allowing you to charge twice as much SA into your rune cannon. Therefore, for the rune cannons found in the core list, you could charge 20 SA for every 1 support action. This is a permanent effect ability.

Your character must have Aura Vacuum mastered and have the Weapons Mastery - Rune Cannons ability.

200 skill points

3

Increased Offense

Using this ability increases your damage value of your attack by 2d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP.

You must have the Combat Endurance ability.

100 skill points

3

Empower Aim

This ability allows you to spend SA to empower your aim so that when using projectiles or throwing a weapon. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.

You must have Amazing Aim ability

150 skill points

4

Reactive Shot

This ability allows you to get of a quick shot with your projectile weapon immediately when you are attacked by another projectile attack. Your Aim is decreased by 5 with this attack. This is a permanent effect ability that happens whenever an enemy shoots you.

You must have the Twin Shot skill at 50% mastery.

150 skill points


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  • mythus
    mythus  3 weeks ago

    we can use the link i just shared to post and test and make sure everything works for us. We'll be usiing that link until everything is moved over. after that it will just be legendsofnorova.net

  • mythus
  • mythus
    mythus  3 weeks ago

    i notice that no one else has responded to the post

  • mythus
    mythus  3 weeks ago

    no not yet, however, yesterday we had thanksgiving at the kids birth mom's family. today shelly's mom is over with shelly doing thanksgiving prep, and so on. friday will be the last day of our thanksgiving with our famiily feast. I had to finish the upstairs rooms, the floorboards, light switches, and such.

  • DreamWriter05
    DreamWriter05  3 weeks ago

    It's not Thanksgiving yet.

  • mythus
  • mythus
    mythus  3 weeks ago

    sorry guys, been very busy with thanksgiving prep at home

  • Gryphon
    Gryphon  4 weeks ago

    That’s okay , I’ve got my hands working on making some polymer clay more pliable. I use FIMO and some colors are stiffer in nature than others. I’m working on my flowers of hope, since I’ve got the day off from work.

  • DreamWriter05
    DreamWriter05  4 weeks ago

    @Gryphon I'll post for Ruby soon. Just need to fuel up first. Be looking for a post either tonight or sometime tomorrow. :D

  • Gryphon
    Gryphon  4 weeks ago

    Ouch. Stupid bugs. Knowing you Mythus you’ll squash them. Where’s a can of raid when you need it?


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