Character Skills & Abilities

1. Character Skills Progression Tree

1

2. Character Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Skill Points to Skill Mastery

Prerequisites

1

Glamour

This skill produces a certain glow about you, which increases your Influence by +10.

5 SA; 1 support

self

1d6 hours

1 skill point = 2 skill mastery %

N/A

1

Haggle

This skill allows you to negotiate for 20% off of the asking price for an item or service if you are the customer. If you are trying to sell the item or service, you can use this skill to negotiate for a 15% increase of the asking price.

5 SA; Free Action

1 item or service

instant

1 skill point = 2 skill mastery %

N/A

1

Intimidation

This skill causes you to look more intimidating or important. It does so by temporarily increasing your Will by 5, which affects all Will based stats, and your Influence by an extra 5.

5 SA; 1 support

self

instant

1 skill point = 2 skill mastery %

N/A

2

Calming Aura

This skill produces a calming aura around your character. This aura causes all within its area of effect, including yourself, to be immune to fear and berserk status effects for as long as they are in the area of effect.

20 SA; 1 support

a 3x3 hex area around the user

1d4 rounds

1 skill point = 1 skill mastery %

Glamour mastered

2

Fear

This skill allows you to inflict fear in the target that you attack. Fear causes the affected target to try to escape you at all costs, unwilling and unable to attack you. To avoid being stricken with fear, the  target may make a Will check which you can counter if you make a successful Will check as well.

15 SA; 1 support

affects 1 target that can see you

1d4 rounds

1 skill point = 1 skill mastery %

Intimidation mastered

2

Mark Up Value

This skill can be used to artificially increase the initial sell value of an item by 3d10 % at the time of sale.

15 SA; Free Action

1 item

instant

1 skill point = 1 skill mastery %

Haggle and Appraisal mastered

2

Resell for Cost

This skill allows you to resell an item for its original, listed purchase price.

15 SA; Free Action

1 item

instant

1 skill point = 1 skill mastery %

Haggle and Appraisal mastered

2

Seduction

This skill allows you to seduce one target that can see you to want to defend you for the duration of the skill. To avoid being seduced, the  target may make a Will check which you can counter if you make a successful Will check as well.

20 SA; 2 support

affects 1 target that can see you

1d6 rounds

1 skill point = 1 skill mastery %

Intimidation mastered

2

Spiritual Glow

This skill envelopes you in a spiritual glow that makes you more trusting. This skill grants you +10 to Influence and a -5 Will penalty to the target you are trying to influence.

20 SA; 1 support

self and target you are influencing

instant

1 skill point = 1 skill mastery %

Glamour mastered

2

Swindle

This skill doubles your Luck when trying to make a Luck check to fool or trick someone.

20 SA; 1 support

self

instant

1 skill point = 1 skill mastery %

Poker Face ability acquired

3

Aura of Lust

This skill produces an aura around your character. This aura causes all within its area of effect, including your friends, to be seduced and want to defend you for as long as they are in the area of effect. To avoid being seduced, the  target may make a Will check which you can counter if you make a successful Will check as well.

25 SA; 1 support

a 3x3 hex area around the user

1d4 rounds

2 skill points = 1 skill mastery %

Seduction mastered

3

Befuddle

This skill allows you to confuse your target that you have attacked. This causes the target to need to make a Mental Check with a -10 penalty to determine friend or foe for each character the target sees. On the first failed check, the target must attack the other as if the other is the target's enemy.

25 SA; 1 support

Weapon range affecting 1 target

1d4 rounds

2 skill points = 1 skill mastery %

Either Fear mastered or Detect Lies ability acquired

3

Conversion

This skill allows you to use SA to affect a target's moral points. Every 2 SA spent is either +1 or -1 to the target's moral points, your choice. This is a permanent change to the target's moral points. You must be next to the target to affect the target. The target can make a Will check with a 5 point penalty to resist conversion.

SA spent; 2 support

1 hex affecting 1 target

instant

2 skill points = 1 skill mastery %

Spiritual Glow mastered

3

Curse of Tongues

Using this skill will demoralize all enemies that are within the skill's area of effect. This halves their movement range and gives them a -10 penalty to any skill roll they make (+10 to their dice roll to use skill),  stat check, and even damage values.

30 SA; 2 support

a 3x3 hex area around the user

1d6 rounds

2 skill points = 1 skill mastery %

Fear mastered

3

Gift of Tongues

Using this skill will inspire all allies that are within the skill's area of effect. This grants them +1 action of their choice and gives them a +10 bonus to any skill roll they make (-10 to their dice roll to use skill),  stat check, and even damage values.

30 SA; 2 support

a 3x3 hex area around the user

1d6 rounds

2 skill points = 1 skill mastery %

Spiritual Glow mastered

3

Increase Resell Value

Using this skill increases the resell value of an item to 30% more than its original purchase price.

25 SA; Free Action

1 item

instant

2 skill points = 1 skill mastery %

Either Resell for Cost or Mark Up Value mastered

3

Sell Damaged Item

This skill allows you to sell a damaged item as if it was not damaged.

25 SA; Free Action

1 item

instant

2 skill points = 1 skill mastery %

Swindle and Resell for Cost at 50% mastery

3

Wholesale

This skill allows you to pay only half of an item's purchase price to purchase said item. This can be used with Disregard Tax but not with Haggle.

25 SA; Free Action

1 item

instant

2 skill points = 1 skill mastery %

Disregard Tax ability acquired

4

Closeout

This skill allows you to pay only 25% of an item's purchase price to purchase said item. This can be used with Disregard Tax but not with Haggle.

40 SA; Free Action

1 item

instant

3 skill points = 1 skill mastery %

Wholesale mastered

4

Expert Resell

This skill allows you to resell an item for 50% over its original purchase price.

35 SA; Free Action

1 item

instant

3 skill points = 1 skill mastery %

Increase Resell Value mastered

4

False Love

This skill causes the target you attack to be head over heels for you. The affected target will defend you, counter attack for you, heal you, and even die for you, for as long as the effects last.

40 SA; 2 support

Weapon range affecting 1 target

1d4 rounds

3 skill points = 1 skill mastery %

Aura of Lust mastered

4

Negative Energy

This skill produces an aura around your character. The aura causes all enemies who enter it to need to make a Will check with a 10 point penalty against fear, confusion, and berserk for as long as they are in the aura + 2 rounds (3 separate will checks).

40 SA; 3 supports

a 3x3 hex area around the user

2d4 rounds

3 skill points = 1 skill mastery %

Curse of Tongues mastered

4

Positive Energy

This skill produces an aura around your character. The aura grants all allies who enter it a +20 bonus to any skill roll they make (-20 to their dice roll to use skill),  stat check, and even damage values  (including each dice roll if any for damage) for as long as they are in the area + 1 round.

40 SA; 3 supports

a 3x3 hex area around the user

2d4 rounds

3 skill points = 1 skill mastery %

Gift of Tongues mastered

4

Rip Off

This skill allows you to sell an item (not resell) for double what it is worth. You cannot use this skill to resell an item that you have purchased but you can use it to sell any item you have made or found.

45 SA; Free Action

1 item

instant

3 skill points = 1 skill mastery %

Either Befuddle or Sell Damaged Item mastered

4

Unfair Trade

This skill allows you to trade an item for an item that is worth up to double the other item's value.

40 SA; Free Action

1 item

instant

3 skill points = 1 skill mastery %

Sell Damaged Item mastered and Trade ability acquired

5

Avian Call

With this skill you call out for aide. If you are in an area of the world that a great eagle resides, one will come to your aide and will assist you and even allow you to ride it for the duration of the skill. If there is no great eagle in the area, 2d20 hawks will quickly descend upon the battlefield if you are in battle, attacking the enemies for 1d12 x number of hawks worth of damage. If you are not in a battle but are in the world; those same hawks will drop food and random loot (determined by Luck Check and GM discretion) at your feet.

50 SA; 3 support

entire battlefield or local area

instant

4 skill points = 1 skill mastery %

Avian Kinship acquired

5

Dragon's Bond

This skill allows you to form a permanent bond with dragons. Each time you use this on a dragon, their bond with you increases by 10%, unless of course you do something to piss the dragon off. You would need to use this skill at least ten times to form a lasting bond with the dragon. Once that bond is formed, anytime you are in the region of the world that the dragon resides (within 20 world blocks), and call for the dragon's aide, the dragon will come and help you. During the time the dragon is with you it will help you fight, but is not yours to control, will help you in other ways determined by the GM, and may even allow you to ride it.

50 SA; 2 support

must be in same room with dragon, and dragon must see you to make the bond; must be within 20 world blocks of bonded dragon for aide

instant to make bond; bonded dragon stays with you for 1d10 hours

4 skill points = 1 skill mastery %

Dragon Lore ability acquired

5

Masterful Resell

Using this skill allows you to resell an item for 2.5 times its original purchase price.

55 SA; Free Action

1 item

instant

4 skill points = 1 skill mastery %

Either Unfair Trade or Expert Resell mastered

5

Misreading the Scriptures

This skill causes any target caught within the area of effect to need to make a Will check versus control, with a 15 point penalty. If the target fails, you will control that target for as long as the target is in the area of effect. The target will not be able to make any more will checks after failing.

50 SA; 3 support

a 3x3 hex area around the user

2d4 rounds

4 skill points = 1 skill mastery %

Negative Energy mastered

5

Reading the Scriptures

This skill grants anyone within its area of effect immunity to possession, control, beserk, and fear for as long as they are in the area of effect + 1 rounds.

50 SA; 3 support

a 3x3 hex area around the user

2d4 rounds

4 skill points = 1 skill mastery %

Positive Energy mastered

6

Nature's Avatar

Using this skill makes you one with nature. Natural creatures will not fight you and will aide you in battle, with the type of natural creatures being there depending upon the area you are in. Natural creatures are anything not listed as xenic, undead, spirit, summon, or dragon. Furthermore, you will instantly understand their language and be able to communicate with them, be able to do things like harvest half of the valuable blooms from otherwise dangerous plants, and be provided safety and aide from the creatures of the wild.

60 SA; Free Action - can't be used in battle

self

1d10 hours

5 skill points = 1 skill mastery %

Avian Call and Dragon's Bond at 50% mastery

6

Prayer

The effects of this skill depend largely upon your character's moral points.
Positive Moral Points: all allies are restored for 1/2 your Mental Rate of their current HP, SA, and EP.

Negative Moral Points: all enemies are drained 1d% (per target) of their current HP, SA, and EP which is dispersed evenly to you and your allies.

60 SA; 4 supports

entire battlefield

instant

5 skill points = 1 skill mastery %

Either Reading the Scriptures or Misreading the Scriptures mastered

3. Character Abilities

Tier

Ability

Effects

Requirements & Restrictions

Cost to Acquire

1

Horsemanship

This ability allows you to ride and control a horse or other mounted beast.

N/A

25 skill points

1

Poker Face

This ability increases your luck by + 10 when you are bluffing to aid in fooling the other person. This is a permanent effect ability.

N/A

50 skill points

1

Trade

This ability allows you to trade one item for another item of equal value.

N/A

25 skill points

1

Animal Talk

This ability allows you to communicate with animals. Simply spend 1 SA for each minute/round of communication with the animal.

N/A

25 skill points

2

Tame Insect

This ability allows you to tame an insect type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame.

Identify Animal mastered and Animal Talk ability acquired

100 skill points

2

Tame Small Fowl

This ability allows you to tame a small fowl type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame.

Identify Animal mastered and Animal Talk ability acquired

100 skill points

2

Tame Small Mammal

This ability allows you to tame a small mammal type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame.

Identify Animal mastered and Animal Talk ability acquired

100 skill points

2

Forgery

This ability increases your Luck by + 20, giving you better odds at copying any written work and passing it off as the original. It cost 10 SA to use this ability.

You must have the Poker Face ability.

100 skill points

2

Tame Small Reptile

This ability allows you to tame a small reptile type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame.

Identify Animal mastered and Animal Talk ability acquired

100 skill points

2

Racial Lore

Select a Race when purchased. This represents careful study on your part, concerning the creature at hand. Their language and culture and how they go about their daily lives, this even includes their biology.  When using the Translate skill, on a race you have bought this ability for it no longer requires a cost. You gain + 5 damage bonus and a 5% bonus to perception and evasion vs. your selected racial type.

Translate 50% mastery

100 skill points

2

Acting

This ability allows you to falsely preform emotional responses. This increases your Luck by 20 against detection of lying. This is a permanent effect.

You must have the Poker Face ability.

50 skill points

2

Creature Lore

Select a creature type, when purchased. This represents careful study on your part, concerning the creature at hand. How they eat, and hunt, and how they go about their daily lives, this even includes their biology.  When using the Identify Animal and Animal Talk ability, on a creature you have bought this ability for it no longer requires a cost. You gain + 5 damage bonus and a 5% bonus to perception and evasion vs. your selected creature type.

Identify Animal, Animal Talk Ability

80 skill points

2

Detect Lies

This ability allows you to determine if someone is lying by increasing your Perception % by +20 at a cost of 15 SA.

You must have the abilities Poker Face and Lip Reading.

80 skill points

2

Disregard Tax

This ability can be used with Haggle to take off another 10% from the item's cost. It increases the stat cost of Haggle by 5 SA.

Haggle and Appraisal mastered

80 skill points

3

Creature Bond

This ability allows you to keep a tamed beast as an animal companion pet after battle, permanently. There is no limit to how many pets you can have, however you can only bring with you up to 2 at a time, the rest must be boarded. It cost 15 SA to use this ability and must be used at the end of the battle on the tamed beast that you want to keep. Bonded creatures are no longer treated as separate characters but as pets, please refer to the bestiary page for the creature you are bonding with.

You need to have at least 1 taming ability.

50 skill points

3

Tame Large Fowl

This ability allows you to tame a large fowl type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 25 SA and 1 support and must be within 1 hex of the creature you wish to tame.

Tame Small Fowl mastered

200 skill points

3

Leadership

This ability enables you to lead and inspire others by temporarily increasing your Influence by + 15. It cost 10 SA to use this ability each time you need it. The effect is an instant effect.

You must have the skill Spiritual Glow mastered.

80 skill points

3

Tame Large Mammal

This ability allows you to tame a large mammal type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 25 SA and 1 support and must be within 1 hex of the creature you wish to tame. 

Tame Small Mammal mastered

200 skill points

3

Tame Large Reptile

This ability allows you to tame a large reptile type beast so that the beast will fight for you for the remainder of the battle. It does so by increasing your Influence % by x 1.5 for that instance. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 25 SA and 1 support and must be within 1 hex of the creature you wish to tame. 

Tame Small Reptile acquired

200 skill points

3

Counterfeiting

This ability allows you to make replicas of real currency that are good enough to fool others into thinking that they are real.  It cost 20 SA to use this ability. Experienced targets with a good perception may notice the item is counterfeit with a Perception Check with a 15 point penalty.

You must have the Forgery ability.

150 skill points

4

Avian Kinship

This ability allows you to develop a kinship with all avian, or fowl, creatures. Avian creatures will not attack you nor will resist being tamed by you (no need to make an influence check with Tame Fowl), and will communicate with you freely. This is a permanent effect.

 

100 skill points

4

Pet Sacrifice

You use this skill when your character dies. Instead of you dying, your animal companion will die in your place. You will obtain an anima stone containing your familiar's spirit afterwards, if you have an empty ylem stone.

Creature Bond ability acquired; only works with familiars you've had for more than 1 battle

150 skill points

4

Dragon Lore

This ability gifts you with the ability to understand dragons. When you acquire this ability you will have a basic understanding of dragons and will be able to know more about the dragon you are encountering. This can prove useful in dealing with the dragon in ways that do not end in bloodshed. If you have this ability with Linguistics, you can learn to understand and speak dragon. This is a permanent effect ability.

You must have Tame Large Reptile ability

100 skill points

6

Store Master

With this ability you can own a store and generate profits from the store. First you must purchase and set up a store, and then every game session you will gain instantly your Luck score x 500 in shillings. This is a permanent effect ability.

You must have Masterful Resell skill at 50% mastery.

150 skill points


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  • mythus
    mythus  1 week ago

    Dryads, awaken! :P

  • mythus
    mythus  1 week ago

    version 8 update still in progress. lots of improvements and fixes going into the RP

  • mythus
    mythus  3 weeks ago

    test

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