Ability Type:
🛡️ Passive Ability
Effects:
Every potion you brew carries a small rider of your element.
- Fire: damaging potions and explosives add 1d4 burn for 1d4 rounds (with the Light affinity, explosives also Blind for 1 round).
- Water: restoring potions also end one minor status (Nausea, Dazed).
- Earth: defensive potions last 1d4 rounds longer.
- Air: thrown potions and explosives gain +2 range.
- Life: healing potions restore 1d4 more.
- Death: poisons last 1d4 rounds longer.
- Time: any potion with a duration lasts 1d4 rounds longer.
- Space: mental and status potions are one step harder to resist.
Requirements:
Magical Substitution
