Ability Type: 
🛡️ Passive Ability
Effects: 

Every potion you brew carries a small rider of your element.

  • Fire: damaging potions and explosives add 1d4 burn for 1d4 rounds (with the Light affinity, explosives also Blind for 1 round).
  • Water: restoring potions also end one minor status (Nausea, Dazed).
  • Earth: defensive potions last 1d4 rounds longer.
  • Air: thrown potions and explosives gain +2 range. 
  • Life: healing potions restore 1d4 more.
  • Death: poisons last 1d4 rounds longer.
  • Time: any potion with a duration lasts 1d4 rounds longer.
  • Space: mental and status potions are one step harder to resist.
Requirements: 

Magical Substitution