Ability Type: 
🛠️ Utility Ability
Effects: 

This ability comes into play when you are using an Overcharging skill and you suffer a misfire. This ability allows you to block some of the resulting Vitality damage that you would otherwise receive. You do so by replacing the Vitality damage with another stat; Power or Soul. The damage is then done to the other stat, except for 1 point of damage that must still affect your Vitality. 

You can choose to split the damage between Power and Soul. Also you should be aware that you cannot deplete your Power or Soul past zero. Any remainder damage will automatically apply to your Vitality. Should your Power or Soul drop to 0, the normal rules for reaching 0 in that stat apply.

Requirements: 

Better Stability