Physical Armor:
1d6
Magical Armor:
3d6
Armor Defense:
3
Armor Spirit:
5
Evade Modifier:
0
Space Taken:
6
Weight:
11
Other Information:
- +1 to Endure for endurance checks in the cold, but includes -2 to Endure in hot climates;
The following modification can be provided for this piece of armor:
- Cured: increases Physical Armor by +2 at a 30% increase to the cost of the armor
- Enchanted: increases Magical Armor by +2 at a 40% increase to the cost of the armor
- Belted: Increases Physical Armor by +1 and Armor Defense by +2 at a 35% increase to the cost of the armor
Cost:
76.55
