Physical Armor: 
1d6
Magical Armor: 
3d6
Armor Defense: 
3
Armor Spirit: 
5
Evade Modifier: 
0
Space Taken: 
6
Weight: 
11
Other Information: 
  • +1 to Endure for endurance checks in the cold, but includes -2 to Endure in hot climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical Armor by +2 at a 30% increase to the cost of the armor
  • Enchanted: increases Magical Armor by +2 at a 40% increase to the cost of the armor
  • Belted: Increases Physical Armor by +1 and Armor Defense by +2 at a 35% increase to the cost of the armor
Cost: 
76.55
Armor Type: