Just as a blacksmith forges metal, an artificer forges the very runic soul.

— Oren Marius, Master Artificer, College of Arcana

Runic Weapons are weaponry made using the latest runic tech discoveries. Runic weapons are weapons that channel ylem and elemental energy as their source of power rather than physical force alone. They draw upon the wielder's Soul to make their blade or power their attack, making them extensions of the user's magical self as much as they are physical tools. An Artificer who masters runic weaponry becomes a force unlike any other on the battlefield, capable of delivering raw elemental destruction at range, storing spells within weapons for instant deployment, and crafting weapons tailored to specific elemental identities.

Runic weapons are built from components, just like conventional weapons. The choice of components determines what kind of weapon is produced, and enhancements can be added to customize it further. No two runic weapons need be exactly alike.

About Soul Cost

All runic weapons draw from the wielder's Soul to empower them. The Soul cost per runic weapon is determined by the weapon's core. This cost is paid when the weapon is empowered as part of the attack action. A wielder who cannot pay the Soul cost cannot fire the weapon.

With the Elemental Creations ability, all runic weapons you create are increased by your Runic Power. With the Runic Item Empowerment ability, their effects are further increased by your Arcana.

How to Build a Runic Weapon

To build a runic weapon you will need:

  • The appropriate Runic Crafting skill for the components being used
  • The Runic Crafting Tools found in The Blacksmith's Crafting Tools section, and intro to the Arcane Forge
  • 3 components described below
  • Any optional enhancements you wish to add

The total build time and cost is the sum of all components used. The crafting check is determined by the highest-tier component in the weapon.

Rune Staff Components

These are components used to create the rune staff.

Staff Components

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Light Staff Body Basic Crafting material attack value material parry value 2 N/A base material weight x 4 3
  • One-handed.
  • Lightweight staff frame for runic channeling.
  • Material contributes its normal weapon properties.
  • Supports all cores.
  • Arcana +1
1.5 hours 10.00
Standard Staff Body Basic Crafting material attack value +2 material parry value +2 2 N/A base material weight x 5.5 4
  • One or two-handed.
  • Standard staff frame.
  • Equivalent base to the shop Rune Staff.
  • Material contributes its normal weapon properties. Supports all cores.
  • +1 Runic Speed
  • +1 Arcana
2 hours 16.00
Battle Staff Body Novice Crafting material attack value + 1d6 material parry value + 1d4 2 N/A base material weight x 6.5 5
  • Two-handed.
  • Reinforced staff frame for combat-focused artificers.
  • Material contributes its normal weapon properties.
  • Supports all cores.
  • +1 Runic Speed
  • +2 to Arcana
3 hours 24.00

Staff Enhancements

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Improved Rune Crystal Basic Runic Crafting + Runic Power to Attack + Runic Power to Parry N/A N/A N/A N/A

Increase Runic Effect damage by Runic Power

0.5 hours 20.00
Soul Resonator Basic Runic Crafting N/A N/A N/A N/A 0.1 N/A
  • Reduces the Soul cost of the staff's elemental ability by 1 (minimum 1).
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
0.5 hours 30.00
Runic Effect Magnifier Novice Runic Crafting N/A N/A N/A N/A 0.2 N/A
  • Extends the staff's runic effect range by +2 spaces.
  • Does not affect melee range.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
0.5 hours 20.00
Runic Carvings Novice Runic Crafting +1d4 N/A N/A N/A N/A N/A
  • Runic carvings etched into the staff body filled with ylem add +1d4 to attack value.
  • The carving type is chosen at time of crafting and cannot be changed.
  • Requires the Runic Carvings ability to apply.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
1 hour 45.00

Crystal Core Elemental Effects

Using the crystal core for runic staffs develops the traditional runic staff as seen in weapon shops. It provides different effects depending upon the wielder's runic element. 

Each ability must be activated by the user and costs the user 1 Soul per hit or block with the staff with the ability activated. 

  • Earth: Solidity Ability =  Normal Arcana -2 check increases staff attack value and block value by 1d4, Critical on check doubles increase
  • Air: Knock Back Ability = Normal Arcana -2 check to knock the target back 1 space and increases attack value by +1, Critical on check knocks target out 1 round
  • Water: Frozen Bash Ability = Normal Arcana -2 check does an extra 1d6 ice damage,  Critical on check freezes the target for 1 round 
  • Fire: Burning Bash Ability = Normal Arcana -2 check does an extra 1d6 fire damage, Critical on check causes  1d4 non-stackable burn damage per round
  • Life: Electric Bash Ability = Normal Arcana -2 check does an extra 1d6 shock damage, Critical on check stuns the target for 1 round 
  • Death: Vampire's Poison Ability = Normal Arcana -2 check inflicts 1d4 non-stacking poison damage, Critical on check returns 1⁄2 of the damage to the user
  • Time: Slow Bash Ability = Normal Arcana -2 check reduces the target's move by 1d6 for 1 round, Critical on check reduces target's move to 1 for 1 round
  • Space: Fear Strike Ability = Normal Arcana -2 check dazes target for 1d4 rounds, Critical on check causes target to flee battle

Runic Sword Components

These are components used to create Runic Swords.

Hilts

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Compact Hilt Basic Crafting N/A N/A N/A N/A base material weight x 1.5 3
  • One-handed.
  • Small hilt for close quarters use.
  • Supports Short Blade Projector only.
  • Easily concealed.
  • Material contributes its physical properties to the hilt.
  • The blade itself is pure elemental energy, all damage dealt is magic damage determined by the core.
1 hour 8.00
Standard Hilt Basic Crafting N/A N/A N/A N/A base material weight x 2 4
  • One-handed.
  • Standard runic sword hilt.
  • Supports Short and Long Blade Projectors.
  • Material contributes its physical properties to the hilt including parry value.
  • The blade itself is pure elemental energy, all damage dealt is magic damage determined by the core.
1.5 hours 12.00
War Hilt Novice Crafting N/A material parry value +1d4 N/A N/A base material weight x 3 5
  • Two-handed.
  • Reinforced hilt for heavy runic combat.
  • Supports Short and Long Blade Projectors.
  • Enhanced parry from reinforced crossguard.
  • The blade itself is pure elemental energy, all damage dealt is magic damage determined by the core.
  • +1 to Critical checks made when attacking with this sword.
2 hours 18.00

Blade Projectors

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Short Blade Projector Basic Runic Crafting N/A N/A 1 N/A 0.3 N/A
  • Projects elemental blade to 1 space reach.
  • Close quarters elemental combat.
  • Compatible with all hilt types.
0.5 hours 5.00
Long Blade Projector Novice Runic Crafting N/A N/A 2 -1 0.5 N/A
  • Projects elemental blade to 2 space reach.
  • Compatible with Standard Hilt and War Hilt only.
0.5 hours 12.00

Runic Sword Enhancements

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Blade Stabilizer Basic Runic Crafting N/A N/A N/A N/A 0.1 N/A
  • Reduces Soul cost per strike by 1 (minimum 1).
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
0.5 hours 30.00
Elemental Edge Novice Runic Crafting +1d4 on successful Arcana Check* +1d4 on successful Arcana Check* N/A N/A 0.1 N/A
  • On a successful Normal Arcana -2 check when attacking or parrying, the blade gains +1d4 elemental damage or parry value. Critical on check doubles the bonus damage.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
1 hour 50.00
Phase Blade Advanced Runic Crafting N/A N/A N/A N/A 0.2 N/A
  • On a Critical Hit, the elemental blade phases through magical armor, treating the target's Magical Armor as 0 when calculating damage. 
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.

 

2 hours 150.00
Blade Focus Novice Runic Crafting +1d6 +1d4 N/A N/A 0.1 N/A
  • Increases the focus of runic power, making the runic blade more powerful.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
1.5 hours 80.00

Crystal Core Elemental Effects

Using the crystal core for runic swords provides different effects depending upon the wielder's runic element. 

Each ability must be activated by the user and costs the user 1 Soul per hit or block with the sword and make a Critical hit to activate.

Runic Sword Elemental Effects:

  • Earth: Normal Arcana -2, +1d6 earth damage, critical knocks target prone
  • Air: Normal Arcana -2, +1d6 air damage, critical knocks target back 1 space
  • Water: Normal Arcana -2, +1d6 ice damage, critical freezes target 1 round
  • Fire: Normal Arcana -2, +1d6 fire damage, critical causes 1d4 burn per round
  • Life: Normal Arcana -2, +1d6 shock damage, critical stuns target 1 round
  • Death: Normal Arcana -2, +1d6 death damage, critical poisons target 1d4 per round
  • Time: Normal Arcana -2, +1d6 time damage, critical reduces movement by 1d6
  • Space: Normal Arcana -2, +1d6 space damage, critical dazes target 1d4 rounds

 

Runic Gauntlet Components

These are components to make Runic Gauntlets.

Gauntlet Frames

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Light Gauntlet Frame Basic Crafting material attack value material parry value 1 N/A base material weight x 1.5 4
  • One hand.
  • Lightweight runic gauntlet.
  • Core connects to wielder's veins channeling elemental energy.
  • On successful Normal Arcana -2 check, adds 1d4 elemental damage per hit based on core's element.
  • Critical on check triggers elemental critical effect.
  • Sold individually, buy two for both hands.
1.5 hours 10.00
Standard Gauntlet Frame Basic Crafting material attack value +2 material parry value +2 1 N/A base material weight x 2 5
  • One hand.
  • Standard runic gauntlet equivalent to the shop Runic Gauntlet.
  • Core connects to wielder's veins channeling elemental energy.
  • On successful Normal Arcana -2 check, adds 1d6 elemental damage per hit based on core's element.
  • Critical on check triggers elemental critical effect. +2 magic crit.
  • Sold individually, buy two for both hands.
2 hours 16.00
Heavy Gauntlet Frame Novice Crafting material attack value + 1d4+1 material parry value +2 1 +1 base material weight x 3 6
  • One hand.
  • Heavy reinforced runic gauntlet for maximum striking power.
  • Core connects to wielder's veins channeling elemental energy.
  • On successful Normal Arcana -2 check, adds 1d8 elemental damage per hit based on core's element.
  • Critical on check triggers elemental critical effect. +2 magic crit.
  • +1 Evade bonus to target from added weight.
  • Sold individually, buy two for both hands.
3 hours 24.00

Strike Configurations

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Focused Strike Basic Runic Crafting +runic power N/A N/A N/A 0.1 N/A
  • Standard single target punch.
  • Full core damage applies to target.
  • Compatible with all gauntlet body types.
0.5 hours 5.00
Elemental Wave Novice Runic Crafting +runic power N/A N/A -1 0.2 N/A
  • Releases a wave of elemental energy from the gauntlet hitting up to 3 spaces in front, affecting the target space, one space to the left, and one space to the right. All targets in the wave area are hit.
  • Wave deals core damage as pure elemental magic damage regardless of gauntlet body type.
  • Costs 1 additional Soul to activate the wave.
  • Compatible with all gauntlet body types.
1.5 hours 22.00

Runic Gauntlet Enhancements

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Runic Knuckles Basic Runic Crafting +1d4 N/A 1 N/A 0.2 1
  • Runic energy is concentrated in the knuckle plates, adding +1d4 to focused strike attack value.
  • Does not apply to Elemental Wave.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
  • Can be crafted and worn separately without gauntlets.
0.5 hours 5.00
Wave Amplifier Novice Runic Crafting N/A N/A N/A -1 0.2 N/A
  • Amplifies the Elemental Wave to 5 spaces wide instead of 3, affecting the target space, two spaces to the left, and two spaces to the right.
  • Requires Elemental Wave strike configuration.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
1.5 hours 40.00
Soul Drain Better Runic Crafting N/A N/A N/A N/A 0.2 N/A
  • On a successful hit, drains 1 Soul from the target per 2 damage dealt and transfers it to the wielder.
  • Compatible with Focused Strike only.
  • Can be added at time of crafting or installed later by an Artificer using the Runic Tech Upgrade skill.
1.5 hours 75.00

Crystal Core Elemental Effects

Using the crystal core for runic gauntlets develops the traditional runic runic gauntlet as seen in weapon shops. It provides different effects depending upon the wielder's runic element. 

Each ability must be activated by the user and costs the user 1 Soul per hit or block with the gauntlet and make a Critical hit to activate.

Runic Gauntlet Elemental Effects:

  • Earth: Normal Arcana -2, +1d6 earth damage, critical knocks target prone
  • Air: Normal Arcana -2, +1d6 air damage, critical knocks target back 1 space
  • Water: Normal Arcana -2, +1d6 ice damage, critical freezes target 1 round
  • Fire: Normal Arcana -2, +1d6 fire damage, critical causes 1d4 burn per round
  • Life: Normal Arcana -2, +1d6 shock damage, critical stuns target 1 round
  • Death: Normal Arcana -2, +1d6 death damage, critical poisons target 1d4 per round
  • Time: Normal Arcana -2, +1d6 time damage, critical reduces movement by 1d6
  • Space: Normal Arcana -2, +1d6 space damage, critical dazes target 1d4 rounds

Rune Cores

These are cores used to power rune staffs, runic swords, and runic gauntlets.

Crystal & Precious Stone Cores

Natural elemental materials that draw on their inherent magical resonance. These cores draw Soul directly from the wielder each attack. They do not need recharging but cannot store Soul independently.

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Crystal Core Basic Runic Crafting 1d6 + Runic Power N/A N/A N/A 0.1 0.5
  • Energy from blast is that of Wielder's element. 
  • Soul Cost: 2 Soul per shot.
  • Draws Soul directly from the wielder each shot.
  • Does not need recharging.
  • Cannot store Soul independently.
  • For Rune Staff, Runic Gauntlet, and Runic Sword the effect it adds to the staff is based on wielder's element. Please see the special note on Crystal Core Elemental Effects for each weapon type. 
0.5 hours 40.00
Jade Core Basic Runic Crafting 1d6 + 1d6 Earth Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Earth.
  • Soul Cost: 2 Soul per shot.
  • The earth element blast bonus die carries all elemental properties of earth element. 
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Ruby Core Basic Runic Crafting 1d6 + 1d6 Fire Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Fire.
  • Soul Cost: 2 Soul per shot.
  • The fire element blast bonus die carries all elemental properties of fire element.
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Sapphire Core Basic Runic Crafting 1d6 + 1d6 Water Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Water.
  • Soul Cost: 2 Soul per shot.
  • The water elemental blast bonus die carries all elemental properties of water element. 
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Topaz Core Basic Runic Crafting 1d6 + 1d6 Air Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Air.
  • Soul Cost: 2 Soul per shot.
  • The air elemental blast bonus die carries all elemental properties of air element. 
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Onyx Core Basic Runic Crafting 1d6 + 1d6 Death Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Death.
  • Soul Cost: 2 Soul per shot.
  • The death elemental blast bonus die carries all elemental properties of death element.
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Pearl Core Basic Runic Crafting 1d6 + 1d6 Life Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Life.
  • Soul Cost: 2 Soul per shot.
  • The life elemental blast bonus die carries all elemental properties of life element.
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Quartz Core Basic Runic Crafting 1d6 + 1d6 Time Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Time.
  • Soul Cost: 2 Soul per shot.
  • The time elemental blast bonus die carries all elemental properties of time element. 
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00
Meteorite Core Basic Runic Crafting 1d6 + 1d6 Space Elemental Blast N/A N/A N/A 0.1 0.5
  • Element: Space.
  • Soul Cost: 2 Soul per shot.
  • The space elemental blast bonus die carries all elemental properties of space element. 
  • Draws Soul directly from the wielder each shot.
0.5 hours 35.00

The magic bonus die of a precious stone core carries all the elemental properties of that stone's magic, including any special effects against specific targets (e.g. Onyx dealing bonus damage to living targets, Pearl to undead).

Ylem Cores

Processed ylem shaped into a power core. Uninscribed ylem cores fire raw elemental force at the wielder's element. Inscribed ylem cores (rune stones shaped as cores) fire the stored spell's effect instead, using the spell's own Soul cost rather than the listed core cost.

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Black Ylem Core Basic Runic Crafting 1d6 N/A N/A N/A 0.1 0.5
  • Element: Wielder's.
  • Soul Cost: 2 Soul per shot.
  • Spell Tier Access: Tiers 1-2.
  • Can be inscribed with a Tier 1 or 2 spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
0.5 hours 50.00
Gray Ylem Core Novice Runic Crafting 2d6 N/A N/A N/A 0.1 0.5
  • Element: Wielder's.
  • Soul Cost: 4 Soul per shot.
  • Spell Tier Access: Tier 3.
  • Can be inscribed with a Tier 3 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
1 hour 100.00
Silver Ylem Core Novice Runic Crafting 2d8 N/A N/A N/A 0.1 0.5
  • Element: Wielder's.
  • Soul Cost: 6 Soul per shot.
  • Spell Tier Access: Tier 4.
  • Can be inscribed with a Tier 4 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
1 hour 175.00
Teal Ylem Core Better Runic Crafting 3d8 N/A N/A N/A 0.1 0.5
  • Element: Wielder's.
  • Soul Cost: 8 Soul per shot.
  • Spell Tier Access: Tier 5.
  • Requires Heavy Cannon Frame when used for rune cannon.
  • Can be inscribed with a Tier 5 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
1.5 hours 275.00
Clear Ylem Core Advanced Runic Crafting 4d8 N/A N/A N/A 0.1 0.5
  • Element: Wielder's.
  • Soul Cost: 10 Soul per shot.
  • Spell Tier Access: Tier 6.
  • Requires Heavy Cannon Frame when used for rune cannon.
  • Can be inscribed with a Tier 6 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
2 hours 500.00

Inscribed Ylem Cores: A ylem core can be inscribed with a spell using the Rune Stone Theory ability, just like a standard rune stone. When inscribed, the weapon discharges the stored spell effect instead of raw elemental force, as long as the spell is an offensive spell. The spell's normal Soul cost applies instead of the core's listed cost. The spell tier that can be inscribed is limited by the ylem purity. Only a mage of the matching element can recharge a depleted inscribed core.

Rune Shards

Rune Shards are small rune stone shards crafted in a way that they will explode on impact, letting lose the store magical energy. The explosion area of effect is a 2 space area (2x2 spaces) around the target. These are best used as arrow heads or thrown projectiles. The Arcane Forge warns that these should not be attached to melee weaponry due to the potential of harm to the wielder. 

Component Crafting Level Attack Parry Range Evade Modifier Weight Space Taken Other Information Build Time Cost
Black Ylem Shard Basic Runic Crafting 1d4 N/A Thrown: 8 spaces; Arrow: bow range N/A 0.05 0.1
  • Single use.
  • Element: Artificer's element at time of crafting.
  • Detonates on impact covering a 2 space radius, all targets in radius take damage.
  • Can be thrown as a weapon or mounted as an arrowhead. When used as an arrowhead the arrow delivers the shard to the target before detonating.
  • Not recommended as a spear tip.
0.5 hours 15.00
Gray Ylem Shard Novice Runic Crafting 1d6 N/A Thrown: 8 spaces; Arrow: bow range N/A 0.05 0.1
  • Single use.
  • Element: Artificer's element at time of crafting.
  • Detonates on impact covering a 2 space radius, all targets in radius take damage. Can be thrown as a weapon or mounted as an arrowhead. When used as an arrowhead the arrow delivers the shard to the target before detonating.
  • Not recommended as a spear tip.
0.5 hours 30.00
Silver Ylem Shard Novice Runic Crafting 1d8 N/A Thrown: 8 spaces; Arrow: bow range N/A 0.05 0.1
  • Single use.
  • Element: Artificer's element at time of crafting.
  • Detonates on impact covering a 2 space radius, all targets in radius take damage.
  • Can be thrown as a weapon or mounted as an arrowhead. When used as an arrowhead the arrow delivers the shard to the target before detonating.
  •  Not recommended as a spear tip.
1 hour 50.00
Teal Ylem Shard Better Runic Crafting 2d6 N/A Thrown: 8 spaces; Arrow: bow range N/A 0.05 0.1
  • Single use.
  • Element: Artificer's element at time of crafting.
  • Detonates on impact covering a 2 space radius, all targets in radius take damage.
  • Can be thrown as a weapon or mounted as an arrowhead. When used as an arrowhead the arrow delivers the shard to the target before detonating.
  • Not recommended as a spear tip.
1 hour 80.00
Clear Ylem Shard Advanced Runic Crafting 2d8 N/A Thrown: 8 spaces; Arrow: bow range N/A 0.05 0.1
  • Single use.
  • Element: Artificer's element at time of crafting.
  • Detonates on impact covering a 2 space radius, all targets in radius take damage.
  • Can be thrown as a weapon or mounted as an arrowhead. When used as an arrowhead the arrow delivers the shard to the target before detonating.
  • Not recommended as a spear tip.
1.5 hours 100.00