Modifiers: 

+2 to Runic Speed, Influence, Persuade
+1 to Spiritual Balance
+3 to Spirit, Arcana
+2 to Critical when using magic
+1d6 to Runic Power
+1d8 Magic Damage against element strong against
Receives
1d8 less magic damage from element strong against
-1d8 Magic Damage against element weak against
Receives
1d8 more magic damage from element weak against
-2 to Mental Balance
-1d6
to Offensive Power
Restores 10 Soul an hour or 1 Soul a round in combat

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