Brief History

For millennia, the Dwarves were the silent heartbeat of Nor'Ova, content to let the surface races bicker while they carved empires into the roots of the mountains. They were a singular people, bound by the Dwarven Heritage of stone and steel.

However, when the Great Magic War began to tear the very world apart, the deep-dwellers could no longer ignore the world above. The resulting schism divided them based on how they chose to react to the surface's cry for help.

The first to surface were the Mountain Dwarves. Being experienced in the arts of metallurgy and crafting, they saw the war as a demand for superior masonry and tools to rebuild what magic destroyed.

Positives & Negatives

Mountain Dwarves have greater insight and perception than other dwarves, but lower arcana and offensive abilities.

Racial Skills & Talents

Mountain Dwarves start with the following skills:

Skill Stat Cost Range & Area Duration Check Roll Effects Requirements
Dwarven Armor Empowerment Soul Spent any armor touched 1d6 rounds Normal Arcana

Dwarfs can use their great knowledge of armor and metals to temporarily increase the protective ability of their armor. By using this ability, the Dwarf can exchange Soul into Defense at a cost of 3 Soul per 1 defense. The effect lasts for 1d6 rounds and this ability cannot be used again until the effect wears off. 

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Dwarven Forge 2 Soul 1 weapon permanent effect Normal Insight

Dwarves are masters of the forge. They can work their material in ways that seem supernatural to some.  A dwarf can take any already completed weapon or armor and rework its properties. With this a dwarf can exchange armor spirit for armor defense or armor defense for armor spirit at a 1 to 1 ratio. If it is a weapon, they can trade parry with attack value at a 1:1 ratio. If the dwarf wants to reverse the change, the dwarf would simply reuse this skill, with that intention. The limit is 25 points per attribute. It  takes 1 minute per point change - can only spend up to 25 minutes so only up to 25 points 

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Item Combination N/A self instant Easy Insight

Lets you combine a number of items to make a new item:

  • 2 Items: Easy Insight Check
  • 3 Items: Normal Insight Check
  • 4 Items: Hard Insight Check
  • 5 Items: Impossible Insight Check

N/A

They also have the following talents:

Talent Effects Requirements Handicap Cost
Dwarven Prospector

Dwarves are naturals at prospecting for new mines. They can easily sense the mineral or ore that they are looking for if they are nearby it. The dwarf simply needs to think on the type of ore he or she is looking for and if the dwarf is within 50 feet the dwarf will have a distinct ringing in the ears sensation, which will get louder as the dwarf gets closer. If the dwarf is a geomancer, multiply the range by the dwarf's runic power. 

be a dwarf

N/A