Basic History

For millennia, the Dwarves were the silent heartbeat of Nor'Ova, content to let the surface races bicker while they carved empires into the roots of the mountains. They were a singular people, bound by the Dwarven Heritage of stone and steel.

However, when the Great Magic War began to tear the very world apart, the deep-dwellers could no longer ignore the world above. The resulting schism divided them based on how they chose to react to the surface's cry for help.

The Rune Dwarves, steeped in runic knowledge and arcane arts long before the runic souls of other races awoken, believed that they could tame and even master the arcane forces driven chaotic in the Magic War's aftermath. They thought to bind magic to stone and metal to strength their homes and safeguard their futures. 

Positives & Negatives

Rune Dwarves have higher arcana and spirit than other dwarves, but lower fortitude and offensive power.

Racial Skills & Talents

Rune Dwarves start with the following skills:

Skill Stat Cost Range & Area Duration Check Roll Effects Requirements
Runic Absorbtion Soul Spent self instant Easy Arcana

The rune dwarf can absorb some of the magic that gets past his or her armor. The rune dwarf does this by spending Soul. For every 1 soul spent, 10% of the spell damage can be absorbed, up to 70%. That absorbed damage is then converted into extra runic power at a 2 absorbed damage equals 1 runic power rate, which will be used with the next spell the dwarf casts, or will disappear at the end of battle, which ever comes first.  

Be a rune dwarf. 

Runic Tech Combination 1 Soul self instant Easy Arcana

This skill allows you to combine two or more runic tech items to make a new runic tech item, the check roll difficulty depends on how many items are combined:

  • 2 Items: Easy Arcana
  • 3 Items: Normal Arcana
  • 4 Items: Hard Arcana
  • 5 Items: Impossible Arcana

N/A

They also have the following talents:

Talent Effects Requirements Handicap Cost
Dwarven Runes

Rune Dwarves can use ylem stones to make small dwarven runes, with dwarven runic words etched into the stone. Unlike a traditional rune stone, these are much smaller and have very little real power. Instead they will have instant effects that are 20% as strong as the actual spell put into the stone. For example, you could make a dwarven healing rune that when placed on the head of the target would heal the target for 20% of what Essence Bolt would. Or perhaps a dwarven fire rune that when thrown at the target would do 20% of what firestreak would do. The upside here is that you can make 10 dwarven runes from one ylem, instead of just 1 rune stone, and these stones could be fashioned into things like arrow heads, or simply thrown or used quickly. Dwarven runes cannot be recharged however, and their use is 20% of that of a traditional rune stone. 

be a rune dwarf

N/A