Stat Cost: 
Soul Spent
Action Type: 
🛡️ Defense Action
✨ Magic Related
Range & Area: 
self
Duration: 
instant
Check Roll: 
Easy Arcana
Effects: 

The rune dwarf can absorb some of the magic that gets past his or her armor. The rune dwarf does this by spending Soul. For every 1 soul spent, 10% of the spell damage can be absorbed, up to 70%. That absorbed damage is then converted into extra runic power at a 2 absorbed damage equals 1 runic power rate, which will be used with the next spell the dwarf casts, or will disappear at the end of battle, which ever comes first.  

Requirements: 

Be a rune dwarf.